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Thread: hbryan1991 powercutter

  1. #1
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    Default [srl4] hbryan1991 powercutter

    hey this is my first script putting here because no one responded in first scripts plz post proggies and any problems u have with it. I would like to thank garrett92 for helping me with some parts


    this is for 3.11 with srl 4 beta

    setup
    1. Have RS on Very Bright Setting
    2.be by trees
    3.fill in lines 7 and 19-27
    4.has auto colors if u dont touch these colors in const
    OakColor = 4881568;
    TreeColor = 3440752;
    WillowColor = 2582616;

    v1.1 fixed minor error for progress report
    v1.15 added ent finder and anti fight
    v1.16 speed up chopping
    v1.18 revamp fixed it now solves randoms works for srl 4 beta
    v1.18 update fixed its way of finding trees and switched to better ent finder
    v1.19 fixed up the script a little
    BEST REPORT
    Quote Originally Posted by AlexKat View Post

    //////////////////////////////////////////////////
    | hbryan1991 PowerCutter
    | Version: 1.17
    | Loads Dropped: 24.
    | Logs Cut: 672.
    | Worked for 1 Hours, 42 Minutes and 0 Seconds
    //////////////////////////////////////////////////
    Quote Originally Posted by tiberius View Post
    //////////////////////////////////////////////////
    | hbryan1991 PowerCutter
    | Version: 1.17
    | Loads Dropped: 12.
    | Logs Cut: 336.
    | Worked for 2 Hours, 37 Minutes and 37 Seconds
    //////////////////////////////////////////////////

  2. #2
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    come on no one tryed it?

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    Good first try! I'll edit this post tomorrow morning. I have to go! Sorry! That's a very good first try at your first script. One thing, make sure to credit people for their functions and procedures.

    IE:

    SCAR Code:
    function FindObjMultiText2(var cx, cy: Integer; Ut1, UT2, UT3: string; color,
      tolerance: Integer): Boolean;
    var
      x, y, a, c, i, x1, y1, x2, y2: Integer;
    begin
        Color := Color;
      if (FindColorTolerance(x, y, color, msx1, msy1, msx2, msy2, tolerance)) then
      begin
        x1 := 245;
        y1 := 165;
        x2 := 277;
        y2 := 185;
        repeat
          if (not (Loggedin)) then
            Break;
          a := a + 1;
          if (a = 1) or (a = 3) then
            c := c + 1;
          for i := 1 to c do
          begin
            if (a = 1) then
            begin
              x1 := x1 + 30;
              x2 := x2 + 30;
            end
            else if (a = 2) then
            begin
              y1 := y1 - 20;
              y2 := y2 - 20;
            end
            else if (a = 3) then
            begin
              x1 := x1 - 30;
              x2 := x2 - 30;
            end
            else if (a = 4) then
            begin
              y1 := y1 + 20;
              y2 := y2 + 20;
            end;
            if (x1 = 485) and (x2 = 517) then
              x2 := x2 - 2;
            if (y1 = 325) and (y2 = 345) then
              y2 := y2 - 7;
            if (x2 > 515) then
              Break;
            if (FindColorTolerance(x, y, Color, x1, y1, x2, y2, tolerance)) then
            begin
              MMouse(x, y, 0, 0)
              Wait(10);
                cx := x;
              cy := y;
              if (IsUpTextMulti(UT1, UT2, UT3)) then
              begin
                Result := True;
                Break;
              end;
            end;
          end;
          if (a = 4) then
            a := 0;
        until (x2 > 515) or (Result = True);
      end;
    end;

    Make sure to credit that. I'll tell you how to improve this tomorrow morning if I remember.

    Here's a quick fix. Alright. You could add in this to the DeclarePlayers procedure.

    Players[x].String1 := 'Oak';

    They can enter which tree they will be using there, then, instead of using all those WillowTree, OakTree, etc..on the FindObjMultiText, you can just move the mouse to the tree color and look for the tree that the macroer filled in for String1.

