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Thread: SPS and ObjDTM not working for me.. Working Path Method??

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    Exclamation SPS and ObjDTM not working for me.. Working Path Method??

    Does anybody have a working method to walk a path correctly? I've tried with SPS and ObjDTM and they both sucks

    Now I'm using a combination of them both, but every 3 times it stops somewhere I don't know why..

    I've tried both to update the SPS maps and adding more points, but nothing..

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    SPS is not working for me either. Probably just cause i'm doing something dumb.
    i get the Access denied, SPS load message.
    Not quite sure what the problem is.

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    Quote Originally Posted by Zorgatone View Post
    Does anybody have a working method to walk a path correctly? I've tried with SPS and ObjDTM and they both sucks

    Now I'm using a combination of them both, but every 3 times it stops somewhere I don't know why..

    I've tried both to update the SPS maps and adding more points, but nothing..

    they're pretty accurate, mostly SPS.
    Make sure the points you're walking to aren't at the edge of your SPS map. and that it's big enough.
    Alternatives are RadialWalk / TPA Walking / DDTM.

    SPS is the most userfriendly way though

    Creds to DannyRS for this wonderful sig!

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    Varrock.png

    I've made this custom map because I've found that a recent update of RS made the minimap images larger than the full large map view, and SPS is fucked up for this reason.. Comparing the maps I've found that this one I've made is more accurate, but sometimes it doesn't work.. Maybe because I've cropped the border or something.... My TPointArray is:
    Code:
    	WalkPath_VarrockToGEVar := [Point(357, 486), Point(347, 483),
    		Point(344, 473), Point(344, 459), Point(345, 450), Point(344, 438),
    		Point(344, 428), Point(344, 416), Point(344, 406), Point(344, 396),
    		Point(343, 385), Point(342, 375), Point(342, 365), Point(340, 355),
    		Point(336, 342), Point(339, 327), Point(340, 317), Point(340, 303),
    		Point(342, 293), Point(339, 286), Point(332, 274), Point(328, 266),
    		Point(320, 261), Point(311, 256), Point(300, 256), Point(291, 254),
    		Point(283, 248), Point(282, 236), Point(281, 225), Point(282, 214),
    		Point(282, 203), Point(280, 189), Point(277, 182), Point(272, 174),
    		Point(262, 167), Point(254, 162), Point(243, 158), Point(229, 153),
    		Point(216, 147), Point(196, 145), Point(178, 146), Point(162, 147),
    		Point(153, 142), Point(140, 136), Point(133, 128), Point(128, 120),
    		Point(129, 101), Point(127, 91), Point(117, 83), Point(101, 80),
    		Point(88, 76), Point(74, 72), Point(64, 63), Point(56, 54),
    		Point(60, 42)];
    And I've copied the map to C:\Simba\Includes\SPS\img\runescape_other and I'm using "{$i sps/sps.simba}" and "sps_setup(runescape_other,['Varrock']);" because the file is called "Varrock.png"

    But if fails most of the times.. What did I do wrong?

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    Quote Originally Posted by Sjoekeloe View Post
    they're pretty accurate, mostly SPS.
    Make sure the points you're walking to aren't at the edge of your SPS map. and that it's big enough.
    Alternatives are RadialWalk / TPA Walking / DDTM.

    SPS is the most userfriendly way though
    Do you know someone who is coding in the last week or a script that is working today and walking? I hope that this is not a RS Update problem

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    Quote Originally Posted by Ilya View Post
    SPS is not working for me either. Probably just cause i'm doing something dumb.
    i get the Access denied, SPS load message.
    Not quite sure what the problem is.
    Have you enabled security.sex? Disable it.. And make sure you included {$i srl/srl.simba} and called SPS_Setup before using SPS_WalkPath

    EDIT: Sorry Guys for triple posting, I was in a hurry (lol)
    Last edited by Zorgatone; 02-01-2013 at 06:59 PM.

