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Thread: Nature crafter

  1. #1
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    Default Nature crafter



    I'm not sure how to release the script, should I leave it in the open section, JR, or members?
    Maybe I should do what Flight did with his Naturez script and leave out summoning?

    I really doubt that me releasing to all users will hamper profits by a significant amount. Suggestions?

    PS: Low runes/profit because i'm like level 70 RC or something lol

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    Default

    public

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    I say Jr Mems+ Screenshot looks good !

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    Quote Originally Posted by The Mayor View Post
    Your paint has some holes in it
    Yup, ik i've gotta get my artist to fix it :P

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    I was training div the other day down there and saw a very similar looking player running to and from the altar. Now I know who it could have been :-P

    OT: Jr + sounds like a good idea, but do whatever you feel is best.
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    i think it would make a good juniors script.

    that paint looks gnarly

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    Quote Originally Posted by The Mayor View Post
    Your paint has some holes in it
    Do you know what causes this and how I fix it?
    Ski-U-Mah

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    Quote Originally Posted by Last Legend View Post
    Do you know what causes this and how I fix it?
    The colour black #00000 is seen by SMART as transparent, so any black will just show as a hole.

    E: My GAO paint actually looks like this:

    Last edited by The Mayor; 07-14-2014 at 01:52 AM.

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    Quote Originally Posted by The Mayor View Post
    The colour black #00000 is seen by SMART as transparent, so any black will just show as a hole.
    That's what I thought happened, time to tweak it a little.
    Ski-U-Mah

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    Got it extremely stable now. Any extra features you would like? Trying to add a herb farm runner thanks to @Last Legend's suggestion :P

    Last edited by Sin; 07-31-2014 at 02:45 AM.

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    Paint looks nice, you should release it.

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    Quote Originally Posted by Sin View Post
    Got it extremely stable now. Any extra features you would like? Trying to add a herb farm runner thanks to @Last Legend's suggestion :P

    What font is that in the paint?

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    Quote Originally Posted by BMWxi View Post
    What font is that in the paint?
    I created it custom, not a named font
    Ski-U-Mah

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    I really like the pain

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    Quote Originally Posted by Seohyun View Post
    I really like the pain
    you like pain?
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    Quote Originally Posted by KeepBotting View Post
    you like pain?
    I tried to say paint

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    Quote Originally Posted by Last Legend View Post
    I created it custom, not a named font
    How do you make custom fonts like that?

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    Quote Originally Posted by BMWxi View Post
    How do you make custom fonts like that?
    Warping them in photoshop, adding effects, etc
    Ski-U-Mah

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    Time to implement the six hour fix I guess! Stable as hell now!

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    Quote Originally Posted by Sin View Post


    Time to implement the six hour fix I guess! Stable as hell now!
    Well it looks like its better then mine by alot. Out of curiosity, how are you determining when a pouch breaks? I count how many essence are in the inventory when pouches are filled and determine if from there. It messes up maybe 1 in 10 times, so I'm thinking there is a better way to do it.

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    Quote Originally Posted by buttdestroyr View Post
    Well it looks like its better then mine by alot. Out of curiosity, how are you determining when a pouch breaks? I count how many essence are in the inventory when pouches are filled and determine if from there. It messes up maybe 1 in 10 times, so I'm thinking there is a better way to do it.
    Using a bitmap to check when it's degraded ^^

    Simba Code:
    function pouchDecayed:Boolean
    var
      bmp:Integer;
    begin
      Bmp := BitmapFromString(16, 13, 'meJy1kcsKgzAURLWfUewDJRCUam' +
            'MlNaEQxELduPH/P8ahF8IlleCmcJZn5g6Jtq7rX6DVBjSP5+3egbJ' +
            'WsqqFrNw0tcZcc3G65MfsrK3TWxH4FPksix3fEZ9H6MQ4z6VSkf7A' +
            'x4l+GPb4PEKTuE8R7/MThZC/ftD/b9/vB9yPj6d+AB/vw+Xgf/0Y2' +
            'gMOSRJfTj40Iv36mzLgmmcFDXxwOQ==');
      tabBackpack.open();
      Wait(RandomRange(300,400));
      Result := (tabBackpack.countBitmap(bmp,20) > 0);
      freeBitmaps([bmp]);
    end;

    You can use it if you'd like.

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    Quote Originally Posted by Sin View Post
    Using a bitmap to check when it's degraded ^^

    Simba Code:
    function pouchDecayed:Boolean
    var
      bmp:Integer;
    begin
      Bmp := BitmapFromString(16, 13, 'meJy1kcsKgzAURLWfUewDJRCUam' +
            'MlNaEQxELduPH/P8ahF8IlleCmcJZn5g6Jtq7rX6DVBjSP5+3egbJ' +
            'WsqqFrNw0tcZcc3G65MfsrK3TWxH4FPksix3fEZ9H6MQ4z6VSkf7A' +
            'x4l+GPb4PEKTuE8R7/MThZC/ftD/b9/vB9yPj6d+AB/vw+Xgf/0Y2' +
            'gMOSRJfTj40Iv36mzLgmmcFDXxwOQ==');
      tabBackpack.open();
      Wait(RandomRange(300,400));
      Result := (tabBackpack.countBitmap(bmp,20) > 0);
      freeBitmaps([bmp]);
    end;

    You can use it if you'd like.
    Never really thought about using a bitmap... I've tried maybe 10 different methods with DTMs but none have really worked. Thanks

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    Got a dynamic signature up thanks to @The Mayor!

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