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Thread: Auto walk to varock.

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    Auto walk to varock.

    This may have already been made. If not, it really needs to be made. Hundreds of scripts are based in varock. And if you die, or mess up, or something, you can always tele to lumbridge, and then my script will walk you to varock.

    Now I am going to let you know right now, I'm not a noob at programing, and you probably have never seen me in the forums. Thats because I answer my own questions instead of asking stupid ones (or ones that have already been answered). I'm not very talkative unless a question is directed at me either.

    Also, I am going to use this as a place for my introduction. I am a college student. and I am a very experienced java programmer. This script should be pretty good aside from the fact that I have never programed in pascal, not to mention that Scar scripting is a MUCH different style than my common application programing.

    If you know anything about programing this stuff, you know that walking such a long distance is a PAIN to write, and a PAIN to test, and a PAIN to make reliable. So it is going to take some time. Bear with me.


    Major Update!!!! (Version 3.9)

    Version 3.9 has just been released!


    Fixes...
    1. Updated the script for SRL 4.0 beta, it should work, test it for me
    2. Removed random emote because I don't want to deal with it.
    Old Fixes...
    1. A few small random adjustments
    2. Added a pretty useless form to help with debugging my waking method
    3. To make it work you have to type "North" etc
    4. DOUBLE verification method in point line acceptance algorithm
    5. tweaked a ton of functions in GregGlobalAlign
    6. Fixed varock crashing bug
    7. Added in better failsafe method for varock
    8. Added in varock ddtm for better finish detection.
    9. This release includes a nearly polished product of what may end up being a members only function. :P
    10. a TON of fixes to my global alignment function
    11. you dont understand how much was fixed...i wish you could see, lol
    12. Added on mega ultra GlobalAlign Function
    13. Added on "GregAlign" mode for testing it
    14. I have a post in this thread about it and how to use
    15. hopeful fixed river walking mis clicks
    16. added more complex varock walking correction
    17. fixed antiban to antibannage
    18. fixed stupid mistake of mine concerning RI
    19. ALL powerful gregalign function!!!
      1. OK, check this out, i made a function, that perfectly aligns ure map!!!
      2. All you do is pass it a rectangle and a color.
      3. the color shold be the color of a line that u want to be horizontal
      4. It wil find that line, and rotate the map untill it is perfectly aligned!
      5. It reallly works!! I used it when im about to wlak into varock, set the rectangle around the white line of the raod, its flawless!
      6. Verticle line alignment is next...
    20. Um, changes "tries" to "times" so it compiles :P
    21. A few very beta and unused methods for my next script
    22. Fixed first river click a little bit more
    23. Made dtm easier to find, but made it not search for it at begining (prevent false positive)
    24. It now Quacks back at ducks!!! lol
    25. Ok, there were allot of problems in my script because of how I edited it before, so
      1. I completely redit my imbeded if statements
      2. I took repeated code and turned them into functions
      3. I rethought the decision path
    26. Fixed ddtm early detection by making it more unique
    27. Corrected version information and credits
    28. Major MAJOR fix in initial walking steps
      1. It had tree dtm detection, which worked most of the time
      2. I added in symbol detection as backup, worked most of the time
      3. I made the top two work together, worked even more of the time
      4. Just now added additional bridge ddtm off auto road and water color
      5. Works all the time! (I hope...)
    29. Tweaked a few more functions
    30. Added in progress reports!
    31. A bit more code cleanup
    32. Added credits for nearly every idea I got
    33. Changed var and char declaration style (thanks Kooldude)
    34. Massive code reformat
    35. Tweaked walking function dynamics
    36. Tweaked a few angles for worst case scenarios
    37. Made symbols and tree dtm work together, instead of separately
    38. Fixed a problem in varock with road color checking
    39. Fixed a fail safe that didn't work (yes, i even test those)
    40. Fixed the tree dtms click (make it on right side of river)
    41. Added dynamic walking effect (slows you down near critical moments)
    42. Added symbol detection backup (another dtm to help it along! 2 are better than one )!!!
    43. Added a backup method in case the tree dtm fails.
    44. Added in new section to help through the chicken area!
    45. Tweaked alot of my functions to make them work better
    46. Re modified road bitmap so it works at more of an angle
    47. Did I mention that It can make it through the chicken part now?
    48. Massive changes to lubridge detection and the first click
    49. Massive changes to first clik towards the river
    50. Tree color fixed
    51. Added in more fail safes, as well as a few more fail preventions
    52. Changed radial walk to a dynamic radial walk for better accuracy
    53. Now uses DDTM to verify fally location
    54. Now uses DDTM to verify first mouse click up river (by looking for my fav trees)
    55. Added a TON more failsafes...
    56. Now uses DDTM's when finding the new varock road color.
    57. Added much better anti ban
    58. Added much better anti randoms
    59. Can get into varock now (if it makes it up the river)
    60. Added better color finding in varock
    61. Tweaked a few radial methods
    62. Attempt to fix river walking bug
    You can download it here.

