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Thread: DannyRS - [EoC] FightCaveTrainer

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    Post DannyRS - [EoC] FightCaveTrainer


    About

    So I've been working on combat stuff, and somehow ended up with this, it can be alright XP, should be fully AFKable, uses alot of timers so maybe needs a fairly fast PC to run?

    XPPH Gain is not great and is obviously inefficient but its more than 0

    Fill in your Preferences and start it at the bank outside the cave,

    SetUp

    Auto Retaliate On



    Use My Graphics Setup:
    Found Here


    Fill in Preferences and EoC Abilities at Top of Script:

    Supported By Default EoC Abilities:

    Simba Code:
    .
        'slice'
        'punish'
        'fury'
        'sever'
        'cleave'
        'dismember'
        'backhand'
        'kick'
        'smash'
        'decimate'
        'havok'
        'piercing shot'
        'fragmentation shot'
        'ricochet'
        'wrack'
        'dragon breath'
        'impact'
        'combust'
        'surge'
        'chain'



    Known Bugs
    Code:
    • Ranger's sometimes don't cause auto retaliate
    Versions
    Code:
    V1.1 - Initial Public Release
    V1.2 - Complete? Release
    Progress Reports
    Code:
    Me - testing script stability
    ========DannyRS-FightCaver===============
    =========Version: V1.1==================
    Time Running: 20 Hours, 15 Minutes and 42 Seconds
    Experience Earned: 672077
    Experience/Hour: 33170
    Weapon Type: 2Handed
    ===================================
    
    Me - testing different abilities etc
    ========DannyRS-FightCaver===============
    =========Version: V1.1==================
    Time Running: 1 Hours, 43 Minutes and 51 Seconds
    Experience Earned: 88693
    Experience/Hour: 51238
    Weapon Type: 2Handed
    ===================================
    
     @nissannut
    *********DannyRS-FightCaveTrainer***************
    *             Version: V1.2
    * Time Running: 76 Hours, 7 Minutes and 27 Seconds
    * Experience Earned: 4185659
    * Experience/Hour: 54985
    * Weapon : Whip/Scim
    ************************************************
    Attached Files Attached Files
    Last edited by DannyRS; 02-19-2013 at 01:49 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Congratulations on the release

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    Quote Originally Posted by Slashed View Post
    Congratulations on the release
    Thanks had it in members section but may as well go public now


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Does this earn tokkul?

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    Quote Originally Posted by mr. pali View Post
    Does this earn tokkul?
    Well yea, not very much tho


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    when r u gonna collect your 12m
    created my mr[s]

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    Quote Originally Posted by print View Post
    when r u gonna collect your 12m
    I'll PM you if you really want to give it to me

    When your online get back to me


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Nice release might give someone who wants to earn tokkul a big helping hand

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    Quote Originally Posted by Mr[S] View Post
    Nice release might give someone who wants to earn tokkul a big helping hand
    Maybe but this would be a very inefficient way to earn it, you'd probably go 60 atk str def to maxed before you could buy any obby items haha

    Better off in the pit / kiln for that


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Maybe but this would be a very inefficient way to earn it, you'd probably go 60 atk str def to maxed before you could buy any obby items haha

    Better off in the pit / kiln for that
    Well anything is better than nothing

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    Recommended stats for script?

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    Quote Originally Posted by DeiJaiVui View Post
    Recommended stats for script?
    Probably 60+ attack and strength, and low enough defence / armour so that you die before the first ranger or just about for best XP

    And a pretty good prayer level help


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    What wave does it get to with average stats ?

    I think this is a pretty good idea to be honest. Practically 0% chance of being reported at fight caves for autoing.

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    Wow... 60xp per hour is insane for any bot. I may just try this one out. If it gets range support then you could go pretty far...
    Another plus for this is that you don't need food and can wear your best armor because you don't lose anything on death. Great work- after I'm done with fletching this will be the next in line
    Have you felt the whale lately?
    .__________.
    Whale so hard.

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    Quote Originally Posted by BeRy View Post
    What wave does it get to with average stats ?
    No Idea, i normally get wave 4-6


    Quote Originally Posted by ___ View Post
    If it gets range support then you could go pretty far...
    Another plus for this is that you don't need food and can wear your best armor because you don't lose anything on death.
    Just a matter of adding cool-downs to lists, will do when i have time let me know how it goes


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Im suposed to put ability CDs to the strings, correct?

    because it only spams the ability bound on key 1
    ~.::Alligaattor::.~
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    Quote Originally Posted by Alligaattor View Post
    Im suposed to put ability CDs to the strings, correct?

    because it only spams the ability bound on key 1
    Put the ability names of whats on your bar in the same order (left to right) in the Constants at the top, and you should be good to go,

    you can view the supported abilities in the OP, or the case statements in the SetMyEoCBar (maybe not exact name) procedure somewhere near the bottom of the script

    I believe i left some default abilities in there as an example of what to do, so try putting them on your bars in that order if you still dont understand
    Last edited by DannyRS; 01-01-2013 at 04:31 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    works now
    it was just a little confusing because you had "//First EoC Ability CD" there so i thought i was suposed to put the CDs
    ~.::Alligaattor::.~
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    Quote Originally Posted by Alligaattor View Post
    works now
    it was just a little confusing because you had "//First EoC Ability CD" there so i thought i was suposed to put the CDs
    Ah i probably forgot to change that comment after changing it to names from CD's, I'll update that when I'm next on PC, thanks for pointing it out


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Working nicely

    =========DannyRS-FightCaver===============
    =========Version: V1.1====================
    Time Running: 22 Hours, 5 Minutes and 58 Seconds
    Experience Earned: 614519
    Experience/Hour: 27807
    Weapon Type: 2Handed
    ==========================================
    ~.::Alligaattor::.~
    *Forum Lurker*

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    Quote Originally Posted by Alligaattor View Post
    Working nicely

    =========DannyRS-FightCaver===============
    =========Version: V1.1====================
    Time Running: 22 Hours, 5 Minutes and 58 Seconds
    Experience Earned: 614519
    Experience/Hour: 27807
    Weapon Type: 2Handed
    ==========================================
    Nice whats your combat stats?


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Nice whats your combat stats?
    Att:50
    Str:50
    Def:50
    Rang:42
    Mag:93

    Going with magic there.

    EDIT:
    Also here's updated proggy..

    =========DannyRS-FightCaver===============
    =========Version: V1.1====================
    Time Running: 27 Hours, 8 Minutes and 14 Seconds
    Experience Earned: 758159
    Experience/Hour: 27938
    Weapon Type: 2Handed
    ==========================================
    Last edited by Alligaattor; 01-02-2013 at 08:20 PM.
    ~.::Alligaattor::.~
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    Quote Originally Posted by Alligaattor View Post
    Going with magic there.
    you add the magic abilities yourself ?


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    you add the magic abilities yourself ?
    Eh? you really think i can do that? im just registered chicken I was away for a long time...
    I know only the basics so no way.. going without abilities
    ~.::Alligaattor::.~
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    Quote Originally Posted by Alligaattor View Post
    Eh? you really think i can do that? im just registered chicken I was away for a long time...
    I know only the basics so no way.. going without abilities
    Oh lol, if u picked melee ones with a bigger or equal Cool-Down than the mage ones on bar, should work


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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