Results 1 to 8 of 8

Thread: 6 hour login

  1. #1
    Join Date
    Mar 2013
    Posts
    57
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default 6 hour login

    Quck question, does the oldschool game require you to refresh the page after 6 hour or is this just for EOC?

    Thanks

  2. #2
    Join Date
    Dec 2011
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    11 Post(s)

    Default

    Both.

  3. #3
    Join Date
    Oct 2012
    Posts
    758
    Mentioned
    6 Post(s)
    Quoted
    282 Post(s)

    Default

    You can get SMART8 and then put something srlsixhourfix and forgot what it was at the bottom to get past the 6 hour limit.
    Needs to be v8+

  4. #4
    Join Date
    Mar 2013
    Posts
    57
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Ah k, thanks!

  5. #5
    Join Date
    Mar 2007
    Posts
    5,125
    Mentioned
    275 Post(s)
    Quoted
    901 Post(s)

    Default

    Old School RuneScape auto-logs you at 6 hours. No need to re-load the client, you can just log right back in, you can add a 'if not (LoggedIn) then LoginPlayer;' to your main-loop and it will re-log providing you have set up your players correctly.

    Forum account issues? Please send me a PM

  6. #6
    Join Date
    Mar 2013
    Posts
    57
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by Justin View Post
    Old School RuneScape auto-logs you at 6 hours. No need to re-load the client, you can just log right back in, you can add a 'if not (LoggedIn) then LoginPlayer;' to your main-loop and it will re-log providing you have set up your players correctly.
    If this is true then it will be handled by my checkConnection procedure that checks if my player is logged out and it is not due to a random event that couldnt be solved (ie connection lost and now 6 hr thingy)

  7. #7
    Join Date
    Mar 2007
    Posts
    5,125
    Mentioned
    275 Post(s)
    Quoted
    901 Post(s)

    Default

    Quote Originally Posted by ikillthechickens View Post
    If this is true then it will be handled by my checkConnection procedure that checks if my player is logged out and it is not due to a random event that couldnt be solved (ie connection lost and now 6 hr thingy)
    What does your checkConnection procedure contain? Normally if it logged out because of an unsolvable random it will set the Players 'active' to false, if its false and no other players are 'true' the script will just terminate.

    Forum account issues? Please send me a PM

  8. #8
    Join Date
    Mar 2013
    Posts
    57
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by Justin View Post
    What does your checkConnection procedure contain? Normally if it logged out because of an unsolvable random it will set the Players 'active' to false, if its false and no other players are 'true' the script will just terminate.
    I was using this procedure temporarly when the script didn't use SRLs random solving so it would differente between a connection lost or stuck in a random. I would set a flag when the minimap changed significantly or it didn't find all the tabs etc, then check this flag in the checkConnection procedure.

    Since you mentioned that it sets Players 'active' to false I should prolly remove it now.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •