This may have already been made. If not, it really needs to be made. Hundreds of scripts are based in varock. And if you die, or mess up, or something, you can always tele to lumbridge, and then my script will walk you to varock.
Now I am going to let you know right now, I'm not a noob at programing, and you probably have never seen me in the forums. Thats because I answer my own questions instead of asking stupid ones (or ones that have already been answered). I'm not very talkative unless a question is directed at me either.
Also, I am going to use this as a place for my introduction. I am a college student. and I am a very experienced java programmer. This script should be pretty good aside from the fact that I have never programed in pascal, not to mention that Scar scripting is a MUCH different style than my common application programing.
If you know anything about programing this stuff, you know that walking such a long distance is a PAIN to write, and a PAIN to test, and a PAIN to make reliable. So it is going to take some time. Bear with me.
Major Update!!!! (Version 3.9)
Version 3.9 has just been released!
Fixes...Old Fixes...
- Updated the script for SRL 4.0 beta, it should work, test it for me
- Removed random emote because I don't want to deal with it.
You can download it here.
- A few small random adjustments
- Added a pretty useless form to help with debugging my waking method
- To make it work you have to type "North" etc
- DOUBLE verification method in point line acceptance algorithm
- tweaked a ton of functions in GregGlobalAlign
- Fixed varock crashing bug
- Added in better failsafe method for varock
- Added in varock ddtm for better finish detection.
- This release includes a nearly polished product of what may end up being a members only function. :P
- a TON of fixes to my global alignment function
- you dont understand how much was fixed...i wish you could see, lol
- Added on mega ultra GlobalAlign Function
- Added on "GregAlign" mode for testing it
- I have a post in this thread about it and how to use
- hopeful fixed river walking mis clicks
- added more complex varock walking correction
- fixed antiban to antibannage
- fixed stupid mistake of mine concerning RI
- ALL powerful gregalign function!!!
- OK, check this out, i made a function, that perfectly aligns ure map!!!
- All you do is pass it a rectangle and a color.
- the color shold be the color of a line that u want to be horizontal
- It wil find that line, and rotate the map untill it is perfectly aligned!
- It reallly works!! I used it when im about to wlak into varock, set the rectangle around the white line of the raod, its flawless!
- Verticle line alignment is next...
- Um, changes "tries" to "times" so it compiles :P
- A few very beta and unused methods for my next script
- Fixed first river click a little bit more
- Made dtm easier to find, but made it not search for it at begining (prevent false positive)
- It now Quacks back at ducks!!! lol
- Ok, there were allot of problems in my script because of how I edited it before, so
- I completely redit my imbeded if statements
- I took repeated code and turned them into functions
- I rethought the decision path
- Fixed ddtm early detection by making it more unique
- Corrected version information and credits
- Major MAJOR fix in initial walking steps
- It had tree dtm detection, which worked most of the time
- I added in symbol detection as backup, worked most of the time
- I made the top two work together, worked even more of the time
- Just now added additional bridge ddtm off auto road and water color
- Works all the time! (I hope...)
- Tweaked a few more functions
- Added in progress reports!
- A bit more code cleanup
- Added credits for nearly every idea I got
- Changed var and char declaration style (thanks Kooldude)
- Massive code reformat
- Tweaked walking function dynamics
- Tweaked a few angles for worst case scenarios
- Made symbols and tree dtm work together, instead of separately
- Fixed a problem in varock with road color checking
- Fixed a fail safe that didn't work (yes, i even test those)
- Fixed the tree dtms click (make it on right side of river)
- Added dynamic walking effect (slows you down near critical moments)
- Added symbol detection backup (another dtm to help it along! 2 are better than one
)!!!
- Added a backup method in case the tree dtm fails.
- Added in new section to help through the chicken area!
- Tweaked alot of my functions to make them work better
- Re modified road bitmap so it works at more of an angle
- Did I mention that It can make it through the chicken part now?
- Massive changes to lubridge detection and the first click
- Massive changes to first clik towards the river
- Tree color fixed
- Added in more fail safes, as well as a few more fail preventions
- Changed radial walk to a dynamic radial walk for better accuracy
- Now uses DDTM to verify fally location
- Now uses DDTM to verify first mouse click up river (by looking for my fav trees)
- Added a TON more failsafes...
- Now uses DDTM's when finding the new varock road color.
- Added much better anti ban
- Added much better anti randoms
- Can get into varock now (if it makes it up the river)
- Added better color finding in varock
- Tweaked a few radial methods
- Attempt to fix river walking bug
Anyhows, you should give me credit, for getting an entire working script pumped out so fast. (one day woot!)[/color]
Features:This script can be used almost anywhere anytime, if you do... give me some credit.
- Takes you character from "anywhere" to varock!
- Completely automated color picking!!!
- AntiRandoms from SRL included
- FailSafes.. EVERYWHERE
- FailProofs before all fail safes (with their own failsafes just in case)
- DDTM walking and detection!
- Dynamic radial walking too!
- Quacks at ducks.
- Multiplayer suport enabled
To set it up (just to test it) simply fill out the player form for player zero. Make sure their location is "anywhere" and that they havent used lumby teleport recently. More instructions are included in the top of the script.
Back on the topic of credit. I owe a TON to the makers of SRL. Amazing librarys!!! Like, all the hard work done in this program, I had nothing to do with.
Also, if SRL Members wouldn't mind taking the time to review this, I would REALLY appreciate that. Thank you.






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Made it all the way to varrock maybe a couple of stops [Because of lag so not your problem] but Other then that. Works Fine.