Results 1 to 5 of 5

Thread: finding the BANK_NPC_GREY

  1. #1
    Join Date
    Feb 2016
    Posts
    16
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default finding the BANK_NPC_GREY

    well i am kinda new into this and i am having a hard time locating some bank, i do not want the script to be a total retarded looking out spining the screen like a bot but i really don't see any script doing that, well first off i already made some research and by research i look into other people script to study how they work and i find this

    bankColors.__getProfileColor('BANK_NPC_GREY'); (code taken by slipperyheater v1.3) it works but it looks like a bot look around with the mouse.
    I really do not know what the function does soo i look into the internet and i found some documentation on the github it appers to me that it saves the color info on some array and later is used to compare.

    well good people can you give me some suggestions on how i can make it? and give me some info on the functions and such?

  2. #2
    Join Date
    Jan 2012
    Posts
    1,596
    Mentioned
    78 Post(s)
    Quoted
    826 Post(s)

    Default

    Simba Code:
    bankscreen.open(BANK_NPC_GREY);

    That should get you what you want.

  3. #3
    Join Date
    Feb 2016
    Posts
    16
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    thanks and sorry for the dumb question i think that i should so something to locate the banker first.

  4. #4
    Join Date
    May 2016
    Posts
    8
    Mentioned
    0 Post(s)
    Quoted
    6 Post(s)

    Default

    I've been trying to edit this script, https://villavu.com/forum/showthread.php?t=112165 ( Master Xehanort Transmutation [Barebones] ), but I like my character to be inside of my player owned port. I've attached this image,
    banking method in sciprt.jpg
    which is where the banking process gets invoked. But tracing back the code has led me to this method somewhere in the imported files.
    open() method.PNG
    My question is, how do I make my own bank object? I see that they are created using an integer, would this be a form of a DTM, like for example before I make it into a string? I have a coding background, but am completely new to Simba. Any help would be appreciated.
    Last edited by DontForgetThis; 05-03-2016 at 01:36 AM. Reason: format

  5. #5
    Join Date
    Feb 2016
    Posts
    14
    Mentioned
    1 Post(s)
    Quoted
    5 Post(s)

    Default

    Quote Originally Posted by DontForgetThis View Post
    I've been trying to edit this script, https://villavu.com/forum/showthread.php?t=112165 ( Master Xehanort Transmutation [Barebones] ), but I like my character to be inside of my player owned port. I've attached this image,
    banking method in sciprt.jpg
    which is where the banking process gets invoked. But tracing back the code has led me to this method somewhere in the imported files.
    open() method.PNG
    My question is, how do I make my own bank object? I see that they are created using an integer, would this be a form of a DTM, like for example before I make it into a string? I have a coding background, but am completely new to Simba. Any help would be appreciated.
    It seems to be that they've just been enumerated for ease of use, so you'd have to continue down (or up) the track to see how the BANK_NPC_X is being used to determine what the code does.
    If you're inside you're own house then maybe you should consider writing a function to interact with your servant and bank with them?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •