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Thread: [SRL4][#5]Cookerator

  1. #1
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    Default [SRL4][#13]Cookerator




    A script that cooks most basic food in Edgeville or Falador.


    post feedback/proggies!

    I need some new proggies for 2008 so start posting!! No Leeching!

    Quote Originally Posted by gillian View Post
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~

    Cookerator 2008 by munk

    3 Hours, 39 Minutes and 51 Seconds
    2301 shrimp
    burned 0

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    updates:
    ----------
    2008^3 - rev#14 fixes
    2008^2 - fixed edgeville door. Last time youll have to redownloaded, I sware
    2008 - completely rewritten.
    v1.3 - overhaul. much lighter, faster, efficient.
    v1.2 - All mouse bugs fixed. Stove finding is now uses a DTM. uhhh....some other stuff?
    v1.1 - im sorry, v1.0 had a bad bug in it. Please download this version.

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    i shall try this.
    http://www.fenjer.com/adnan/SRLStats/ctown.png


    If I see you autoing with level 3/default clothes/crap name I WILL report you. Auto Correctly.

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    Quote Originally Posted by ctown View Post
    i shall try this.
    i will try this, my script is horrible, door opening is like ataching axe head to pickaxe handle, i'm really stuck at it lol

    i hope yours lasts longer than mine
    [CENTER][SIZE="4"]Inactive[/SIZE]I forgot my password[/CENTER]

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    Munk ... aghhh ... so many scripts, so few computers I have been DYING for a cooking script .. I'll add this to my list of scripts to try out .. I'm sure it's a great script!

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    ty VM

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    Quote Originally Posted by negaal View Post
    i will try this, my script is horrible, door opening is like ataching axe head to pickaxe handle, i'm really stuck at it lol

    i hope yours lasts longer than mine
    negaal let it click on the door then move mouse to the door if find uptext('pen')
    then the door is closed if find('ose') then its open tada your procedure


    nice script
    ~Hermen

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    Looks pretty nice! Congratz!
    Btw, hemrpie, you havebear cup?
    [QUOTE=Santa_Clause;277761]I love you too TSN :p[/QUOTE]
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    yea he has( or hes a haxor) :P gratz hermpie,

    nice script munk maybe i will try it if I have something to cook

    [22:20] <[-jesus-]> freddy, go uninstall yourself

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    it doesnt open bank when it comes back, and is very slow when it comes to detecting the compass angle and exiting the bank
    this is where the script "hang"s:
    if DTMrotated(bankers,x,y,mmx1,mmy1,mmx2,mmy2) then
    begin
    players[currentplayer].loc:='bank';
    status('Found the Bank');
    mouse(x-5,y,5,-10,true);
    flag;
    players[currentplayer].loc:='bank';
    exit;
    end;
    Part of the Scar/SRL community since may 05'

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    Quote Originally Posted by Czepa View Post
    it doesnt open bank when it comes back, and is very slow when it comes to detecting the compass angle and exiting the bank
    this is where the script "hang"s:
    if DTMrotated(bankers,x,y,mmx1,mmy1,mmx2,mmy2) then
    begin
    players[currentplayer].loc:='bank';
    status('Found the Bank');
    mouse(x-5,y,5,-10,true);
    flag;
    players[currentplayer].loc:='bank';
    exit;
    end;
    you got rev#5?

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    Heres Mine, Im pretty proud of it:

    Code:
         Cookerator 1.1 by munk   
                                 
           8 Hours 23 Minutes and 32 Seconds
           6782 trout
           3465 salmon
           4564 lobster
           burned 2 <-- LOL

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    [offtopic]
    Quote Originally Posted by hermpie View Post
    negaal let it click on the door then move mouse to the door if find uptext('pen')
    then the door is closed if find('ose') then its open tada your procedure


    nice script

    tadaaa! this is what my door opening procedure does, actually i lended it from fawki old gobbiez, and it's not working its really annoying[offtopic]
    [CENTER][SIZE="4"]Inactive[/SIZE]I forgot my password[/CENTER]

