Unfortunately, I have another problem. I'm making a procedure that makes the player run from the bank to a place where it can pick up redberries. Because it's just a level 3 account it gets a message when it wants to go through the door at Varrock east because it may be dangerous out there. I want to make it continue so it can run to its destination. My plan is to make it run from the bank to just behind the door so the conversation box would show up. Make it click continue and everything it needs to disappear. Then make a new path to the redberries so it can run further from there. This is what I have so far:
Simba Code:
procedure runToRedberries();
var
pathToRedberries: TPointArray;
begin
if not isLoggedIn() then
exit;
pathToRedberries := [Point(100, 70), Point(101, 47), Point(112, 38), Point(127, 38), Point(142, 40), Point(159, 39), Point(172, 39), Point(192, 39)];
SPS.walkPath(pathToRedberries);
if conversationBox.findChat(['you are now leaving the starting area. Outside the starting area, things can get more dangerous.']) then
begin
wait(randomRange(350, 750));
conversationBox.continue(true, true);
writeLn('We continued');
end;
// and then some stuff to make it run to its destination
end;
So it has to continue when the following shows up, but it doesn't:

I've recently installed the Direct-X plugin but I don't think that would be causing the problem, would it? I hope anyone could help me as fast as possible so I could get to work again, thanks in advance.