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Thread: [Project 2006] Muilti-Fast fighter [Custom monsters][Randomly chats]

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    Default [Project 2006] Muilti-Fast fighter [Custom monsters][Randomly chats]

    [CENTER]2006 Muilti-Fast fighter Version 1.00

    CURRENTLY BEING RE-WRITTEN TO BE MORE ACCURATE AND STABLE




    Instructions

    Make your compass face north and point arrow key all the way up
    Follow Instructions inside of the script
    You need the 2006 include.Click Here to get it.
    Turn brightness all the way up
    If you want to fight your own monster you need ACA click Here to get it






    Bugs:

    None known Yet





    Credits

    - @DannyRS for 2006 include + object finding function





    Future additions

    -More monsters
    -Eating
    -Failsafe incase out of combat
    -Random event support
    -Log out when mod talks to you



    Suggest a monster
    If you would like to suggest a monster for me to add use the form below:

    Code:
    Name:
    Level:
    Location:
    TOTAL combat XP per kill:



    Projects:

    -None




    Changelog

    Code:
    Version 1.00 Release
    Version 1.21
    Fixed major bug detecting combat
    added failsafe, if in fight for more then 15 seconds it will move on, you can change at the top of the script
    added more monsters
    mouse waits a little longer to detect moving/combat after clicking a monster
    Attached Files Attached Files

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    Very detailed thread

    Jk, grats on the release!

    E: looks like you forgot to attach the script

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    Mate, u can use go advanced, preview post lol

    Creds to DannyRS for this wonderful sig!

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    Misclicked submit

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    Gratz on the release

    EDIT:

    try to add failsafes? like this one
    Simba Code:
    MarktTime(NotinFight)

    if TimeFromMark(NotinFight) > 180000 then TerminateScript;

    //Maybe the script wandered somewhere off and can't found the monsters anymore, so don't let it search for the whole time.

    Failsafes are important Add them where u think the script could go wrong, and it's not only marktime failsafes,
    just use common sense


    EDIT2:
    Simba Code:
    For i := 0 To L Do
        Begin
          MiddleTPAEx(ObjATPA[i], X, Y);
         // Repeat Begin                 //don't understand this? it will always use the same TPoint, remove repeat until statement.
            Moves:=Moves+1;
            mmouse(x, y, 1, 1);
            Status := ('Looking for ' + MonsterKill + 's')
            WriteProgress;
            Wait(RandomRange(400, 500));
            If (P06_IsUpTextMultiCustom([''+Uptext_1,''+Uptext_2,''+ Uptext_3])) Then
            Begin
              clickmouse2(mouse_Left);
              Status := ('Fighting ' + MonsterKill +'s')
              WriteProgress;
              While IsFighting do
              Wait(RandomRange(400, 800));
              IncEx(XPGained, XpKill);
              IncEx(MonsterKilled, 1);
              Exit;
          //  End;
          End;{ Until (Moves > DMCount)}
          If (TimeFromMark(Counter) > 5000) Then
          Begin
            Break;
          End;
        End;
      Result:=False;
    End;

    Creds to DannyRS for this wonderful sig!

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    Will try it now and report back thanks

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    For the random talking, consider therking if there are any other players on the minimap. Might be suspicious if you're talking to yourself

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    If your talking to yourself then there nobody there to see it

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    XP per kill for globlin and spiders wrong i'll fix on next release

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    Quote Originally Posted by rjj95 View Post
    If your talking to yourself then there nobody there to see it
    If I ran projectrs06, I would go all invisimod and look for bots, but you're right, probably doesn't matter

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    Quote Originally Posted by BMWxi View Post
    If I ran projectrs06, I would go all invisimod and look for bots, but you're right, probably doesn't matter
    They do do that, but they talk and ask 'are you a bot' in which i would make a function to say a random thing and logout for 10-30 minutes

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    Quote Originally Posted by Sjoekeloe View Post
    EDIT2:
    Simba Code:
    For i := 0 To L Do
        Begin
          MiddleTPAEx(ObjATPA[i], X, Y);
         // Repeat Begin                 //don't understand this? it will always use the same TPoint, remove repeat until statement.
            Moves:=Moves+1;
            mmouse(x, y, 1, 1);
            Status := ('Looking for ' + MonsterKill + 's')
            WriteProgress;
            Wait(RandomRange(400, 500));
            If (P06_IsUpTextMultiCustom([''+Uptext_1,''+Uptext_2,''+ Uptext_3])) Then
            Begin
              clickmouse2(mouse_Left);
              Status := ('Fighting ' + MonsterKill +'s')
              WriteProgress;
              While IsFighting do
              Wait(RandomRange(400, 800));
              IncEx(XPGained, XpKill);
              IncEx(MonsterKilled, 1);
              Exit;
          //  End;
          End;{ Until (Moves > DMCount)}
          If (TimeFromMark(Counter) > 5000) Then
          Begin
            Break;
          End;
        End;
      Result:=False;
    End;
    I believe rjj used my prefered way of checking for ATPA's its designed to drag thse mouse multiple times inside each of the ATPA's until it finds one thats the mob, I find only one check means half the time the uptext is not accurate, providing he set it up right, should work perfectly sorry if you still dont understand,

