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Thread: RS Simple Solution to the Wilderness

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    Default RS Simple Solution to the Wilderness

    A- Wilderness characteristics that we loved (which Bounty lacks)
    B- Problem with the old Wilderness (RWT- according to Jagex)
    C- Logical Solution with justification (takes into account the characteristics of our old lovable wilderness and the problem Jagex is trying to solve)

    A- Wilderness Characteristics:

    Firstly I would like to list the various things that many other player killers and I found so exhilarating about the Wilderness.
    1) Choice between multi-combat and non multi-combat areas. Whether to player kill as a team vs. team, individual vs. individual, or merely just ranging across the entire wild looking for a fight. This is shown by the tendency of players to congregate in low level Varrock (multi-combat) and Edgeville (non multi-combat).
    2) The gradient of levels allowed one a choice as to whether they would encounter low risk (level 1) or a higher risk (level 20+). This also gave players the wondrous ability to almost choose the range of levels that they would be up against (I chose the word ‘almost’ because it is the Wilderness and therefore unpredictable-which is one thing we love about it).
    3) The unknown. Not knowing who or what levels you will come across in the wild added a tense, dramatic sense to the Wilderness as you sweep through the vast expanse of land.

    Note: Bounty Hunter does none of the above


    B- Problem:

    Jagex has cited prevention of real-world trading in their explanation for their removal of our beloved Wilderness.
    With the previous Wilderness, Jagex had hoped the players themselves would disrupt attempts to real-world trade in the Wilderness.
    “If a trader goes into the Wilderness with the intention of transfering some items to a cheat, all we need is a nearby PKer to kill them both and it solves the problem nicely (as well as being good fun/reward for the PKer who gets the stuff!” –Runescape front page
    Jagex thought the previous Wilderness was “a bit on the big side”; shrinking it would deny real-world traders a safe corner to exchange items but big enough to run around in.


    C- Solution:

    In my opinion, the obvious result is to merely SHRINK THE WILDERNESS!
    There should be two player killer Wildernesses: multi-combat and non multi-combat.
    Both of these Wilderness “arenas” should contain the following characteristics (I use “arena” as my term for a smaller version of the Wilderness):

    - Small width: Real-world traders go to a deserted corner of low-level Wilderness to kill-trade their items/gold (it is highly unlikely that any real-world trader would take millions into level 40 Wilderness in order to make a trade because of the excessive risk). By effectively reducing the width of the Wilderness, players who usually congregate in Edgeville for non multi-combat player killing can now go to the non multi-combat Wilderness “arena” while players who usually congregate in Varrock for multi-combat player killing can now go to the multi-combat Wilderness “arena.” This eliminates the large spaces that are usually seen in between Edgeville and Varrock that real-world traders use. This congregation of players who usually player kill in level 1 Wilderness will effectively prevent real-world trading (you never see people real-world trading among the oodles of people fighting in Varrock or Edgeville). The width of each “arena” should be about the size of the Edgeville or Varrock wild; the width cannot be too small or everyone will be fighting on top of each other and it would be very confusing (unless by implementing these updates, you have driven away most of the player killers usually seen there- which I don’t doubt is possible, for I will be one of them if this continues).

    - Moderate length: Although the congregation of player killers at the base of the Wilderness arenas (level 1) will prevent real-world trading, an excessively long Wilderness is not necessary. However, a range of Wilderness levels is needed to add to the unpredictability of the landscape. Level 40 Wilderness would be a good compromise. This would allow player killers to seek fights with a better range of levels and gives them the choice as to how big this range will be (which is what we loved about the old Wilderness and what Bounty clearly lacks). Length would prevent a group from merely massacring everyone who joins (which is happening currently in Bounty).

