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Thread: Speed's OpenGranite [Yes it mines granite]

  1. #1
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    Default Speed's OpenGranite [Yes it mines granite]

    Download link to my Simba folder is ONLINE - It has OSRS and not the P07 Include.

    V1.5 Reuploaded as it has proven more stable than V2 for the moment.

    I have no time to tweak and fix V2 atm.

    For v1.5 You will need to use the P07 include.

    Quote Originally Posted by prededor5 View Post
    || XP/Hour: 30631
    || Total Xp: 375560
    || Time Running: 12:33:04
    > V2's new Xp Rate,

    If your pickaxe gets broken or false alarms please paste the whole debug here : http://paste.villavu.com/ - and pass me the link. Ctrl+A to select everything in the debug and Ctrl+C to copy

    Features :
    - 8 AntiRandoms!
    - Handles Aggressive Randoms
    - Good Mining Xp!
    - Reliability!

    Requirements :
    A Rune Pickaxe located in your inventory.
    2 Empty Inventory Spaces
    Feedback! please post feedback about randoms!

    V2 AVAILABLE with OSRS SIMBA Include, you will need to set it up yourself or Download LINK
    Current release is V2

    Notes:
    Script has only been tested on the spot specified below

    V2.0 Changelog

    - I have rewritten a lot of code that should get you overall more experience.
    - A new dropping method which you can toggle from the start of the script, if it fails you can switch back to the old System by editing a True/False variable in the script, it's pretty easy to see.
    - Script has been rewritten to support the official OSRS SRL Include,
    I have uploaded my own Simba Installation Folder for your own comfort if you can't set it up yourself feel free to download it and place the Simba101 Folder in your C:\ Drive.
    Download LINK









    Important Notes:
    Script might work better when alone at rocks.
    Please do not leave unattended for long periods.
    Any feedback would be greatly appreciated, specially with randoms since it is hard to test them out


    Thank you and enjoy!

    Quote Originally Posted by dickymcgee View Post
    Well, v1.35 is working wonders. Haven't had a rock blow me up (hopefully not famous last words).
    This Script has only been tested on this Spot : - use of any other spots might work, but I have no clue how well.


    V1.5 Changelog
    - Tweaked a bit the exploding rock anti-random - lost my old idea to improve this thing drastically, lol I hope it will come back .
    - Added Flying Pick-Axe Head - support. - hope you guys will enjoy this one - if your pickaxe head flies off from your screen view, i think you may have lost it

    V1.4 Changelog
    - Added support which isn't too complex for aggressive randoms. This is in test period so please report if the script manages to handle them. (The script is set to wait 30-40 seconds after running away, so Don't stop it).
    - A tiny adjustment to exploding rock antiRandom.
    - After fixing any eventual bugs, this version would probably be my last. I have plans to start another script soon . I really hope you guys enjoyed it or are still enjoying my granite miner and that I managed to spare you a few hours of manual clicking . Thank you for testing and for all of your feedback.

    V1.35 Changelog:
    - Oops Forgot I added the Drunken Dwarf already, anyway +1 more random
    - Fixed a small mistake within my algorithm that caused it to miss the xploding rocks at times!
    Don't forget I still need debugs if it messes up!

    V1.3 Changelog:
    Different Bug Fixes.
    You won't have to stop/restart the script anymore when disabling SMART.
    Genie AntiRandom
    Mysterious Old Man AntiRandom - Not the Box Solving one
    Pirate AntiRandom
    Experimental Exploding Rock AntiRandom : Please pm me the debug if you get a false alarm. If you do get the false alarm the script waits 35 seconds and should resume itself, so you don't have to restart it.

    V1.2 Changelog:
    Changed a few procedures.
    Removed Smart painting because of compatibility issues.

    V1.1 Changelog:
    Strange Plant Anti-Random
    Rick Turpentine Anti-Random
    Fixed Exploding Rocks (NOT... I still fail them myself atm... have to rethink the whole exploding rocks detection).
    Should be more reliable
    Removed my own custom made login from V1 and using the P07 Library to login!
    I have removed the Paint Screen because of Smart V8. If you want to see your xp/hour rate, look in Simba's debug log
    Attached Files Attached Files
    Last edited by speedster; 04-09-2013 at 06:57 PM.

  2. #2
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    Confused...why does it load eoc smart?

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    Ah, well my version has 07 Smart, you would have to modify your client to support 2007.

    If you want to use it within browser just remove the Smart definition from the code.

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    Definitely trying this out.
    Thanks, bud.

  5. #5
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    Gratz on the release! Looks nice, Ill look through the code inna bit(:

    E* Just looked through, everything looks fine, like the antileech!

    Any reason it has this tad bit?

    Simba Code:
    writeln('Main Loop');
       Progress;
       FindGraniteRock;
      // DropIronOres; // Made from another script?..
      until False;

    Also standards are nice except I would make sure you are putting spaces after your comma's as it makes it look nice and slightly easier to read IMO.
    Looks good!

  6. #6
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    Thank you
    Well most commas have spaces, dunno if I missed any, anyway I I started this script upon my iron powerminer code I have written before , it was just time to switch to granite

    Tomorrow I will be releasing a more reliable version, with exploding rocks fixed and added Rick Turpentine anti random.
    Last edited by speedster; 03-03-2013 at 12:32 AM.

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    Version 1.1 Uploaded.

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    after loading smart v8 and log in i get this error.
    Error: Exception: Access violation at line 78
    The following DTMs were not freed: [0, 1, 2, SRL - Lamp bitmap, 4, 5, 6, 7, 8]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5]

    any suggestions?

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    I have pmed you my skype in order to see and help you out in finding what's wrong with your simba.

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    I get the following error when running
    Error: Exception: Access violation at line 78
    The following DTMs were not freed: [0, 1, 2, SRL - Lamp bitmap, 4, 5, 6, 7, 8]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5]

    The script will open and smart will work, but after it logs in, my char will just chill there and do nothing.

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    Ok, thanks to LunarEss and Mant i have screenshots, it looks like SMART 8 Doesn't support canvas Drawing. I was working with Smart 7.2 which did.


    Version V1.2 Uploaded - which should work with Smart 8, the drawback is that I had to clear the progress report off the canvas and put it in the debug of Simba.

    Enjoy!
    Last edited by speedster; 03-04-2013 at 10:06 PM.

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    Many thanks for all help! This thing works great
    Last edited by Mant; 03-04-2013 at 10:14 PM.

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    Mines rocks fine, but I can't seem to get it to drop. I've tried several inventory configurations. Is there a certain amount of waterpouches required or a certain spot for them to be in the inventory?

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    Do you have the inventory tab open ? Are you on fixed Screen ? Is the brightness all the way up ?

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    Quote Originally Posted by speedster View Post
    Do you have the inventory tab open ? Are you on fixed Screen ? Is the brightness all the way up ?
    Quite, I forgot to change brightness after switching to my laptop. Thanks for the quick reply.

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    Let me know if it's working Any feedback will be greatly appreciated

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    Works like a charm so far, ill post a proggy from the debug in a couple hours. Hopefully I won't have to deal with too many randoms that aren't covered in the script. Although 9 mins in I've already dealt with two. Just bad luck that.

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    Quote Originally Posted by dickymcgee View Post
    Works like a charm so far, ill post a proggy from the debug in a couple hours. Hopefully I won't have to deal with too many randoms that aren't covered in the script. Although 9 mins in I've already dealt with two. Just bad luck that.
    You will have to pause/start the script or stop/start the scrip before and after disabling and re-enabling SMART. And I really need to get the exploding rocks fixed for good, they don't work again

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    Quote Originally Posted by speedster View Post
    You will have to pause/start the script or stop/start the scrip before and after disabling and re-enabling SMART. And I really need to get the exploding rocks fixed for good, they don't work again
    I haven't had to pause the script at all when I disable smart to deal with randoms. I don't know if smart auto pauses the script or what, but I haven't had to touch Simba at all since hitting play.

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    Quote Originally Posted by dickymcgee View Post
    I haven't had to pause the script at all when I disable smart to deal with randoms. I don't know if smart auto pauses the script or what, but I haven't had to touch Simba at all since hitting play.
    Yes it still works, but if you happen to mine slowly (with delay) you will have to pause/stop before disabling smart in order to get the regular speed

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    Alright, so besides the explodo rock (which got me twice while i wasn't looking :S) the main problem I've run into is the following:

    Misses drop in right click menu and either hits another tab or uses another item, at which point the script has no failsafe and just shakes the screen constantly.

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    Great fix!


    edit: 1 error that seems to be happening every half hour or so.

    I'm not sure if it's an issue with colors but every now and then the bot will click on a water skin and then the camera will just fidget around until I reset the script.
    Last edited by LunarEss; 03-05-2013 at 04:52 AM.

  23. #23
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    Quote Originally Posted by dickymcgee View Post
    Alright, so besides the explodo rock (which got me twice while i wasn't looking :S) the main problem I've run into is the following:

    Misses drop in right click menu and either hits another tab or uses another item, at which point the script has no failsafe and just shakes the screen constantly.
    The bot has a failsafe, but it is edited within the p07 include Parameters as it ss bug that occurs because the P07 Include has an IsUpText function which scans a very short part of the screen for uptext . I will try to export that function out and include it in the next version.

    LunarEss, as I told everyone, you will have to stop/start the script everytime you disable SMART for randoms, to chat or whatever, (but i will look more in to it and fix that tiny bug as well)


    Next version will include The Genie AntiRandom - it won't however use the lamp.
    Last edited by speedster; 03-05-2013 at 07:47 AM.

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    Only mines 1 rock, and stays at that rock? Doesn't mine several rocks.
    Don't know if im doing something wrong though..

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    Whenever you Disable Smart, at the moment you will have to restart the script by stopping/starting.

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