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Thread: Origin of LobbyTab

  1. #1
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    Default Origin of LobbyTab

    within the worldswitcher.Simba file there are 2 commands used, GetLobbyTab and LobbyTab(int); as far as I can see non of these commands are declared within the worldswitcher.Simba file and there are no global includes listed at the top of worldswitcher.Simba so if someone could please tell me where they originate from that would be a big help. Thanks

    (Incase people are wondering this will be for fixing world selecting while SRL6 is in development. Incredibly useful for botting in places where xp/hr is affected by other users.)


    EDIT:
    this is a good enough fix as it will only run till SRL6

    Code:
    function OpenWorldScreen: Boolean;
    begin
     //Result := LobbyTab(2);
     MouseBox(190, 70, 270, 90, Mouse_Left);
     Result := true;
    end;

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  3. #3
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    Default

    Quote Originally Posted by Turpinator View Post
    Those funcs are in gametab.simba
    Thanks <33

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    Default

    Quote Originally Posted by Millenium View Post
    Thanks <33
    Next time if you have trouble finding something Ctrl-Click the Function. if it exists in the include and not in a plugin it will open up the include path to where it is declared.

  5. #5
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    Default

    Quote Originally Posted by Kasi View Post
    Next time if you have trouble finding something Ctrl-Click the Function. if it exists in the include and not in a plugin it will open up the include path to where it is declared.
    That's the first thing I did, it returned nothing. :/

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    Default

    Quote Originally Posted by Kasi View Post
    Next time if you have trouble finding something Ctrl-Click the Function. if it exists in the include and not in a plugin it will open up the include path to where it is declared.
    this is new to me
    I usually do it via the function list (search for the function and double click it)

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