    Further specifications: (added some from suggestions)
    - I dislike the idea of arenas because it seems too enclosed, too controlled, too predictable, too contradicting of the name “Wilderness”. It should be open-air, come-and-go as you please. Also, it prevents people from ‘entering’ and upon entering becoming immediately massacred. The old Wilderness at least let you see what you were getting into.
    - There should be two distinct long rectangles of Wilderness (one multi-combat, one non multi-combat; separated by a wall or something) so people can walk in and out of the Wilderness as they please (just like before  walk out of Wilderness only at the base- Level 1; you can even keep the Wilderness ditch). It would have the retro feel of the old Wilderness, but just on a smaller width scale. You can probably just even wall off two long rectangles of Wilderness going all the way to level 40 that already exists and make that the new “Wilderness”!
    -Limit what items can be brought into wilderness (Gold,Rares...)
    -Limit the number of worlds you can PK in, similar to the way they have it now for BH and dueling

    Post your comments!
    ~L3ss Than 33
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
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  2. #2
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    I LOVE this idea! Perfect solution IMO. That would DRAMATICALLY reduce if not eliminate RWT. Plus it still gives us PKers something to do!

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    Thanks =].
    What I don't understand is how Jagex couldn't think of such a simple solution...
    It's easy to implement and all the PKers wouldn't quit!

    ~L3ss Than 33
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
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    Genius. RWT would be screwed, and PKers would be happy. As Jagex are currently going, it looks like they're gonna be losing a fair few players, particularly PKers. I can't really say I'm much of a PKer, but I can see how this solution would work. We should march up to Jagex, stuff their stupid ideas back up their *rses, shove this in their faces and say "and you thought we were the cheaters all along!"

    Brilliant idea!

    p.s. Loving the colours in your post, lol!

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    =]
    You're right. Every single one of those skillers you saw in Edgeville on multiple worlds are non-existant atm. Jagex is losing the memberships of the multitudes of members that congregated on World 2 Edgeville as well as many others like the "dark bow twins" in varrock etc.
    Haha, like your colors too and thanks for your input.

    ~L3ss Than 33
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
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    Agreed, ++ rep, five star!

    EDIT: 200th post =)

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    Thanks a lot!
    Glad my efforts are appreciated =]
    I'm guessing you're an avid PKer too?
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
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    Make some magic happen.
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    But have you talked to Jagex about this or anything?

    If we want to get wilderness back or something, its not gonna help that we just say "great idea" here, so, go post it on the rs forums or something?

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    Quote Originally Posted by n3ss3s View Post
    But have you talked to Jagex about this or anything?

    If we want to get wilderness back or something, its not gonna help that we just say "great idea" here, so, go post it on the rs forums or something?
    Thanks a lot for your help N3ss3s =].
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
    ---------------------------------------------------
    Make some magic happen.
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  10. #10
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    It is not that that genious. I thought of the same thing, or it definately looked like yours, but there are still to much possibilities for RWT that way.
    They just go in an empty world, quickly make the kill and are gone.
    This is not possible in the bounty hunter arena, because there is a really slim chance your target it the RWT-er. So the buyer will always get his 3 minute penalty, which is long if you got 50M on you. With all these clans and teams in bounty hunter, there is almost no way he would escape.

    By re-adding solo arena's, you can fight one on one, which is a lot easier to keep yourself alive. If there is no targetsystem, and because of that no penalty, there is no real risk in entering low level wild. You kill the trader, and you teleport. You must really suck to get killed by someone else in low level wild, before you killed the RWT. This would be just like the normal wild, but with a slightly higher chance of getting screwed. But 0,01% chance of getting screwed, multiplied by 10, is still only 0,1% chance.

    My solution was to make the bounty hunter arena's solo, or solo at the periphere and multi in the core. This way, people could still fight one on one, and they would take some decent stuff in the arena(now there are only full iron/steel's with a rune scim in the free world, sometimes a full rune). But the penalties would stay, and since the arena is small, there would be a pretty high chance of meeting someone else and still getting screwed. They could mayby even readd the level differences in some degree, like lvl 5 at the periphere, lvl 10, lvl 15, lvl 20, ... and lvl 45 in the core. This way, you still can somehow control which enemies you'll fight, but there are still many people in the same range as you are.

    But let's face it, fully countering RWT AND the freedom of the wildy is just not possible. If you can leave as you please, you can RWT. So PKing won't ever be the same again, like staking(which sucks imo,my account is getting pretty nice stats ).

