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Thread: MouseOverText Broke, or just me?

  1. #1
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    Default MouseOverText Broke, or just me?

    Not sure if anyone else is also having this issue, but mouseovertext is now broken, due to the lack of uptext (atleast for me)

    Is there an official function that fixes this? If not I did code a replacement that finds the hoverBox and uses tesseract to grab the text (which proved to be a bit more complicated than originally thought) as a unofficial fix until an official one is made.
    Last edited by cgpice; 02-01-2014 at 04:07 AM.

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    Default

    Quote Originally Posted by cgpice View Post
    Not sure if anyone else is also having this issue, but mouseovertext is now broken, due to the lack of uptext (atleast for me)

    Is there an official function that fixes this? If not I did code a replacement that finds the hoverBox and uses tesseract to grab the text (which proved to be a bit more complicated than originally thought) as a unofficial fix until an official one is made.
    is this RS3?

    Simba Code:
    if isMouseOverText(['Mayor', 'The']) then
      writeLn('It matched');

  3. #3
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    Default

    Yea, I can't seem to get it to work, I'v tried just print the mouseOverText without checking for matches and they always come back empty

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  5. #5
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    Default

    yep, full brightness, opengl and everything is fine, it finds symbols and junk its just overtext, hmm, I'll try manually updating my srl and see where that gets me


    EDit:

    Okay it works, but only when the object is in the top left area of my screen, if its anywhere else it doesnt register
    Last edited by cgpice; 02-03-2014 at 07:36 AM.

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