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Thread: RadialRoadWalk help!

  1. #1
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    Default RadialRoadWalk help!

    Hi, I wrote this script to test RadialRoadWalk, and it wont work, If i take out the road and put in the color myself it works fine, but I want it to road walk It compiles just dosnt do anything!

    Many thanks...

    SCAR Code:
    program New;
    {.include SRL/SRL.scar}

    procedure walkbank;
    begin
    RadialRoadWalk(RoadColor, 294, 346, 71, 10, 10);
    end;

    begin
    activateclient;
    setupsrl;
    walkbank;
    end.
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    Default

    I believe some of the Autocoloring functions are a tad broken. (A couple, if not all, fail to work for me. I presume it had to do with the engine update.)

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    aw man
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    I'm sure it's going to be fixed soon enough. Just like the rest of what's broken

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    How do I get my char to walk from varrock east to the yews above the castle

    Sorry Iv only been scripting about a week hehe

    Thanks for the help by the way
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    Default

    I would suggest RadialRoadWalk, but you're going to have to wait until the Autocolor is fixed.

    Edit:

    Never mind. It seems I was wrong

    Apparently, there's a new AutoColor just for Varrock's new road. It's called, FindVarrockRoadColor

    Very sorry for what I said before. I was mistaken

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    Actually, it should work

    Just do 'FindRoadColor' before the radialwalk
    Interested in C# and Electrical Engineering? This might interest you.

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    Yeah I was convinced it was a bug... it compiles properly and everything, I'll try the "FindVarrockRoadColor" That sounds promising

    Cheers guys!
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    Quote Originally Posted by Smartzkid View Post
    Actually, it should work

    Just do 'FindRoadColor' before the radialwalk
    The FindRoadColor searching for a different color, which is different than your basic road color. (Came after the Varrock update, I suppose.)

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    Yup it works, cheers dudes!
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  11. #11
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    findvarrockroadcolour is for srl v3.81........
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