    Honestly, I'd prefer they'd allow RWT, or sell millions themselves. That way they even made money. Problem is that many people would buy millions, and ordinary kids, or casual players wouldn't have a chance.
    I'd prefer bots in the game over no wildy, to be honest. The only think you can do now is training skills, which is by far the most boring thing in the whole game.

    Just shrinking the wildy isn't effective enough for Jagex. I don't think there is a real solution. It's RWT or pking/staking, not the both.

    Some other solution, but it would also take the fun out the game is this:
    a cashprize if you kill someone. The prize gets bigger if the leveldifference gets bigger, and the geardifference is higher(you'd get more money if you'd kill someone in full dharok than someone in full mithril).
    Of course, the risk would be way lower, since you wouldn't loose gear, and people with two accounts would abuse the system(letting there highlvled full dragon equiped character getting killed by a noob with a bronze sword).Jagex could make it that you'd loose your gear, and it just disappears, and the killer would get a cashprize. This way, there still is a risk, and you still get rewarded. The rewards should be decent, I mean, getting only 100k if you killed a lvl 110 with full 3rd age armor or something like that, is not worth it. But the cashprize should be way lower than the prize of the gear, so RWT'ers would lose more money than they'd make. Like 1/2 of the marketprize of the gear would be nice.

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    If you have ever PKed legit, you should know how many people engage in this fun activity. You should also note that on a bunch of worlds, there were absolutely hordes of people that PK in lvls 1-5 in both Varrock and Edgeville. F2P worlds included 1, 3, 4, 5, 7, 8, 14 (W14 legits). P2P worlds included 2, 6, 9, 12, 18, 124, 143 or 144 (I forget which one it was). On all of these worlds, there were a ridiculous amount of people congregating in these areas. By effectively reducing the arena width, there would be no room for the same amount of people as before to PK. Therefore, the amount of people in each world would be a lot more spread out for PKing. This would almost ensure that no RWT's occurred by the pure number of people PKing in each world. If that is still not enough, a simple solution would be to limit the amount of worlds PKing can occur in (I'm sure no PKers will complain) as is happening in Bounty currently.

    What I'm trying to say is that they limited the worlds that Bounty Hunter can be played on. Why can't they have just done that for a smaller Wilderness?


    @Xorg:
    By the way, "periphere" is not a word. Don't make up words or noone will have any idea what you're talking about. If you're talking about the apogee or perigee that does not apply either because those are just in gravitational orbits (usually used in physics problems).

    And yes, I proposed two arenas: one solo, one multi already, no need to repeat .

    Also, you just made up very wayward and random percentages without taking into effect all of my factors: small width, more people spread out through the worlds, less worlds in which PKing can take place (jagex already did this).

    And RWT will occur in Bounty despite anything you say. All you need are two players that have 25 prayer (very easy to get). One of them buys a really expensive item, the other kills them in Bounty. If they both have protect item, they can easily ensure that noone but the person you want to gets the valuable item and once the valuable item is "traded", even though the penalty is in effect, if they are killed they won't lose that 1 very valuable item.

    Therefore, obviously, as you said there is no way to totally eliminate RWT, however my plan will seriously reduce it, while giving legit PKers what we really want. =] I mean even look on the Runescape Wiki; Bounty is just not cutting it. "The minigame is generally criticised by the Runescape community, claiming that it is not an adequate replacement for PKing"

    And your plan about cash-prizes is totally absurd. Someone would just let their low level friend kill them over and over. For instance, a lvl 20 with a mithril sword could kill a lvl 100 in with a godsword (item protected). Because the weapon is worth so much, the cash prize would be ridiculously high. Then they would just keep racking up absurd "cash prizes" which come from nowhere. There was a reason that lootshare couldn't split items into cash: because where would the currency come from? Now because of the Grand Exchange splitting cash in lootshare will work (read Future Updates). By making "cash prizes" come out of nowhere, you would destroy the Runescape economy.

    Thanks for your input anyways =]
    ~L3ss Than 33
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
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  12. #12
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    Quote Originally Posted by L3ss Than 33 View Post
    @Xorg:
    By the way, "periphere" is not a word. Don't make up words or noone will have any idea what you're talking about. If you're talking about the apogee or perigee that does not apply either because those are just in gravitational orbits (usually used in physics problems).

