Results 1 to 7 of 7

Thread: Any Future?

  1. #1
    Join Date
    Dec 2011
    Location
    United States
    Posts
    960
    Mentioned
    21 Post(s)
    Quoted
    504 Post(s)

    Default Any Future?

    This Open GL stuff is really interesting and I would like to become apart of it. However, I have no experience in Open Gl, C++, or coding a bot from scratch. Anyone have any idea on where to start?

  2. #2
    Join Date
    Feb 2012
    Location
    Wonderland
    Posts
    1,988
    Mentioned
    41 Post(s)
    Quoted
    272 Post(s)

  3. #3
    Join Date
    Dec 2011
    Location
    United States
    Posts
    960
    Mentioned
    21 Post(s)
    Quoted
    504 Post(s)

    Default

    Quote Originally Posted by Le Jingle View Post
    http://www.cplusplus.com/doc/tutorial/introduction/

    http://www.khronos.org/files/opengl4...rence-card.pdf
    http://www.arcsynthesis.org/gltut/index.html

    I'm sure Brandon's the man to really talk to about getting serious about it.

    Hope this helps,
    Lj
    Thanks for the fast reply. There is a ton of stuff I need to learn if I want to master OGL. I better get started.

  4. #4
    Join Date
    Dec 2011
    Location
    New York, USA
    Posts
    1,242
    Mentioned
    12 Post(s)
    Quoted
    193 Post(s)

    Default



    But yeah ask brandon or CynicRus where to start.

  5. #5
    Join Date
    Feb 2011
    Location
    The Future.
    Posts
    5,600
    Mentioned
    396 Post(s)
    Quoted
    1598 Post(s)

    Default

    Learn C++ First.
    Pre-OpenGL Tutorial: http://villavu.com/forum/showthread.php?t=89645

    Then you can start by learning OpenGL through Legacy Tutorials such as Nehe, etc..

    A background in using OllyDbg or gDebugger won't hurt at all. That's about it. Mostly just learn C/C++ strongly. OpenGL will come along after with a fair learning curve but with ease as well. I'd say most people give up on C++ but if you learn it well and understand it, the other stuff will be a singe. Only reason I learned GL so fast is because I already understood C++ pretty well. I'd say the same for Cynic. I ask him to write Image communication stuff, he can do it easily. He may not know OpenGL fully yet but it'd take him about 2 weeks of reading and trial/error to get it since his C++ is fairly strong.

    Anyone diving into OpenGL needs C or C++ for sure. Also it may not be required but a small math background. Perhaps in vectors/Calc would help.
    Last edited by Brandon; 10-02-2012 at 12:43 AM.
    I am Ggzz..
    Hackintosher

  6. #6
    Join Date
    Dec 2011
    Location
    United States
    Posts
    960
    Mentioned
    21 Post(s)
    Quoted
    504 Post(s)

    Default

    Quote Originally Posted by Brandon View Post
    Learn C++ First.
    Pre-OpenGL Tutorial: http://villavu.com/forum/showthread.php?t=89645

    Then you can start by learning OpenGL through Legacy Tutorials such as Nehe, etc..

    A background in using OllyDbg or gDebugger won't hurt at all. That's about it. Mostly just learn C/C++ strongly. OpenGL will come along after with a fair learning curve but with ease as well. I'd say most people give up on C++ but if you learn it well and understand it, the other stuff will be a singe.
    The master has spoken. I will now learn C++. Cheers

  7. #7
    Join Date
    Dec 2011
    Location
    Nj
    Posts
    2,341
    Mentioned
    1 Post(s)
    Quoted
    18 Post(s)

    Default

    GL Siel

    For the basics of the basics of pascal, try my TuT. ||Photoshop Editing ||MapleResourceDung Script || Book a flight! BuySellTrip

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •