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Thread: Requests

  1. #1
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    Default Requests

    Now that we have gotten through a good chunk of the randoms, I'll be taking script requests for 07


    -Must get you xp (nothing that is purely collecting)

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    Really? Nice!
    I can just call FindNormalRandoms like in the old days(6 months ago lol) right?
    Personally, I don't need any scripts, I make the ones I need as I go along
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

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    Quote Originally Posted by litoris View Post
    Really? Nice!
    I can just call FindNormalRandoms like in the old days(6 months ago lol) right?
    Personally, I don't need any scripts, I make the ones I need as I go along
    Yes, but for combat scripts you would need to turn off the combat random detections. We put in a global boolean (srlcombatrandoms or something like it). So just set it =false after setupsrl. Otherwise it will run away when you are under attack thinking it is a random

    I'm sure there will be more instructions on how to use it all when everything is released

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    That's sort of bad... would be nicer if it talked to rick turpentine, the dwarf, the security guard etc. but I guess running is much more easier and an efficient use of the time at hand.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

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    Quote Originally Posted by litoris View Post
    That's sort of bad... would be nicer if it talked to rick turpentine, the dwarf, the security guard etc. but I guess running is much more easier and an efficient use of the time at hand.
    No it does talk to those. I'm talking about the combat randoms (like shade, tree spirit, etc)

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    Quote Originally Posted by Ashaman88 View Post
    No it does talk to those. I'm talking about the combat randoms (like shade, tree spirit, etc)
    Great then, this is an awesome release.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

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    I've been looking for a Yew cutter and banker for quite a while now. Any location would be great, although i thought seers or edge would make the most sense. Gnome village would be even better, but i'd imagine that to be a pretty hard script!

    Thanks if you consider:P

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    A maple chopper in seers village would be great and I'll be happy to test any scripts. Or you can try making a gnome agility course runner.

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    Agility course runner!(Gnome)

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    Quote Originally Posted by RJJ95 View Post
    Agility course runner!(Gnome)
    I like dis - is there a level req for it?

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    Quote Originally Posted by Ashaman88 View Post
    I like dis - is there a level req for it?
    Gnome agility has no level requirements, go Ashaman!

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    Quote Originally Posted by nivek1989 View Post
    Gnome agility has no level requirements, go Ashaman!
    Been fun, almost knocked it all out. Just want to failsafe up the logic a bit

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    Quote Originally Posted by Ashaman88 View Post
    Been fun, almost knocked it all out. Just want to failsafe up the logic a bit
    There's that last pipe at the end of the course IIRC, no? If so, was that the ``best"" part to code?

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    I agree gnome agility will be sweet, I think I have literally used everyone of your scripts before 07 haha, and literally just pm'd you actually a few days ago - great to see you taking requests. I am going to request possibly a hunter 1-63 then maybe red chins to 99? Since you got me 99 hunter ages ago with your salamander hunter. Also something much easier another rogue cooker for 07, and fly fisher south of edge+banker (really fast fish xp). Sorry if that's too much just giving you ideas

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    magic or yew tree cutter I can test it on my acc

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    Quote Originally Posted by Le Jingle View Post
    There's that last pipe at the end of the course IIRC, no? If so, was that the ``best"" part to code?
    Yeah the pipe was a little tricky to handle with a lot of people in the same world. Little preview, still needs some work before release:

    Progress Report:
    =========AshamanGnomeAgility=========
    ============Version: 1.0=============
    Time Running: 10 Minutes and 45 Seconds
    Experience Earned: 1211
    Experience/Hour: 6750
    =====================================


    Assuming 86.5 xp/lap (Is 86.5 xp/lap correct? Have only checked wiki, not sure if it was the same xp back then)

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    Quote Originally Posted by Silentcore View Post
    A maple chopper in seers village would be great and I'll be happy to test any scripts. Or you can try making a gnome agility course runner.
    I made crappy seers chopper but I lost my 07 account before I got it working good. If your going to make one feel free to steal any of my code.

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    Quote Originally Posted by tealc View Post
    I made crappy seers chopper but I lost my 07 account before I got it working good. If your going to make one feel free to steal any of my code.

    Thanks


    Well I got it all working (object detection is flawless), but would like to failsafe it with SPS - anyone wanna make me a map if I provide the images !?

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    Little update. You know how I must haves flawlessness :P

    Very close to release -

    Progress Report:
    =========AshamanGnomeAgility=========
    ============Version: 1.0=============
    Time Running: 1 Hours, 32 Minutes and 15 Seconds
    Experience Earned: 7958
    Experience/Hour: 5175
    =====================================
    (not sure if xp is correct, its estimates and stuff

    Script has a ton of failsafes and such - Can identify which part of the course it is in etc. etc.

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    Quote Originally Posted by Ashaman88 View Post
    Little update. You know how I must haves flawlessness :P

    Very close to release -

    Progress Report:
    =========AshamanGnomeAgility=========
    ============Version: 1.0=============
    Time Running: 1 Hours, 32 Minutes and 15 Seconds
    Experience Earned: 7958
    Experience/Hour: 5175
    =====================================
    (not sure if xp is correct, its estimates and stuff

    Script has a ton of failsafes and such - Can identify which part of the course it is in etc. etc.
    GODDAMNIT ash I was working on 1, was already running pretty well.

    Project cancelled -.-

    Time for another script

    EDIT: how did u get SPS working on above ground? SPS always returned point(-1,-1) for me there.
    Last edited by Sjoe; 03-25-2013 at 12:47 AM.

    Creds to DannyRS for this wonderful sig!

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    Barbarian Agility please cutiepie :*

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    Quote Originally Posted by Sjoekeloe View Post
    GODDAMNIT ash I was working on 1, was already running pretty well.

    Project cancelled -.-

    Time for another script

    EDIT: how did u get SPS working on above ground? SPS always returned point(-1,-1) for me there.
    That can help - but I took a different route for location identifying no sps

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    Quote Originally Posted by Ashaman88 View Post
    That can help - but I took a different route for location identifying no sps
    Which method? I wanted to use another one too, but I don't know any lol

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by Sjoekeloe View Post
    Which method? I wanted to use another one too, but I don't know any lol
    TPA's, symbols, npc dots, other color counts

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