    And yes, I proposed two arenas: one solo, one multi already, no need to repeat .

    Also, you just made up very wayward and random percentages without taking into effect all of my factors: small width, more people spread out through the worlds, less worlds in which PKing can take place (jagex already did this).

    And RWT will occur in Bounty despite anything you say. All you need are two players that have 25 prayer (very easy to get). One of them buys a really expensive item, the other kills them in Bounty. If they both have protect item, they can easily ensure that noone but the person you want to gets the valuable item and once the valuable item is "traded", even though the penalty is in effect, if they are killed they won't lose that 1 very valuable item.

    Therefore, obviously, as you said there is no way to totally eliminate RWT, however my plan will seriously reduce it, while giving legit PKers what we really want. =] I mean even look on the Runescape Wiki; Bounty is just not cutting it. "The minigame is generally criticised by the Runescape community, claiming that it is not an adequate replacement for PKing"

    And your plan about cash-prizes is totally absurd. Someone would just let their low level friend kill them over and over. For instance, a lvl 20 with a mithril sword could kill a lvl 100 in with a godsword (item protected). Because the weapon is worth so much, the cash prize would be ridiculously high. Then they would just keep racking up absurd "cash prizes" which come from nowhere. There was a reason that lootshare couldn't split items into cash: because where would the currency come from? Now because of the Grand Exchange splitting cash in lootshare will work (read Future Updates). By making "cash prizes" come out of nowhere, you would destroy the Runescape economy.

    Thanks for your input anyways =]
    ~L3ss Than 33
    Periphere was wrong, I apologize for that, but it's because I'm not a native English-speaker. The word I meant is periphery. I just looked it up in the dictionary.
    If you'd like to correct me, correct me right.

    Yes, the first idea was basicly the same as yours, but I just told it to make it clear what I meant with "the same". BUT the difference is that I'm still keeping the 3 minutes penalty and a different levelsystem.

    With your "solution", trading is way to easy. You just make the kill and teleport and voila. There isn't even a need to run back if you can tele. And with the 1 lvl difference-area's, you can keep the chances of getting killed by another player rather slim. You just make sure the buyer and seller don't have a big leveldifference(f/e the seller could "kill-trade" to an account of a level higher/lower until his leveldifference with the buyer is only 1 level), so they would only have to be one step in the wild and in solo-area.

    Trading is VERY easy and safe this way, even with your small and shorter wilderniss, limited worlds etc. IT IS NOT a solution, and that's the reason why Jagex didn't do something like that. Do you REALLY think that a team of developpers and programmers(and probably higher skilled and smarter people than you(and most of us)) wouldn't have thought of something less extreme if it was effective (enough)?

    BTW, wasn't the protectionprayer disabled in Bounty Hunter? I'm not sure about that tho'.

    For the money: you could also use the Great Exchangesystem to get the money, aka autoselling the loot and getting half the money.

    Other than that, the cashprizes didn't came out of nowhere: the items would disappear, and you would get a cashprize. So something did equal the money.

    For your abuseproblem: this wouldn't be a problem, since you are not getting cash for an item that didn't drop. If the highleveled main would protect his godsword, he would still have it, and you wouldn't get any money for it, because he didn't loose it. The money you'd get would be 0 because no items were dropped, just like you wouldn't get loot in normal pking.

    But I admit, my cashexchangesolution should be finetuned: it should only depent on the items that the victim has lost, not on his level. OR like this:
    1-5 leveldifference: 50% of the value of the loot
    6-10: 55% " " " " " "
    11-15: 60% " " " " " "
    16-20: 65% " " " " " "
    21-25: 70% " " " " " "
    25-...: 75% " " " " " "

    These percentagenumbers could be tweaked, this is just an example.
    RWT this way wouldn't be very effective, because if they sold 10M, they had to pay 15-20M to sell 10M. Prizes would increase much, so less people would be interested. This combined with a less pk-worlds and mayby even a smaller pk-area would be pretty effective, but not as effective as it is now. Mayby if they lowered the percentages(like from 25 to 55%), it would be effective enough.