    IsUpText(Players[CurrentPlayer].String1);.

    EG:

    SCAR Code:
    Procedure Tree;
    begin
      repeat
        if(FindColorSpiral(x, y, Tree, MSX1, MSY1, MSX2, MSY2))then
          begin
            repeat
              MMouse(x, y, 2, 2);
              wait(500+random(300));
            until(IsUpText(Players[CurrentPlayer].String1));
            Mouse(x, y, 2, 2, true);
          end;
        FindRandoms;
        AntiBanage;
        FindHead;
        FindEnt(TreeColor);
        wait(10000+random(1000));
      Until(invcount = 28);
      drop;
    End;

    I did that really fast, and you may want to have someone check it over before you use it. Hope I helped! Good luck! You're on the right track.

  4. #4
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    thx for the feedback

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    wow 14 views and 1 feedback come on people how am i suppose to improve it if no one tells me whats wrong

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    updated v1.1 released

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    umh it didnt click away from ent and didnt run when got attacked by tree spirit...

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    u could fix that?

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    ok thank you for the feedback im working on that now

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    Quote Originally Posted by hbryan1991 View Post
    ok thank you for the feedback im working on that now
    yo dude its nice.. why not try to add a responder ? and maybe if you want a challenge tell it to switch places ... like lets say your in dranyor .. tell it to walk to varrock for oaks ... You wont get banned if you have it walk back and forth from varrock to draynor and multi characters... thats a little to hard i think ... but nice script dude..

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    Quote Originally Posted by cnr sport View Post
    yo dude its nice.. why not try to add a responder ? and maybe if you want a challenge tell it to switch places ... like lets say your in dranyor .. tell it to walk to varrock for oaks ... You wont get banned if you have it walk back and forth from varrock to draynor and multi characters... thats a little to hard i think ... but nice script dude..
    i was thinking of adding responder but i wanna get the basic parts of it working right then add in all the extras

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    hbryan just so u know i chek this post 5 times a day so plz attach the file that finds new tree when found ent cuz i just broke my rune axe...
    and the tree spirit runner, it worked fine ,its just those u need to fix...

    and im using it all day long the best choper i have seen all other got alot biger problems...

    urs just needs a litle fixin thx and PM or attach the new file here

  13. #13
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    im looking for a good ent finder to try and speed it up from having to write one so if you know one add it in or send it to me and ill add it in and post the new edition

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    new version out woot

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    Quote Originally Posted by hbryan1991 View Post
    new version out woot
    //////////////////////////////////////////////////
    | hbryan1991 PowerCutter
    | Version: 1.15
    | Loads Dropped: 7.
    | Logs Cut: 0.
    | Worked for 41 Minutes and 43 Seconds
    //////////////////////////////////////////////////
    Successfully executed

  16. #16
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    This is the first one that worked for me. It didn't empty the load though. I imagine that it is supposed to? The progress report showed nothing so I can't post that, but other than that it did what I told it to.

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    its only one i found that isnt laggy and works

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    does it get new axe if urs breaks out of inventory

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    no it doesnt get a new one so its not dropping the loads ill work on it tomorrow

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    nice script the first time

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    i will try it out script looks great.

  22. #22
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    I tried our ur script,it was perfect except it didn't drop the logs....

  23. #23
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    hmm i will look into that

    edit:
    i just gave the test a try and the dropping worked just fine for me so you ppl having problems tell me what kind of tree you were cutting so i can see if its a problem with a certain tree cause i tryed willows and it worked fine

  24. #24
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    //////////////////////////////////////////////////
    | hbryan1991 PowerCutter
    | Version: 1.16
    | Logs Cut: 308.
    | Loads Dropped: 11.
    | Worked for 58 Minutes and 1 Seconds
    //////////////////////////////////////////////////



    I was using Scar Divi 3.11, and it wasn't responding to none of the randoms.

  25. #25
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    i use 3.10 to make it but idk if that would make a diffrence

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