HoodzSlayer Project
+ AIO Fighter
Introduction
Hey all! its been a really long time ago since i released a script, the reason for that is that i quit playing osr, but im back now! I started this project because i wanted to do a large project.
Project
Slayer masters:
- Vannaka
- Chaeldar
- Nieve
- Duradel
Modes:
- Camp: choose a default monster and it will camp there!
- Slayer: completing slayer tasks
Extra:
- Almost all NPC's supported, NPC's like Green dragons are not supported because they are in the wilderness.
- Search for the quickest ways possible -> Shorcuts
- Looting
- Task detection/New task handler
- Banking
- Bones to peaches support/guthans (poll)
- Cannon (not sure about this..)
Requirements:
- Lunars + Dream Mentor quest
- 48+ agility
- Most likely ability to use fairy rings
- All the required slayer items, more information about this later.
- 30 construction and scrolls of redirection (to make rellakka and rimmington teleports). i will most likely rise the requirement to 40 soon.
- More information later..
Progress report
Example:
(changed it a little bit, more clearer.) the progress report is saying: Walking to destination which actually works for slayer tower! (date: 14-01-2014)
Progress Report:XP information Hp xp: 0 Hp xp/hour: 0 Attack xp: 0 Attack xp/hour: 0 Strength xp: 0 Strength xp/hour: 0 Defence xp: 0 Defence xp/hour: 0 Slayer xp: 0 Slayer xp/hour: 0 Other information Status: Teleported Status debug: Walking to destination Current task: aberrant spectres Time running: 00:00:39 Hp random eat: 60 Hp: 85
Scripting Progess
14-1-2013: Start thread - done: task detection, get new task, structuring the biggest part of the
mainloop, slayer tower handler, ecto teleport handler
working on: Getting some basic information about the NPC's in slayer tower (tiles, name, cb) - Finished
+ perfected Check_Gem; + EctoHandler; + added more status + debug writeln. + changed progress report a little bit
lines: 86315-1-2013: Working on: procedure that gets you to the slayer dungeon - > slayer dungeon handler + gather slayer dungeon NPC's
lines: 92916-1-2013: Didnt finish slayer dungeon procedure because i ran out of time, before im getting back to that, im going to write a door handler function. Finished!
Will add some pictures tomorrow (17-1-2014)
lines: 104017-1-2014: working on stairs/shorcut handlers
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taking a little break now, maybe im back in a few hours!
lines: 108718-1-2014: finishing all stairs/shortcut in slayer tower Finished!, i want to finish the Slayer Dungeon handler too.
starting slayer dungeon handler in 2 hours. just did 45-70 def today because a high defence level is useful for slayer.
lines: at the end of the day19-1-2014 --- 21-1-2014: Made a Rellekka teleport handler, with the path to the slayer dungeon + tons of little changes. Not many things done these days, just dont have time. almost all my free time goes now to this script. im sorry
lines: 118722-1-2014: finished an agility+entrance/OpenBank/ procedure. making a failsafe for recovering tabs Finished + trying to finish slayer dungeon handler < this is going take a loooonnnnggg time
lines: 132725-1-2014: finally finished the slayer dungeon + all NPCs in slayer dungeon. without shorcut handlers but the code will look cleaner that way.26-1-2014: tweaking the slayer dungeon procedure, still need to find a way to figure out how to use the shortcuts27-1-2014: rewrote the slayer dungeon procedure, can detect every room and walk from every room to another one + handling shortcuts (~ 60% done)
lines: 15403-2-2014: finally finished the slayer dungeon procedure for 99%, not sure what to do next.
sorry for slow updates again -> no time
lines: 16495-2-2014: started on dags handler. half way there, only have to grab the tiles + stepping stone handler, should be easy
lines: 17276-2-2014: did some work on the dags handler which includes: stepping stone handler, lighthouse door handler, GameNeck handler + recovery.
lines: 18917-2-2014:finished Camp mode, and made the script recognise the following areas:
more updates tonight!: finished the "DagHandler", trying to make a item find function for the bank that finds every item.Subscribe to the thread!8-2-2014: made a procedure that recovers any item in your bank with the correct amount. no more updates today (f2p)
lines: 2024 (without debug lines)
Add me on skype: SRLHoodz
form
Simba Code:NpcArray := ['Aberrant Spectres', 'Ankous', 'Banshees', 'Basilisks', 'Blue Dragons', 'Bloodvelds', 'Bronze Dragons', 'Cave Bugs', 'Cave Crawlers', 'Cave Slimes', 'Cockatrice', 'Crawling Hands', 'Crocodiles', 'Dagannoth', 'Desert Lizards', 'Dust Devils', 'Earth Warriors', 'Elves', 'Fever Spiders', 'Fire Giants', 'Ghouls', 'Green Dragons', 'Harpie Bug Swarms', 'Hell Hounds', 'Hill Giants', 'Hobgoblins', 'Ice Giants', 'Ice Warriors', 'Infernal Mages', 'Jellies', 'Jungle Horror', 'Kalphites', 'Killerwatts', 'Kurasks', 'Lesser Demons', 'Mogres', 'Moss Giants', 'Ogres', 'Otherworldly Beings', 'Pyrefiends', 'Rock Slugs', 'Sea Snakes', 'Shades', 'Shadow Warriors', 'Trolls', 'Turoths', 'Vampires', 'Wall Beasts', 'Werewolves'];










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