Page 1 of 3 123 LastLast
Results 1 to 25 of 51

Thread: JJ's House Farmer [10k xp/h]

  1. #1
    Join Date
    Dec 2011
    Location
    The Netherlands
    Posts
    1,631
    Mentioned
    47 Post(s)
    Quoted
    254 Post(s)

    Default JJ's House Farmer [10k xp/h]

    JJ's House Farmer

    Hey,

    I've been working on this House Farmer for a while and I've finished it now. In the meantime leetsxc has apparantly been working on one aswell so yeah.. Anyways, mine is using a different method. This method is pretty expensive, but it's extremely handy to get your farming up from a low level. You can run this script from level 1 farming and 1 construction!

    How much does this cost?
    Taking the xp/h from my progress report:
    10203 xp / 31 xp per plant = ~330 plants per hour
    As of today a plant is 1,218 gp which would make the cost roughly 330*1218=401,940.
    Roughly 400k per hour or 39 gp/xp.


    Video:
    http://www.youtube.com/watch?v=Y5dQZn1F8KE


    Features
    • Roughly 10k farming experience per hour
    • Roughly 10k construction experience per hour
    • On screen progress report
    • On screen status updates
    • Refills your watering cans, you just need four!
    • Advanced methods to define the position of various things
    • Multiple failsafes


    Setup
    • Be sure to have a house in Taverley!!
    • Your garden must look similiar to mine in the video (0.30 you can see it)
    • Place your Bagged Plant 1 in the top left corner of the bank, slot #1.
    • Withdraw four watering can (8)
    • Position your character here:
    • On line 17, fill the amount of plants you want to make in
    • On line 18, fill the antiban chance in
    • Once that is done, hit run!


    Progress reports
    By: J J


    Enjoy

    JJ's House Farmer V2 change log:
    • EnterPortalOutside: Portal has graphically changed 100%, colors updated and added a rotation of the screen to find it properly
    • PortalToWell: Path updated slightly, works well
    • FillWaterCan: Well colors have changed slightly, they have been updated
    • Making plants: DTM of the bagged plant has been changed slightly, updated it. Sometimes the graphics mess up so if it keeps repeating making plants while your inventory is empty just log out and back in to change the bagged plant icon slightly. Or you can make a new DTM yourself, see this as a sort of anti-leech.
    • Added .rar with Auto Color Aid files and a DTM for if it breaks, you can fix it yourself


    JJ's House Farmer V2 change log:
    • Updated script for Simba 991+
    • Haven't tested the script as I have no p2p accounts right now, let me know how it goes!
    Last edited by J J; 09-02-2012 at 11:29 AM.

    Script source code available here: Github

  2. #2
    Join Date
    Mar 2012
    Location
    Color :D
    Posts
    938
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Just watched the video, looks like this is a very nice script! Any idea on how much is the cost per hour?

    + repped.

  3. #3
    Join Date
    Dec 2011
    Location
    The Netherlands
    Posts
    1,631
    Mentioned
    47 Post(s)
    Quoted
    254 Post(s)

    Default

    Quote Originally Posted by CephaXz View Post
    Just watched the video, looks like this is a very nice script! Any idea on how much is the cost per hour?

    + repped.
    Taking the xp/h from my progress report:
    10203 xp / 31 xp per plant = ~330 plants per hour
    As of today a plant is 1,218 gp which would make the cost roughly 330*1218=401,940.

    Roughly 400k per hour or 39 gp/xp.

    I'll add this to the first post.

    Script source code available here: Github

  4. #4
    Join Date
    Apr 2012
    Posts
    8
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I realize my new account may look like I'm leeching. But, I've been botting for ages and this script is frustrating me. It's an awesome idea and clearly you put a lot of effort into it, but no matter how many times I restart the script, or manually help it occasionally, etc... it works flawlessly when you start it, but it doesn't refill the watering cans.
    It just continues the runs like normal, but it gets stuck removing and adding the plant due to not having water in the watering cans because the script doesn't refill them.
    I have everything perfectly setup and followed the directions, but it just doesn't do that step. Thanks

  5. #5
    Join Date
    Jul 2007
    Location
    Melbourne, Victoria, Australia.
    Posts
    665
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    JJ, you got support for Magic watering can?
    Last known as Jonno.

  6. #6
    Join Date
    Dec 2011
    Location
    The Netherlands
    Posts
    1,631
    Mentioned
    47 Post(s)
    Quoted
    254 Post(s)

    Default

    Quote Originally Posted by Cahelms View Post
    I realize my new account may look like I'm leeching. But, I've been botting for ages and this script is frustrating me. It's an awesome idea and clearly you put a lot of effort into it, but no matter how many times I restart the script, or manually help it occasionally, etc... it works flawlessly when you start it, but it doesn't refill the watering cans.
    It just continues the runs like normal, but it gets stuck removing and adding the plant due to not having water in the watering cans because the script doesn't refill them.
    I have everything perfectly setup and followed the directions, but it just doesn't do that step. Thanks
    Weird, the colors of the well might have changed or something. I'll check it out. It could be your graphics settings though but it looks like the colors are off a bit.

