Anyone got any ideas of the best places to use this bot at arround level 40
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Anyone got any ideas of the best places to use this bot at arround level 40
Does anyone know where the best place to use this is cuz all i keep running into is random events, i leave my bot running for 15min i come check on it and every 15min i get stuck on random event. Is there a place where you never get random events or how you can setup the bot to do them. If you can make an update for the bot to do random events i think that would be great. But it does work perfect besides the random events every 15 min. :P
great improvements keep it up hoodz ;). One I would like to see is pot support and maybe prayer flicking if thats possible
Anyone know how to make anti randoms work ?
I see, thanks.
this seems to have some stuff on randoms, but the github link is 404
http://villavu.com/forum/showthread.php?t=77480
Can anyone please help i am getting an error after the bot runs for 10-15min
Error: Exception: Mask is invalid. Width/Height: (9,6). WhiteHi/BlackHi: (-1,53) at line 699
The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap, 3]
If anyone knows a solution to fix this that would be great.
The reason it isn't solving randoms is because of a script error.
In the main loop DeclarePlayers; Needs to be called before SetupSRL;
At the bottom of the script there will be a portion of text as follows:
Simba Code:begin
SetupSRL();
disguise('HoodzFighter v1,6')
SRL_CombatRandoms := False;
DeclarePlayers;
SetScreenName(Players[CurrentPlayer].Nick);
ActivateClient;
ClearDebug;
writeln('HoodzFighter version 1,6')
Change to
Simba Code:begin
DeclarePlayers;
SetupSRL();
disguise('HoodzFighter v1,6')
SRL_CombatRandoms := False;
SetScreenName(Players[CurrentPlayer].Nick);
ActivateClient;
ClearDebug;
writeln('HoodzFighter version 1,6')
Other than that, the script has been running perfectly for half an hour. Only issue is trying to click monsters that are beyond doors, but I don't think that's fixable anyway. Thanks for creating it.
-Bone Burying and alternation of hitting, eg: Get strength and attack to a certain level, are the only suggestions I can think of right now.
Nvm
i'm getting as reads :
***** Found Random: Prison Pete *****
Prison Pete solver currently disabled
***** Failed Random: Prison Pete *****
Player is not Active...
All players not active!
-Help ??
it doesn't solve any randoms though, or is that the casualty of war ?
doesnt loot?
i get this error
New window: 2819164
[Error] C:\Simba\Includes\SRL/SRL/Misc/SmartGraphics.simba(25:3): Unknown identifier 'SmartSetDebug' at line 24
Compiling failed.
smart graphics pops up in a next tab?
SmartSetDebug(True); and this is highlighted in orange. any help guys?
Anyone got colours of clue scroll?
i cant find this part in the code :(
Ok I worked out something super weird about this botting site....
Nothing works first time around...always gotta close it and try again then tadaaa it works
Ty for the script, works SLOOOOOW but its great for me, im studying and letting this bot my str up :)
Is there any way to get it to loot all runes?
I mean, I know with a bit of work, I could probably add a few more loot options, but if I just set the name to 'rune' and set colors to the base rune colors, does anyone know if it'll work or not?
I can't try it right now, but if no one has tried, then I'll check it out later.
Looting is a bit iffy, eg: If there's an item below the bones such as a Herb, it hovers over it continuously but never tries to pick it up, anyone got a fix?
Anyone know where the best areas to train with this script would be?
script doesn't respond to randoms, it also doesn't log off, so you just die or what?
I was babysitting and saw it was just ignoring the pirate.. would've lost my stuff :-/
But you can't log out when a plant/securityguard/.. is attacking you, resulting in death..
Whatever, not gonna use a script that kills you when you get a random anyhows
================ Training Places / colour Codes / Bugs ===================
Ok guys so this is about the only useful bot that has been scripted so far , and it's still new so it has some bugs ;
In the latest version 6 , If you have everything installed like I do then you will have no problems unless you get teleported by a random event (Giles , Miles , the ones that ask for a herb etc.)
that is because of a corrupt code in AntiRandom , which is SRL Simba and not Hoodz's script.
Orite so some of you may be wondering where the best places to train are , I thought about it a bit and since the bot can't do random events i thought about the places with the least randoms showing up.
1 - Security Stronghold in barbian village : Good Range Xp at the monitaours and you can set the loot#2 to iron arrows , all you would have to do is either bring alot of iron arrows or just check every now and then , disable smart , wield the arrows and re enable smart.
( I will update the best colour codes in the next couple of hours because they are similar looking to the background )
codes :
2 - If you are low level then : chicken bot and feather looter , you could make some starter money with that.
codes:
best colours for chicken :
8497600
8234170
8102070
3364207
best for feathers :
11250870
9472
12369092
3 - High level - Giant Spiders - No random events at all , no loot but great xp
codes:
535883
3093353
536912
538215
4 - Al-kharid warriors but there is a bug you get stuck because the doors are always closing by themselves.
codes:
7998843
8654214
6096991
4917323
5 - Varrock / Falador Guards - no bugs exept some random events , so check every hour or so
codes:
6 - Rock Crabs, which are really hard to bot because the colours are the same as the background and also the same as the hoboglins shirt , but i will try to find some colours that work
codes:
7 - All Slayer tasks / wierd monsters - tell me your monster i will give you the best codes for it. ( hardly any random events in slayer tasks )
Please if anyone has any colour codes for a monster they post it here so it can be added to the description of the bot , or we may even make a list of all the monsters and their codes
The only things left are:
1 - SRL to update ANTIRANDOMS. - then all monsters / npcs can be botted
2 - The addition of a banking script (true/false , location = 1,2,3,4 where 1,2,3,4 represent lumbridge , varrock , falador .. etc and each location has one or two good monsters that can be killed and bank their loot --> location=1 , monster = (1/2?) where 1 is cows and 2 is chickens) <-- Paths will also have to be added to this script using RSsurface_07 and a pathmaker
3 - Our feedback and help to update the script :)
When the bot eats it eats more then supposed to.
I have 61 hp and i'm healing with lobbies at 45. it'll eat 4-5 lobbies instead
[Error] C:\Simba\Includes\SRL-OSR/SRL/misc/SmartParams.Simba(229:203): Invalid number of parameters at line 228
Compiling failed.
I switched the smart8 to smart.
searched on google and not finding results. I have installed correctly because i have used other bots, please assisted me.
I feel like a good way for the bot to avoid deaths and getting trapped trying to log out (due to an attacking random or something) would be to add a teletab option. Basically, when the bot runs out of food/you fall below a set health (obviously would be set as low as safe to avoid accidental teleport) it would click a teletab (or whatever the person manages to set up.)
This, I think, shouldn't be massively complex as its essentially like food - just a secondary 'food' function - though I may be entirely wrong there.
can you help me with my error?
Thanks a lot for the script, it seems to be working well so far.
I did initially get an error and couldn't compile because of a parameter error on the line:
So I just randomly played around with until it compiled - I changed it to:Quote:
_findallrandoms(false);
I guess I'm a noob but is what I've done wrong? I don't even understand what I've done really, I just know that it compiles now!Quote:
_findallrandoms(false,[]);
edit: I also couldn't find the 'attackstyle' variable, but I guess your original post just hasn't been updated in a while. I eventually worked out it is now called 'trainingmode' instead, right?
Thanks again!