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Thread: Project 2006 Include

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    Default Project 2006 Include

    Mods lock, view the new thread Dannyrs made

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    Count me in! I'll help when I can

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    Quote Originally Posted by rjj95 View Post
    Things I need the Community to help me with
    Couple things I know I will need help with:
    -Uptext, Option text
    Maybe try finding an old revision of the SRL include, copy the old .bmp's and just replace them? (Reloading Simba after replacing the bitmaps).

    Also have you noticed that after you call SetupSRL all your Y coords are off by 22?

    Forum account issues? Please send me a PM

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    Quote Originally Posted by Justin View Post
    Maybe try finding an old revision of the SRL include, copy the old .bmp's and just replace them? (Reloading Simba after replacing the bitmaps).

    Also have you noticed that after you call SetupSRL all your Y coords are off by 22?
    Were?

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    Quote Originally Posted by rjj95 View Post
    Were?
    I remember a SSRL member posting an archive on one of your threads. I'll try and have a look for it

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    I highly recommend against using any private servers, the database and user files of this particular one were stolen a day or two ago aswell.

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    Quote Originally Posted by n3ss3s View Post
    I highly recommend against using any private servers, the database and user files of this particular one were stolen a day or two ago aswell.
    Indeed, this is why Villavu doesn't encourage any private servers (as in adding sections for them) because at the end of the day the owner isn't a company, they could turn to the "dark side" at any given time.

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    EDIT-GOT P06_ChooseOptionMulti WORKING WHOO! will add to include tomorrow

    Ok, so I'm on board, don't know how or why but here we go, rjj's yet to be added to mine, rough at the moment,

    I want to learn how SRL works incase Official RS ever dies, this is a good way,

    Obviously designed for:


    Core Functions re-created so far:

    Simba Code:
    P06_GetUpText
    P06_IsUpTextMultiCustom

    Create a Folder Somewhere, Extract The Folders Into That, Then Add Folder's To:

    P06Include To:


    P06UpChars To:


    Example:

    Simba Code:
    Program testP06;

    {$I SRL/SRL.Simba}
    {$I SRL/SRL/Misc/Debug.Simba}
    {$I P06Include/P06Include.Simba}

    Begin
      P06_Setup;
      ActivateClient;
      Wait(2000);
      WriteLn(P06_GetUpText);
    End.
    Attached Files Attached Files
    Last edited by DannyRS; 01-31-2013 at 06:30 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    EDIT-GOT P06_ChooseOptionMulti WORKING WHOO! will add to include tomorrow

    Ok, so I'm on board, don't know how or why but here we go, rjj's yet to be added to mine, rough at the moment,

    I want to learn how SRL works incase Official RS ever dies, this is a good way,

    Obviously designed for:


    Core Functions re-created so far:

    Simba Code:
    P06_GetUpText
    P06_IsUpTextMultiCustom

    Create a Folder Somewhere, Extract The Folders Into That, Then Add Folder's To:

    P06Include To:


    P06UpChars To:


    Example:

    Simba Code:
    Program testP06;

    {$I SRL/SRL.Simba}
    {$I SRL/SRL/Misc/Debug.Simba}
    {$I P06Include/P06Include.Simba}

    Begin
      P06_Setup;
      ActivateClient;
      Wait(2000);
      WriteLn(P06_GetUpText);
    End.
    Great work!
    I have school atm but when I get some time I'll see if I can test some things out.

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    Quote Originally Posted by John View Post
    Great work!
    I have school atm but when I get some time I'll see if I can test some things out.
    Danny is about to release chooseoptionmuilti and ill release powercutter with it for people to test

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    gimmi 20mins ish,

    Simba Code:
    P06_DropAll;
    P06_ChooseOptionMulti(['Walk here']);
    P06_InvFull
    P06_TabInventoryTab(3);

    All done


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Nice! currently trying this out, will be reading your how to script guide also good post, support!
    Edit- This is what I get when I try to run your test script, I'm fairly new at this so it's probably something I'm doing wrong, sorry if its something stupid and obvious.
    [Error] C:\Simba\Scripts\Treepowerchop.simba(11:14): Unknown identifier 'Logs' at line 10
    Compiling failed.
    Last edited by persecuted; 01-31-2013 at 11:23 PM.

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    Quote Originally Posted by persecuted View Post
    Nice! currently trying this out, will be reading your how to script guide also good post, support!
    Edit- This is what I get when I try to run your test script, I'm fairly new at this so it's probably something I'm doing wrong, sorry if its something stupid and obvious.
    [Error] C:\Simba\Scripts\Treepowerchop.simba(11:14): Unknown identifier 'Logs' at line 10
    Compiling failed.
    Use new include Dannyrs posted, also try the power cutters in the other scripts section

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    Quote Originally Posted by rjj95 View Post
    Use new include Dannyrs posted, also try the power cutters in the other scripts section
    i am using the new include and upchar

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    Quote Originally Posted by persecuted View Post
    i am using the new include and upchar
    I literally just made it, no script writer will have used it yet


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    [Error] C:\Simba\Scripts\PRS06 Cutter and Fletcher.simba(7:11): Duplicate identifier 'P06_DECLAREPLAYER' at line 6
    Compiling failed. why this is happening to me? :OO

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    Quote Originally Posted by quish View Post
    [Error] C:\Simba\Scripts\PRS06 Cutter and Fletcher.simba(7:11): Duplicate identifier 'P06_DECLAREPLAYER' at line 6
    Compiling failed. why this is happening to me? :OO
    You have two P06_DeclarePlayer's, are you using the old include? Update to the latest version


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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