    Anyhows, you should give me credit, for getting an entire working script pumped out so fast. (one day woot!)[/color]


    Features:
    1. Takes you character from "anywhere" to varock!
    2. Completely automated color picking!!!
    3. AntiRandoms from SRL included
    4. FailSafes.. EVERYWHERE
    5. FailProofs before all fail safes (with their own failsafes just in case)
    6. DDTM walking and detection!
    7. Dynamic radial walking too!
    8. Quacks at ducks.
    9. Multiplayer suport enabled
    This script can be used almost anywhere anytime, if you do... give me some credit.

    To set it up (just to test it) simply fill out the player form for player zero. Make sure their location is "anywhere" and that they havent used lumby teleport recently. More instructions are included in the top of the script.

    Back on the topic of credit. I owe a TON to the makers of SRL. Amazing librarys!!! Like, all the hard work done in this program, I had nothing to do with.

    Also, if SRL Members wouldn't mind taking the time to review this, I would REALLY appreciate that. Thank you.

  2. #2
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    Have you already created this script?

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    Quote Originally Posted by stylen View Post
    Have you already created this script?

    Um, no. Like I said, it is going to be a pain to get it to work reliably. Right now I am browsing through the SRL librarys trying to see what walking method (or methods) I plan to use, and how I should format the entire thing.

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    where's the script?
    dont post it here if its not made yet
    and you can always post on the help section if you have trouble

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    Progress So far

    Quote Originally Posted by logical guy711 View Post
    where's the script?
    dont post it here if its not made yet
    and you can always post on the help section if you have trouble
    I don't need help. Or at least I don't need help that I can't already get. I appreciate the ideas though. I figured that this was the best place to place this topic, and so I did. There will be a working alpha version very soon so just relax a little bit.

    If you are really concerned... so far It can teleport to lumbride, do a random emote, find its way to the river, and walk all the way up it to barbarian village. (And then stop walking up the river).

    The coding is still pretty messy too, so... I don't fell right posting a bloody unusable piece of text quite yet.

    Oh, did I mention that It already has multiuser (lol, incase 20 of your chars die) and anti randoms?

    Edit: Go read the first post for updates!
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

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    Are you using radial walk? I have heard that that is the best walking tool out right now. I havent learned it but i am trying? I think this will be a great script when it is done. I think you posted in the wrong section though.

  7. #7
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    Quote Originally Posted by kemico2 View Post
    Are you using radial walk? I have heard that that is the best walking tool out right now. I havent learned it but i am trying? I think this will be a great script when it is done. I think you posted in the wrong section though.

    I am using radial walk, or modifications of it. (Thank you wizzup? and WT-Fakawi); It is by far the best walking method. (At least for what I am doing).

    I apologize for posting int he wrong section, I will try to pump out a script as soon as I can.

    By the way, where do you want me to stop? Varock East or West? I'm going to try to go for east...

    Also, there is a really cool script called "Radial Walking Aid", play around with it, and it will all make seince to you.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

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    this script is pretty good (although i would have thought a college student would know how to spell "successfully")

    you could make the script check if you are in lumby before it teleports. also it took more than 9 times to find the fishing spot on several characters.

    you also left your acc details in the script although it doesn't work anyway.

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    Quote Originally Posted by ZephyrsFury View Post
    this script is pretty good (although i would have thought a college student would know how to spell "successfully")

    you could make the script check if you are in lumby before it teleports. also it took more than 9 times to find the fishing spot on several characters.

    you also left your acc details in the script although it doesn't work anyway.


    First off, thank you very much for trying out my script! Sorry about my spelling, they don't teach you that in college, and I manage to get by with a spell checker. I have good spelling precision, just not very good accuracy. (by the way, look at "successfully", it has got like, three sets of repeated letters!! I mean ftw??)