    Quote Originally Posted by Jonno View Post
    JJ, you got support for Magic watering can?
    Well you need 51 farming to get that can I see. Didn't know about it's existance though. But no, the script does not support it right now. You can simply delete the part where it refills the watering cans though.

    Simba Code:
    Status('Walking to the well');
        PortalToWell;
        Status('Filling our watering cans');
        FillWaterCan;
    Delete that from the mainloop and it should just bank without refilling.

    I was thinking about adding humidify support, but it really depends on how many people will use this to get a high farming level. I think nearly everyone will use this to level 30-45 or something so you can farm willow/maple tree's. Let me know

    Script source code available here: Github

  7. #7
    Join Date
    Apr 2012
    Posts
    8
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by J J View Post
    Weird, the colors of the well might have changed or something. I'll check it out. It could be your graphics settings though but it looks like the colors are off a bit.


    Well you need 51 farming to get that can I see. Didn't know about it's existance though. But no, the script does not support it right now. You can simply delete the part where it refills the watering cans though.

    Simba Code:
    Status('Walking to the well');
        PortalToWell;
        Status('Filling our watering cans');
        FillWaterCan;
    Delete that from the mainloop and it should just bank without refilling.

    I was thinking about adding humidify support, but it really depends on how many people will use this to get a high farming level. I think nearly everyone will use this to level 30-45 or something so you can farm willow/maple tree's. Let me know
    Thanks for the quick reply! I'm not sure exactly how to change the colors / graphics in my runescape client, but I'm using minimal graphic settings in the fixed position. I realize it sounds rude, but every other script so far I've tested has worked for me. So perhaps Jagex updated the colors, added a tree or something covering the well, or even updated the graphics of the watering can to appeared filled.

    One thing I remember from trying the script yesterday, although I'm not sure if it's relevant, is after the first run, outside the portal instead of filling the watering cans it appears to click on the watering can and clicks on another one to even them out I believe? But, when it rebanks and goes back inside the portal to resume planting and removing, it obviously runs out of water before being halfway through and keeps trying to plant and remove the bagged plants forever until you stop the script.

  8. #8
    Join Date
    Dec 2011
    Location
    The Netherlands
    Posts
    1,631
    Mentioned
    47 Post(s)
    Quoted
    254 Post(s)

    Default

    Quote Originally Posted by Cahelms View Post
    Thanks for the quick reply! I'm not sure exactly how to change the colors / graphics in my runescape client, but I'm using minimal graphic settings in the fixed position. I realize it sounds rude, but every other script so far I've tested has worked for me. So perhaps Jagex updated the colors, added a tree or something covering the well, or even updated the graphics of the watering can to appeared filled.

    One thing I remember from trying the script yesterday, although I'm not sure if it's relevant, is after the first run, outside the portal instead of filling the watering cans it appears to click on the watering can and clicks on another one to even them out I believe? But, when it rebanks and goes back inside the portal to resume planting and removing, it obviously runs out of water before being halfway through and keeps trying to plant and remove the bagged plants forever until you stop the script.
    Hm thanks for the information. This weekend I'll add a failsafe for when the script has failed to fill the watering cans. And I'll look into the other things aswell. Currently busy with learning for two final exams, tomorrow & friday. After that I've just got two final exams left

    Script source code available here: Github

  9. #9
    Join Date
    Jan 2012
    Location
    Runescape News and General & Skill Guides
    Posts
    2,544
    Mentioned
    37 Post(s)
    Quoted
    545 Post(s)

  10. #10
    Join Date
    Apr 2012
    Posts
    8
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by J J View Post
    Hm thanks for the information. This weekend I'll add a failsafe for when the script has failed to fill the watering cans. And I'll look into the other things aswell. Currently busy with learning for two final exams, tomorrow & friday. After that I've just got two final exams left
    Glad I could help I guess. Just wanted to give a little to this community and not be considered a leecher, and I wanted to show that not all new users are idiots lol. Anyway, take your time man and thanks again for the effort you've been putting into this script. Tell me if I can help anymore but putting up screenshots or anything.

  11. #11
    Join Date
    Feb 2012
    Posts
    168
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'm getting an SPS error :/

  12. #12
    Join Date
    Apr 2012
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    POSSIBLE FIX TO WATER CAN PROBLEM
    This requires that you have a supply of filled water cans in the bank, in slot 2.

    Search the script for the procedure Withdrawing and replace it with this.
    procedure Withdrawing;
    begin
    if Banking then
    begin
    WaitUntilWalking;
    Wait(1500 + Random(500));
    if PinScreen then
    InPin(Players[0].Pin);
    if BankScreen then
    begin
    DepositAll; //Deposits everything
    WriteLn('Bankscreen is up');
    Withdraw(0, 0, 24);
    Withdraw(1,0,4); //withdraws 4 watering cans
    WriteLn('Withdrawed new plants');
    end else
    begin
    Banking;
    Wait(2000 + Random(1000));
    if BankScreen then
    begin
    Withdraw(0, 0, 28);
    end else
    begin
    WriteLn('We haven`t been able to bank.. Terminating');
    TerminateScript;
    end;
    end;
    end;
    end;

  13. #13
    Join Date
    Apr 2012
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    A second fix i made is this:
    procedure FillWaterCan;
    var
    PortalColors: TPointArray;
    PortalSplit: T2DPointArray;
    MSX, MSY : integer;
    begin
    if GetCurrentTab = not(tab_Inv) then
    FTab(tab_Inv);
    MouseBox(563, 218, 592, 242, 1);
    ColorToleranceSpeed(2);
    SetColorSpeed2Modifiers(0.10, 0.04);

    FindObj(MSX, MSY, 'ell', 855309, 15);
    Mouse(MSX, MSY, 2, 2, False);
    ChooseOption('se');
    wait(6000);
    end;
    This ACTUALLY FILLS the water cans
    Find the procedure FillWaterCan and replace it with this code.
    It's worked great for me.

  14. #14
    Join Date
    Dec 2011
    Location
    The Netherlands
    Posts
    1,631
    Mentioned
    47 Post(s)
    Quoted
    254 Post(s)

    Default

    Quote Originally Posted by Jakee View Post
    pretty unique idea and script
    havent seen this before either
    Thanks, it's the second one @ Villavu now though.

    Quote Originally Posted by Cahelms View Post
    Glad I could help I guess. Just wanted to give a little to this community and not be considered a leecher, and I wanted to show that not all new users are idiots lol. Anyway, take your time man and thanks again for the effort you've been putting into this script. Tell me if I can help anymore but putting up screenshots or anything.
    Thanks :P

    Quote Originally Posted by Imagine View Post
    I'm getting an SPS error :/
    Hm weird probably your SPS but I'll look into it.

    Quote Originally Posted by srjesus View Post
    POSSIBLE FIX TO WATER CAN PROBLEM
    This requires that you have a supply of filled water cans in the bank, in slot 2.

    Search the script for the procedure Withdrawing and replace it with this.
    Thanks for the fix, Ill check it out myself and if it works I'll add it & Credit you

    Quote Originally Posted by srjesus View Post
    A second fix i made is this:

    This ACTUALLY FILLS the water cans
    Find the procedure FillWaterCan and replace it with this code.
    It's worked great for me.
    Same as above really "Thanks for the fix, Ill check it out myself and if it works I'll add it & Credit you "
    Haha. I'll look into it soon! (Today)

    Script source code available here: Github

  15. #15
    Join Date
    Mar 2012
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Will be using this tomorrow thanks!!! Expensive but I need 1-50 Construction and 1-60 Farming for livid farm so it fits the bill haha.

  16. #16
    Join Date
    Mar 2012
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Wooot srjesus fillwatercan thing worked perfectly! Thankyou to both of you! I will post a progress report in an hour!
    Last edited by melee; 05-30-2012 at 01:45 PM.

  17. #17
    Join Date
    Mar 2012
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    I got it to remove the plant but now it won't refill the watering cans

  18. #18
    Join Date
    Nov 2011
    Location
    Australia
    Posts
    158
    Mentioned
    0 Post(s)
    Quoted
    13 Post(s)

    Default

    won't refill the watering cans

  19. #19
    Join Date
    Mar 2012
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

  20. #20
    Join Date
    Dec 2011
    Location
    The Netherlands
    Posts
    1,631
    Mentioned
    47 Post(s)
    Quoted
    254 Post(s)

    Default

    I will fix this soon, I'm just extremely busy with other stuff right now. Once I've fixed my stuff IRL I will fix all the scripts that are broken :P

    Script source code available here: Github

  21. #21
    Join Date
    Mar 2012
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    That's fine please pm me once it is fixed!

  22. #22
    Join Date
    Mar 2012
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Hey JJ you said you'd be back on the 7th to fix your scripts. Please fix this one mate. 54-60 Farm then I can start livid farm

  23. #23
    Join Date
    Dec 2011
    Location
    The Netherlands
    Posts
    1,631
    Mentioned
    47 Post(s)
    Quoted
    254 Post(s)

    Default

    Yeah I've been working on it, the filling of the watercans has been fixed now. Editing some stuff right now then I'll be testing it etc. should release the new version within a few hours from now, probaby like 3.

    EDIT:
    I've finished some parts, it does fill the watering cans now and it also goes through the portal outside. The portal has been graphically updated and has changed 100%. I also added a screen rotation at that point because it is hard to detect otherwise.

    I have yet to test the actual making of the plants, but the main problems should be solved. I'm off to a driving lessons now, once I'm back I'll buy some bagged plants and test the actual making of the plants.

    Added a beta release to the first post. Once I've tested the building I will add the actual release and I will also add a .zip with auto color aid files so you can update the colors yourself.
    Last edited by J J; 06-07-2012 at 04:51 PM.

    Script source code available here: Github

  24. #24
    Join Date
    Mar 2012
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Currently botting 59-60 Agility so in an hour I will test out this beta v2. Thankyou so much!

  25. #25
    Join Date
    Mar 2012
    Posts
    86
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    yeah it gets into the portal and position correctly but wont make the plant

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •