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Thread: A script that's a tool for afk! non automation

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    Default A script that's a tool for afk! non automation

    Name - Afk Utility
    What does the script do? and Where does it do it? A tool for afk scapers that simply scans the screen for their name being spoken (as a random detection although the programmer may choose his own methods) then hooks into a chime/alert that is noticeable for the afk player
    What does the script achieve? Scans the screen for the users name being said and makes an easy to hear/see alert to the user
    f2p/p2p? any other level / skill / quest requirements? No requirements
    Do you have an account with these requirements you could lend to a dev? If needed
    Difficulty... (Easy/Medium/Hard) Should be easy although could be medium.

    If no one can do it, I might give it a shot myself. I'm newer to pascal but it shouldn't be too bad.
    Last edited by TheRedGlow; 05-07-2014 at 12:17 AM.

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    Quote Originally Posted by TheRedGlow View Post
    Name - Afk Utility
    What does the script do? and Where does it do it? A tool for afk scapers that simply scans the screen for their name being spoken (as a random detection although the programmer may choose his own methods) then hooks into a chime/alert that is noticeable for the afk player
    What does the script achieve? Scans the screen for the users name being said and makes an easy to hear/see alert to the user
    f2p/p2p? any other level / skill / quest requirements? No requirements
    Do you have an account with these requirements you could lend to a dev? If needed
    Difficulty... (Easy/Medium/Hard) Should be easy although could be medium.

    If no one can do it, I might give it a shot myself. I'm newer to pascal but it shouldn't be too bad.
    Seems like it would be easy enough. Here's a link to the documentation for playing sounds.
    Last edited by Foundry; 05-07-2014 at 12:53 AM.
    Currently lurking while messing around with dll injection. Will continue contributing after I finish my quest.

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    Hmm, is there already existing detection of randoms in scripts? If not, I might play around with ChatBox or ConversationBox to see if player names can be detected even if they aren't put into chat

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    Quote Originally Posted by TheRedGlow View Post
    Hmm, is there already existing detection of randoms in scripts? If not, I might play around with ChatBox or ConversationBox to see if player names can be detected even if they aren't put into chat
    I linked to SRL 6 (I really should just stop posting -.-) and I edited that out. The other part of my post should still apply though.
    Currently lurking while messing around with dll injection. Will continue contributing after I finish my quest.

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    nono, I appreciate it, thank you. I was just wondering if scripts here already have npc detection built in. It would've been a lot easier that way, not a big deal. .-.

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    Quote Originally Posted by TheRedGlow View Post
    nono, I appreciate it, thank you. I was just wondering if scripts here already have npc detection built in. It would've been a lot easier that way, not a big deal. .-.
    yes there are npc detection functions. check out the reflection include

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