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    omg munk, u are becoming my best buddy lol.. 2 amazing scripts (forefeathers) now this.. wow this, wizzups fisher and the forefeathers are basically my life outside of my life.. baha thx lots man, will test out and get proggy once i finish fishing around 10k fish
    99 Str from Hy's Fight Cave Runner
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    procedure walkToBank;
    var
    i:integer;
    begin
    if (not(loggedIn)) then exit;
    if not(lowercase(players[currentplayer].loc)='walktobank') then exit;
    if dbug then writeln('walking to bank');
    opendoor;
    if findsymbol(x,y,'bank') then
    begin
    mouse(x,y+15+random(5),5,0,true);
    dropburned;
    wait(5000);
    superflag;
    players[currentplayer].loc:='bank';
    exit;
    end;

    i updated to srl rev #5, but that procedure there is putting me on the road infront of the bank, and the mouse goes wild around the sides of the screen
    Part of the Scar/SRL community since may 05'

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    Quote Originally Posted by Czepa View Post
    procedure walkToBank;
    var
    i:integer;
    begin
    if (not(loggedIn)) then exit;
    if not(lowercase(players[currentplayer].loc)='walktobank') then exit;
    if dbug then writeln('walking to bank');
    opendoor;
    if findsymbol(x,y,'bank') then
    begin
    mouse(x,y+15+random(5),5,0,true);
    dropburned;
    wait(5000);
    superflag;
    players[currentplayer].loc:='bank';
    exit;
    end;

    i updated to srl rev #5, but that procedure there is putting me on the road infront of the bank, and the mouse goes wild around the sides of the screen


    it's not that. I know what that is. That happened to me in the middle of a run yesterday. Im working on fixing it right now.

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    wow finally a working cooker ty so much

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    Man Ive been looking for a good cooker, but im afraid to use it on my skiller, don't want to risk it... but it seems like its a really great script from the proggy I saw. I'll just try it out and post a proggy, it should be short though.

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    Quote Originally Posted by mynameisjoe View Post
    Man Ive been looking for a good cooker, but im afraid to use it on my skiller, don't want to risk it... but it seems like its a really great script from the proggy I saw. I'll just try it out and post a proggy, it should be short though.
    I bet you won't get banned for using this..

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    EDIT: gah .. I was getting bad downloads last night .. I have no error - am running it on 4 of my Girlies right now. I will post a proggy later today

    EDIT EDIT: Munk .. have you fixed that problem Czepa mentioned? I have the same problem (and am using SRL 5): everything is great until I start dropping the shrimp outside the bank .. I drop all but two .. and then just stand there.

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    Fantastic script. Cooks very fast. When is goes to near where the range is the mouse keeps going over the door though.

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    just got latest riv and it does this just after it press all to cook

    [Runtime Error] : Exception: Access violation at address 0062AA94 in module 'scar.exe'. Read of address 00000000 in line 205 in script C:\Program Files\SCAR

    i know its not in your scripy iits srl but you know how to fix?

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    Nicbaz,

    I have had a problem like this when I have declared Players incorrectly in the DeclarePlayers array.

    Check this and you may find your error. (In particular how many players do elements do you fill in on the array, and how many elements of the array are being created).

    Paul

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    Quote Originally Posted by Paul23 View Post
    Nicbaz,

    I have had a problem like this when I have declared Players incorrectly in the DeclarePlayers array.

    Check this and you may find your error. (In particular how many players do elements do you fill in on the array, and how many elements of the array are being created).

    Paul
    nope it had it set rite its a srl error

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    Close and reopen scar, it has memory leeks sometimes


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    i get -
    --> Invalid Password for UserID: 2388
    --> Invalid Password for UserID: 2388
    [Runtime Error] : Exception: Access violation at address 006252C8 in module 'scar.exe'. Read of address 00000000 in line 205 in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/AntiRandoms/ChatRandoms.scar

    and it just stopes when i get a lev up and dosent go back to the bank

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