    His version is a little cluttered with all the progress report stuff making it a tad hard to read, but I use it in all my scripts and it's perfectly fine

    Gratz on another release rjj, not sure I'm too fond of the randomly chats stuff tho, trying so hard to not look like a bot just makes you look even more botty Imo


    Just out of interest, why do you do your strings like this
    Simba Code:
    ''+UpText

    Whats the need for the ''?
    Last edited by DannyRS; 02-07-2013 at 12:38 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    I believe rjj used my prefered way of checking for ATPA's its designed to drag thse mouse multiple times inside each of the ATPA's until it finds one thats the mob, I find only one check means half the time the uptext is not accurate, providing he set it up right, should work perfectly sorry if you still dont understand,

    His version is a little cluttered with all the progress report stuff making it a tad hard to read, but I use it in all my scripts and it's perfectly fine

    Gratz on another release rjj, not sure I'm too fond of the randomly chats stuff tho, trying so hard to not look like a bot just makes you look even more botty Imo


    Just out of interest, why do you do your strings like this
    Simba Code:
    ''+UpText

    Whats the need for the ''?
    Ah yeah atpa, silly me.

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by DannyRS View Post
    I believe rjj used my prefered way of checking for ATPA's its designed to drag thse mouse multiple times inside each of the ATPA's until it finds one thats the mob, I find only one check means half the time the uptext is not accurate, providing he set it up right, should work perfectly sorry if you still dont understand,

    His version is a little cluttered with all the progress report stuff making it a tad hard to read, but I use it in all my scripts and it's perfectly fine

    Gratz on another release rjj, not sure I'm too fond of the randomly chats stuff tho, trying so hard to not look like a bot just makes you look even more botty Imo


    Just out of interest, why do you do your strings like this
    Simba Code:
    ''+UpText

    Whats the need for the ''?
    Habbit. I do my writeln's like that too:

    Simba Code:
    Writeln('Monsters killed:' + IntToStr(MonsterKilled) + '' );

    Instead of:
    Simba Code:
    Writeln('Monsters killed:' + IntToStr(MonsterKilled));

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    Monster Suggestions: Chickens, Cows, Varrock Guards, Hill Giants, Skeletons, Hobgoblins. etc... Just few suggestions that i thought would be nice, please implement a few of them.

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    Quote Originally Posted by Wild Prod View Post
    Monster Suggestions: Chickens, Cows, Varrock Guards, Hill Giants, Skeletons, Hobgoblins. etc... Just few suggestions that i thought would be nice, please implement a few of them.
    Hobglobin,Skeletons,Hillgiants will come when i add eating

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    Is the title misspelled? were you trying to say: Multi.

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    updated

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    Apologies for the double post but I FOUND THE ERROR! Line 189! Misspelled Goblin!

    Simba Code:
    Uptext_3 := 'ack Golbin';

    EDIT1: Still didnt fix the problem. Mouse doesnt move.
    Last edited by Sneakdella; 02-11-2013 at 09:41 PM.

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    Quote Originally Posted by Sneakdella View Post
    Apologies for the double post but I FOUND THE ERROR! Line 189! Misspelled Goblin!

    Simba Code:
    Uptext_3 := 'ack Golbin';

    EDIT1: Still didnt fix the problem. Mouse doesnt move.
    theres like 4 diff goblins...so.. thats prob why

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    it just stands there hovering goblins ... doesnt attack

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    Quote Originally Posted by Bodybuilderbot View Post
    it just stands there hovering goblins ... doesnt attack
    I'm fixing this up, and if it hovers goblins that means that your brightness isn't all the way up

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    When I try to run this at the cow farm right outside of the Al Kharid gate, my mouse hovers over cows but doesn't click to attack them. My brightness is all the way up and the mouse seems to recognize the cows since it moves to them, it just doesn't click.

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    This script is being rewritten ATM

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    Does this script work? I was going to try it on cows in a little bit.

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