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Thread: Error with FindNormalRandoms;

  1. #1
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    Default Error with FindNormalRandoms;

    Anyone know why this happens on occasions?
    It happens with findnormalrandoms sometimes.

    Code:
    Error: Exception: Mask is invalid. Width/Height: (9,6). WhiteHi/BlackHi: (-1,53) at line 680
    The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap, 3]

    Creds to DannyRS for this wonderful sig!

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    Default

    set the screen name after you call setUpSRL;

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    Quote Originally Posted by ikillthechickens View Post
    set the screen name after you call setUpSRL;
    Players[0].Nick :=''; // For Anti-randoms

    this right?

    Got it

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by ikillthechickens View Post
    set the screen name after you call setUpSRL;
    I believe this is it, check out the bug section, I saw benny post something about how to fix this :P

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    Quote Originally Posted by Sjoekeloe View Post
    Players[0].Nick :=''; // For Anti-randoms

    this right?

    Got it
    Yes but you also need to call SetScreenName(Players[0].Nick) after SetUpSRL until they include it in, for now just do it manually.

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    Quote Originally Posted by ikillthechickens View Post
    Yes but you also need to call SetScreenName(Players[0].Nick) after SetUpSRL until they include it in, for now just do it manually.
    Thanks, I forgot this part :P

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    Quote Originally Posted by ikillthechickens View Post
    Yes but you also need to call SetScreenName(Players[0].Nick) after SetUpSRL until they include it in, for now just do it manually.
    Cheers bud!

    Creds to DannyRS for this wonderful sig!

  8. #8
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    Also calling declareplayers before setupsrl would work. Don't need to set screen name then. I also have a prevent fix I need to pull to address this

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