Hello SRL-Community
lately i'm experiencing alot of fails and stucks, when my script tries to run the Character to a defined location.
I'm using operations like
wMine := [Point(225, 79), Point(173, 111), Point(168, 179), Point(173, 248), Point(190, 313), Point(205, 350)];
if SPS.walkPath(wMine) then
minimap.waitPlayerMoving()
but sometimes the walkPath stops to early without even near the mine. I'm wondering why that is.
And i want to ask for common failsafes to prevent troubles in walking paths.
it would be awesome if you guys could help me improve my scripting skills ^^ ... i will contribute my scripts when they are working fine !
thanks in advance!
Samson420


.
Reply With Quote


