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Thread: Monk robe collector

  1. #1
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    Default Monk robe collector

    Monk Robe top collector and bottom! 1k per 40 seconds f2p just prayer req

  2. #2
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    Interesting, make this post in the correct format
    Last edited by Maligkno; 06-20-2015 at 05:45 AM.

  3. #3
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    Quote Originally Posted by Maligkno View Post
    Interesting, make this post in the correct format
    He is referring to this thread, Guidelines to requesting a script.
    Scripting with ogLib

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    More information, please. I don't know the location at which it is possible to collect monk robes.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

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    You get them at the monastery west of Edgeville.
    Yer a wizard, 'oopi

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    I've been botting (looting) with another bot (not simba)
    and the monk robes sold for full price, it's funny lol, it seems like noeone bots them nomore

  7. #7
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    it really easy to make, just need to make the points to walk to the monastery, go up the ladder, collect robes and walk back. probably would need a wait for the robes to respawn or world hopper which is easy now with aerolib. try to make it, its not that bad. should add the req of X pray, idk i think its 31, but anyways it can detect it for a more advanced feature.

  8. #8
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    Here's how'd I'd do it. My 10-minute template:
    Simba Code:
    program RobeCollector;
    {$DEFINE SMART}
    {$DEFINE WALKER}
    {$i AeroLib/AeroLib.Simba}

    Var
      Walker         : TRSWalker;
      path_MonToBank,
      path_BankToMon : TPointArray;

    procedure declarePlayer();
    begin
      Me.Name      := '';
      Me.Pass      := '';
      Me.Pin       := '';
      Me.Nick      := '';
      Me.Member    := False;
      Me.Active    := True;
    end;

    procedure grabRobes();
    var
      MonkRobes : TMSObject;
    begin
      if (percentBlackMM() < 10) then // We're not yet on the second floor
      begin
        // Walk to ladder
        // Find & click ladder
        // Wait until (percentBlackMM() > 10)
        // Walk to robe location (perhaps MM DTM?)
      end;

      MonkRobes.create('Monkrobes', ['Take Monk'], [COLOR_MONKROBE]);
      if MonkRobes.find() then
      begin
        fastClick(MOUSE_LEFT);
        waitFunc(@isPlayerWalking, 50, 2000);
        while isPlayerWalking() do
          waitEx(30);
        wait(randomRange(1700,2900));
      end;
    end;

    procedure hopWorlds();
    var
      World : Integer;
    begin
      World := randomWorld(Me.Member);
      if WS_switchWorlds(World) then
        warn('Hopped to world '+toStr(World), WT_SCRIPT);
    end;

    procedure walkTo(Where: String);
    begin
      case Where of
        'Bank':
        begin
          if (percentBlackMM() > 10) then // We're on the second floor and must climb down
          begin
            // Walk to ladder (perhaps MM DTM?)
            // Find & click ladder
            // Wait until (percentBlackMM() < 10)
          end;
          Walker.walkPath(path_MonToBank);
        end;
        'Monastery'
        begin
          Walker.walkPath(path_MonToBank);
          // Find & click ladder
          // Wait until (percentBlackMM() > 10)
          // Walk to robe location (perhaps MM DTM?)
        end;
    end;

    procedure handleBanking();
    var
      BankBooth : TMSObject;
    begin
      BankBooth.create('Bankbooth', ['ank B','nk bo','booth'], [COLOR_BANKBOOTH]);
      if BankBooth.find() then
        if not openBankPoint(Pnt, True) then
        begin
          warn('Failed to open the bank', WT_SCRIPT);
          walkTo('Bank');
          Exit;
        end;

      quickDeposit('inv');
    end;

    begin
      declarePlayer();
      initAL();

      Walker.init('surface', 'WorldMap');
      Walker.skipClose    := 40;
      Walker.minRunEnergy := 85;
      Walker.walkStyle    := wsSPS;
      Walker.anyAngle     := True;

      path_MonToBank := [TILE_ARRAY];
      path_BankToMon := copyTPA(path_MonToBank);
      invertTPA(path_BankToMon);  // Reverse-version of the path from the monastery to the bank

      loginPlayer(false);

      Repeat
        if not isLoggedIn() then
          loginPlayer(false);

        while isLoggedIn() do
        begin
          if AT_LOCATION_ROBES then
            if isInvFull() then
              walkTo('Bank')
            else
            begin
              grabRobes();
              hopWorlds();
            end;

          if AT_LOCATION_BANK then
            if isInvFull() then
              handleBanking()
            else
              walkTo('Monastery');

          waitEx(randomRange(150,300));
        end;
      Until((not Me.Active));
    end.

    No Reflection needed, color all the way. AL makes it super simple.
    Last edited by Flight; 06-21-2015 at 11:26 PM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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