    On to more important stuff... I do plan to implement a check to see if it made it to lumby. (And probably a couple of other ones). You will just have to give me some more time.

    And what do you mean "it took 9 times" to find the fishing spot? You are talking about the one by barb village right? Did they actually walk past it and not detect it? (if so, I have not encountered that error, if you could, please send me a screen shot with a log of my debug messages as well please.)

    And those are not my account details (obv) they are left in there for other reasons, as well as helping a noob understand where to put stuff.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

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    Quote Originally Posted by kemico2 View Post
    Are you using radial walk? I have heard that that is the best walking tool out right now. I havent learned it but i am trying? I think this will be a great script when it is done. I think you posted in the wrong section though.

    Wrong Radial walk is not thes best walking tool out atm...

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    O rly?

    Quote Originally Posted by hugolord View Post
    Wrong Radial walk is not thes best walking tool out atm...


    Alright then... could you be so kind as to enlighten me what is? I would love to use something that works better ofcourse

    I just found that radial walk did a really good job of keeping my mouse clicks on the right side of the river is all...
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

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    wow.. worked ok.. but it got stuck near the east mine ......but im suprised it got that far...lol

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

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    Quote Originally Posted by wired16 View Post
    wow.. worked ok.. but it got stuck near the east mine ......but im suprised it got that far...lol
    Ok, thank you. I have encountered that error before.. and I think i know just how to fix it.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

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    for the free section it is oh actually no DDTM's + RW are the best . You should have a go at learning DDTM's there's a TUT in advanced section. Make sure you learn DTM's first. they're not that hard
    Sleeping...

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    Quote Originally Posted by rkroxpunk View Post
    for the free section it is oh actually no DDTM's + RW are the best . You should have a go at learning DDTM's there's a TUT in advanced section. Make sure you learn DTM's first. they're not that hard
    I have already learned dtms, and I can see how they would work pretty good for road walking. But as for water walking.. I just don't think it would work, because the rivers shape keeps changing alot.

    The nice thing about how river walk works right now is that it doesnt really get stuck... and it can start anywhere on the river.

    I apreciate the idea though, and if I start having problems with my river walking, I'll implement some dtms just to make you happy. When I plan to extend this to walk to east bank, I think dtms might be good for finding buildings to guide by.


    On a side note... version bumped up.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

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    actually I meant walking in general and DDTM's are different to DTM's. They're meant to be the best for walking. I personally love using them especially when u get to a cross section in the road they're great
    Sleeping...

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    Quote Originally Posted by rkroxpunk View Post
    actually I meant walking in general and DDTM's are different to DTM's. They're meant to be the best for walking. I personally love using them especially when u get to a cross section in the road they're great
    Thank you very much then! I will look into them immediately!

    In the mean time, you can try out my new version... and I am going to class.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

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    Like a charm

    Quote Originally Posted by rkroxpunk View Post
    DDTM's
    I owe you big time! It works like a charm! I have changed the varock protion of the script to match it, thank you so much! You are included in the script now.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  19. #19
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    Quote Originally Posted by lordgreggreg1 View Post
    I owe you big time! It works like a charm! I have changed the varock protion of the script to match it, thank you so much! You are included in the script now.
    DDTMs never heard of those well Greg if you were member your mind would really be enlightened :P no im not allowed to give info about it :P

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    Default o rly?

    Quote Originally Posted by hugolord View Post
    DDTMs never heard of those well Greg if you were member your mind would really be enlightened :P no im not allowed to give info about it :P

    Well...If there is really hidden knowledge.. I plan to submit this program in my application. And look at my script...it is using DDTMS
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  21. #21
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    Made it all the way to varrock maybe a couple of stops [Because of lag so not your problem] but Other then that. Works Fine.

    I suggest you become a member
    Even though I dont know What are most of the Benifits Of becoming a member

    Thanks.

  22. #22
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    Version 1.4 out

    New version just released...read first post for details...

    SRL Members, please judge harshly... it is almost submittal ready...


    Non SRL Members... please post here if it worked!!! (and star this)
    if it didn't work, please let me know when where and why, a screenshot would be great too, as well as the last few log messages.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  23. #23
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    This is a great script

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    Quote Originally Posted by lalaji View Post
    This is a great script
    Thank you very much for your support! Just you wait, it will be nearly flawless once a get this stupid chicken farm stuff fixed.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  25. #25
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    Wow this is awsome most people set a goal and never reach it. Great job.

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