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Thread: SRL reflection

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    Default SRL reflection

    Anyone got a old copy of the SRL reflection source and include laying around? If so, could you please attach it here? Thanks

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    How do I download the whole project from there lol

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    Theres an option to download it as a zip file - its the one with the cloud and zip right next to it.

    ninja'd by core :P

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    Got it thanks

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    Why do you want it lol? its heavily outdated + smart doesn't even support it anymore.

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    omfg it looks so hawt i wish I could use it

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    2007 reflection botting o.o... what if...
    Lol, possibilities oh the possibilities




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    Why do you want to bring back reflection?

    Forum account issues? Please send me a PM

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    Quote Originally Posted by Justin View Post
    Why do you want to bring back reflection?
    Because it allowed us to click things without actually seeing them? We could walk by coordinates? ie. more fail-safe?
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    Quote Originally Posted by Justin View Post
    Why do you want to bring back reflection?
    mostly for the tile walk and more reliable combat scripts could be made

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    Quote Originally Posted by RJJ95 View Post
    mostly for the tile walk and more reliable combat scripts could be made
    I will definitely be willing to help with this<3 I was thinking about it for the walking XD

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    no challenge

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    Quote Originally Posted by SRLKing View Post
    I will definitely be willing to help with this<3 I was thinking about it for the walking XD
    I think most of reflection devs are inactive though :s

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    You cannot grab fields with the current smart. Easy enough once we get the field getting methods back into smart and some hooks

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    Quote Originally Posted by JPHamlett View Post
    You cannot grab fields with the current smart. Easy enough once we get the field getting methods back into smart and some hooks
    So wait this is being looked into?

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    Quote Originally Posted by RJJ95 View Post
    So wait this is being looked into?
    Never said that.

    The methods of tile walking, npc finding, and so on are easy once the hooks are there.

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    How does this reflection work does it just read the memory of runescape. I know how injection works by injecting code into the runescape client and being able to tell it what to do.

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    Quote Originally Posted by tristen8878 View Post
    How does this reflection work does it just read the memory of runescape. I know how injection works by injecting code into the runescape client and being able to tell it what to do.
    It reads the code (ie. reflects)
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    Quote Originally Posted by litoris View Post
    It reads the code (ie. reflects)
    So it just reads runescape code and does zero injecting?

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    Quote Originally Posted by tristen8878 View Post
    So it just reads runescape code and does zero injecting?
    Basically yes. It would still be trackable to some extent though.

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    Quote Originally Posted by Netzone View Post
    Basically yes. It would still be trackable to some extent though.
    Which is where the mixed feelings come in, better botting vs less detectable.

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    Quote Originally Posted by Lord Waffles View Post
    Which is where the mixed feelings come in, better botting vs less detectable.
    I only want it for walking. and random event solving.

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    Quote Originally Posted by Netzone View Post
    Basically yes. It would still be trackable to some extent though.
    It's not trackable if done correctly, avoiding all the Jagex catches,

    But Jagex have said they are going to bring "current anti botting technologies" to the client, so it will be a legal crapstorm again soon :/

    So I don't think it's a good use of time, maybe if a few months pass and they don't change the client


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    Reflection isn't really worth looking into.
    We don't have an active team of reflection developers for one, and two, what happens when they make the switch to HTML5? We could have used that time to better the SRL include, and not worried about reflection.

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