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    Quote Originally Posted by Zorgatone View Post
    Varrock.png

    I've made this custom map because I've found that a recent update of RS made the minimap images larger than the full large map view, and SPS is fucked up for this reason.. Comparing the maps I've found that this one I've made is more accurate, but sometimes it doesn't work.. Maybe because I've cropped the border or something.... My TPointArray is:
    Code:
    	WalkPath_VarrockToGEVar := [Point(357, 486), Point(347, 483),
    		Point(344, 473), Point(344, 459), Point(345, 450), Point(344, 438),
    		Point(344, 428), Point(344, 416), Point(344, 406), Point(344, 396),
    		Point(343, 385), Point(342, 375), Point(342, 365), Point(340, 355),
    		Point(336, 342), Point(339, 327), Point(340, 317), Point(340, 303),
    		Point(342, 293), Point(339, 286), Point(332, 274), Point(328, 266),
    		Point(320, 261), Point(311, 256), Point(300, 256), Point(291, 254),
    		Point(283, 248), Point(282, 236), Point(281, 225), Point(282, 214),
    		Point(282, 203), Point(280, 189), Point(277, 182), Point(272, 174),
    		Point(262, 167), Point(254, 162), Point(243, 158), Point(229, 153),
    		Point(216, 147), Point(196, 145), Point(178, 146), Point(162, 147),
    		Point(153, 142), Point(140, 136), Point(133, 128), Point(128, 120),
    		Point(129, 101), Point(127, 91), Point(117, 83), Point(101, 80),
    		Point(88, 76), Point(74, 72), Point(64, 63), Point(56, 54),
    		Point(60, 42)];
    And I've copied the map to C:\Simba\Includes\SPS\img\runescape_other and I'm using "{$i sps/sps.simba}" and "sps_setup(runescape_other,['Varrock']);" because the file is called "Varrock.png"

    But if fails most of the times.. What did I do wrong?
    Ok, You have made the map wrong, You made it at a slight angle and not dead north. I'd recommend retrying but using maps in the include (Saves time).

    edit: feel free to pm me if you need more help.

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    Quote Originally Posted by The Killer View Post
    Ok, You have made the map wrong, You made it at a slight angle and not dead north. I'd recommend retrying but using maps in the include (Saves time).

    edit: feel free to pm me if you need more help.
    Maps in the include don't work.. For me and others because of the updates.. http://villavu.com/forum/showthread.php?t=93787 http://villavu.com/forum/showthread.php?t=89831&page=2 http://villavu.com/forum/showthread.php?t=95950


    EDIT: And yes, I've clicked north and I'm sure it's correct (But everytime the minimap is a bit different in some pixels).. I've used the minimap because the World map is littler and a bit different, as taught here: http://villavu.com/forum/showthread.php?t=84360
    Last edited by Zorgatone; 02-01-2013 at 09:11 PM.

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    Quote Originally Posted by Zorgatone View Post
    Maps in the include don't work.. For me and others because of the updates.. http://villavu.com/forum/showthread.php?t=93787 http://villavu.com/forum/showthread.php?t=89831&page=2 http://villavu.com/forum/showthread.php?t=95950


    EDIT: And yes, I've clicked north and I'm sure it's correct (But everytime the minimap is a bit different in some pixels).. I've used the minimap because the World map is littler and a bit different, as taught here: http://villavu.com/forum/showthread.php?t=84360
    its not correct, look how the buidlings lines aren't straight. Try the include maps, they work quite well for me.

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    Quote Originally Posted by The Killer View Post
    its not correct, look how the buidlings lines aren't straight. Try the include maps, they work quite well for me.
    For me it's working only the very first path and not the next ones, even if I call again SPS_Setup with the correct arguments..

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    Quote Originally Posted by Zorgatone View Post
    For me it's working only the very first path and not the next ones, even if I call again SPS_Setup with the correct arguments..
    Hmm post your script or something, I'd be happy to test for you. Where do I need to start it?

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    TK, The only reason it isn't working is because it is only 1 minimap wide, It needs to be at least 2. having a slight angle should'nt really matter too much.

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    Quote Originally Posted by The Killer View Post
    Hmm post your script or something, I'd be happy to test for you. Where do I need to start it?
    Well I've edited it a bit.. I've made a custom map that holds all the paths that I need, just to be sure I don't have to use SPS_Setup more than once (preventing bugs) but does not work either..
    swamp_toads.png

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    Quote Originally Posted by John View Post
    TK, The only reason it isn't working is because it is only 1 minimap wide, It needs to be at least 2. having a slight angle should'nt really matter too much.
    I'll try that way.. The weird thing is that the "official" maps don't work either, and they've been updated today or yesterday.. I've done the update today.

    Quote Originally Posted by Zorgatone View Post
    Well I've edited it a bit.. I've made a custom map that holds all the paths that I need, just to be sure I don't have to use SPS_Setup more than once (preventing bugs) but does not work either..
    swamp_toads.png
    I'm teleporting to Varrock Lodestone, Walking to the G.E to check some things there, after that I'm teleporting to barbarian outpost and jumping in the whirlpool.. After that I'm walking to the Gnome Stronghold Door, opening it and walking to the northen swamp
    Last edited by Zorgatone; 02-01-2013 at 11:14 PM.

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    The maps need to be wider and spaced out more, if it's too close it'l go hay wire.

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    Quote Originally Posted by John View Post
    The maps need to be wider and spaced out more, if it's too close it'l go hay wire.
    swamptoads2yodq.png Doesn't work either... Maybe the problem is because I'm teleporting? After I teleport to barbarian outpost it stops there.. If I start from the Barbarian outpost it works with the same code -.-'

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    I had that problem once, after one run and teleport it didn't walk anymore.

    I solved it by making another path, using more points. (close to eachother)
    But I think it's cause of your map too.



    Try and make the points close together. and make the map big enough so nothing is sticking out of the edge (I did this in a hurry, my map should be bigger at the bottom, cause it's sticking at the edge)

    Creds to DannyRS for this wonderful sig!

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    ObjDTMs are working fine for me, could be your path is wrong. Try my CrayFisher, I'm using it right now so it is definitely working

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    Quote Originally Posted by Sjoekeloe View Post
    I had that problem once, after one run and teleport it didn't walk anymore.

    I solved it by making another path, using more points. (close to eachother)
    But I think it's cause of your map too.



    Try and make the points close together. and make the map big enough so nothing is sticking out of the edge (I did this in a hurry, my map should be bigger at the bottom, cause it's sticking at the edge)

    This way.. Yes but not if I'm walking to the whirlpool, jumping into it, and walking again.. It won't walk the second path

    EDIT: And (of course) I'm using points close to eachother...


    Quote Originally Posted by BMWxi View Post
    ObjDTMs are working fine for me, could be your path is wrong. Try my CrayFisher, I'm using it right now so it is definitely working
    I'm In trouble walking from Varrock Lodestone to the G.E. the most of the times it stops near the weapon vendor because some minimap symbols will move and cover ladders and trees, and in that case there are not many objects in the minimap to rely on..
    Last edited by Zorgatone; 02-02-2013 at 05:13 PM.

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    Quote Originally Posted by Zorgatone View Post
    I'm In trouble walking from Varrock Lodestone to the G.E. the most of the times it stops near the weapon vendor because some minimap symbols will move and cover ladders and trees, and in that case there are not many objects in the minimap to rely on..
    Yeah, there are some places that ObjectDTM walking can't do that well. Because you're walking along a road, consider trying RadialWalk.

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    Quote Originally Posted by BMWxi View Post
    Yeah, there are some places that ObjectDTM walking can't do that well. Because you're walking along a road, consider trying RadialWalk.
    I'm trying to learn that.. But I'm starting at the lodestone... Maybe I should walk to the first point using ObjDTM and after that with radialWalk..
    Is out there a video about RadialWalk ?
    Ty


    EDIT: I wrote ObjectDTM video, I wanted to write RadialWalk :P
    Corrected
    Last edited by Zorgatone; 02-02-2013 at 06:01 PM. Reason: Typed wrong

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    Quote Originally Posted by Zorgatone View Post
    I'm trying to learn that.. But I'm starting at the lodestone... Maybe I should walk to the first point using ObjDTM and after that with radialWalk..
    Is out there a video about ObjectDTM?
    Ty
    Not that I know of, but Euphemism's ObjDTM Tutorials teach you how to make paths.

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    Quote Originally Posted by Zorgatone View Post
    I'm trying to learn that.. But I'm starting at the lodestone... Maybe I should walk to the first point using ObjDTM and after that with radialWalk..
    Is out there a video about ObjectDTM?
    Ty
    2 tutorials:
    http://villavu.com/forum/showthread.php?t=72067
    http://villavu.com/forum/showthread.php?t=78905

    whichever u prefer

    Creds to DannyRS for this wonderful sig!

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    Holy crap... I've wrote it wrong I mean radialWalk...<

    I'm trying to learn that.. But I'm starting at the lodestone... Maybe I should walk to the first point using ObjDTM and after that with radialWalk..
    Is out there a video about radialWalk?


    LOL...

    Now it's correct xD

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    Quote Originally Posted by Zorgatone View Post
    Holy crap... I've wrote it wrong I mean radialWalk...<

    I'm trying to learn that.. But I'm starting at the lodestone... Maybe I should walk to the first point using ObjDTM and after that with radialWalk..
    Is out there a video about radialWalk?


    LOL...

    Now it's correct xD
    No video's but there are some tutorials out there. and there's also a tool for it, making it easier to use. (It's linked in one of those tutorials)

    Creds to DannyRS for this wonderful sig!

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