Thanks! Small question though: So if I wanted to make it true only when it is divisible by 10, I would use if(i mod 10)=0 then?
Type: Posts; User: flamer
Thanks! Small question though: So if I wanted to make it true only when it is divisible by 10, I would use if(i mod 10)=0 then?
I'm currently working on a fletching script and I have a few questions:
1. Can the RS client detect your mouse position if it is NOT in the client window? For example, if I just used MMouse to...
Thanks!
Do I need to do anything other than include the smart library and do that one smartsetup command (I can't remember what it is...)? I've searched the forums, but couldn't seem to find any info an...
Haha, my brain hurts >_> But I did find that FindObjCustom might be just the thing I need. Apparently you can specify the uptext (Bank-booth in my case) and the two colors of the bank booth (window...
Ah, thanks! But what happens when there is more than one bank booth? I suppose I could make it so it would find the bank booth in a cross pattern (like a +, using two find color boxes) so that way it...
Haha sorry, I updated that post to make it a bit clearer. Here:
I want to have the mouse move and hover over the bank booth while my spell is completing it's cast animation. No real person...
Thanks for the detailed response =)
Got everything working, except my first point. I'm not sure how to approach this, should I use color? But then there is an issue of picking the same booth as...
I just wrote this up today because even though I've known that Superglass make is an awesome way to level up magic, crafting and make money at the same time, it's just too click intensive for me. So...
I see.
Well, it seems that my original script wouldn't have worked anyhow. The first click would be at superhuman speeds.
Here is an updated one, which should work, I think:
program New;...
I usually use mousekeys to do repetitive tasks, such as high alching. I have written a script that simulates a person using mousekeys to high alch over and over again. The question is, I've read that...
Oh, I'll go ahead and update then. Thanks!
EDIT:
Hm, well I keep getting an out of range error on line 60 (Name of players[1])
And nothing happens, using player[0], on the login screen. The...
getting tons of compiling errors... are we still on scar 3.21? lol (haven't been on in a while)
Oh wow that is complicated =o
Thanks so much, though. It works now! :)
Here's a little excerpt from my code:
{i is already defined as: var i: integer;}
{open is defined as: var open: boolean;}
begin
filenum :=...
Thanks!
Well, thats not as accurate as using a counter haha. Besides, it wasnt too difficult to write... just figuring out the language was the hard part.
BTW does anyone know how to use...
I dont like focusing on the screen while training =P I usually browse forums or do homework/read while I train, and look back every 30 seconds or so.
Plus, I like to get my money's worth. Using a...
As much as possible... I haven't autoed since my f2p days. This code is just to assist me (Or anyone else with a crystal bow for that matter) so I don't have to count every single arrow that comes...
Every time you recharge it, it becomes cheaper to recharge, until 180k.
That's all =P
Haha, thanks =P
Is searching for color or bitmap better? I assume there isnt too much of a difference in this case, since I'm confining the area just to my character...
I think tomorrow I'll go...
program CrystalBowCounter;
procedure BowCount;
var count: integer;
var randstore: integer;
var x, y: integer;
var flag: boolean;
Ok thanks :)
Thank you all for your help, I hope I can contribute to this community sometime soon :D
Ok thanks =)
I'll probably start learning colors then sometime this week, and hopefully not screw up too hard =o
Btw, this is undetectable right? The program isnt actually doing anything for me...
reflection? Is that a completely different language or something?
Thanks for the quick responses!
But yes, I was talking about a crystal bow =P
All that is man, I think I get your logic (with my very basic c++ skills haha). So basically, you're using the find...