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    @Xorg
    I'll break it down into terms you can understand:

    1) I can't correct you "right" if I (and nobody else) have no idea what you're talking about.

    2) There has to be a balance between what PKers want and what Jagex wants. RWT can not be totally eliminated by any means. It is for this very reason that I outlined the stuff legit PKers loved about the Wilderness (your plans clearly lacks that-->this was a major part of my original post).

    3) PKers love the thrill of the chase, the unpredictability of the Wilderness. We DO NOT need another Bounty Hunter-like game!!! (which is what you are suggesting) I did not outline any way that loot will be guaranteed, I focused on the specifications of my "arena" type Wilderness. If it makes you feel any better you can integrate your cash-prize suggestion into my Wilderness. If not, your posts do not pertain to my original idea, so stop flaming my idea and refer to #5 as to what you should do.

    4) That would still slowly ruin the economy since the cash prizes are only a percentage of the value of the loot. Prices would rise for items usually used in PKing because those items will be disappearing into thin air like mad and only a percentage of the value of the item would be reimbursed to the winner.

    5) Make your own thread if you think your idea is so great instead of mooching off of my thread.

    ~L3ss Than 33 =]
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
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    Quote Originally Posted by L3ss Than 33 View Post
    @Xorg
    I'll break it down into terms you can understand:

    1) I can't correct you "right" if I (and nobody else) have no idea what you're talking about.
    I suggest you google the word. "Periferie" in dutch is a word I learned in the first year of highschool or so. You should feel ashamed that you don't know a word like that. You should attack the idea, not the man behind it.
    2) There has to be a balance between what PKers want and what Jagex wants. RWT can not be totally eliminated by any means. It is for this very reason that I outlined the stuff legit PKers loved about the Wilderness (your plans clearly lacks that-->this was a major part of my original post).
    Where does my plan lack that? I didn't say anything about the exact place for "my" wild. The could just tweak Bounty Hunter, or they could use the "old" wild, or parts of the "old" wild. It's not that hard to put a 3 minute limit on the old wild of stuff like that. The place is the least important, because it's easily changed. But you should have a core idea that it isn't too easy to RWT.
    Fyi, RWT is as good as totally eliminated now. They ARE NOT going to do anything that is less effective than it is now.
    3) PKers love the thrill of the chase, the unpredictability of the Wilderness. We DO NOT need another Bounty Hunter-like game!!! (which is what you are suggesting) I did not outline any way that loot will be guaranteed, I focused on the specifications of my "arena" type Wilderness. If it makes you feel any better you can integrate your cash-prize suggestion into my Wilderness. If not, your posts do not pertain to my original idea, so stop flaming my idea and refer to #5 as to what you should do.
    So you just said an area, I said the loot. The loot is more important, because that's where the money is. The area (I repeat) is not important. Hell, they could even use whole Varrock as wilderness if they wanted. Think of a solution for the loot. Small wilderness + my system would be quite decent, but not as good as the bounty huntergame, in terms of RWT.
    4) That would still slowly ruin the economy since the cash prizes are only a percentage of the value of the loot. Prices would rise for items usually used in PKing because those items will be disappearing into thin air like mad and only a percentage of the value of the item would be reimbursed to the winner.
    What is with the colours? Are you gay? See, now I'm getting personal, like you. That doesn't help the discussion. Quit it.
    Anyway: The economy will change a bit, but it will restore on its own, definately with the Great Exchange, since there are fixed prizes. If you'd read more carefully, you would have known that no items are disappearing into thin air, because they would be sold on the Great Exchange, for normal prices. MONEY would disappear, but that's the risk of getting pked. If you could explain why the economy would be influenced this way, go ahead.

    The items are just getting sold for the prices on the GE, and the pker gets half the money. The other half is gone. The item stays in the game, the pker gets his reward, and the pked has his loss. Pkers just won't make as much money as they used to do, but this won't change much.
    5) Make your own thread if you think your idea is so great instead of mooching off of my thread.

    ~L3ss Than 33 =]
    I'm suggesting things, and telling why your idea isn't that great. That's the reason why you started this thread, right? To get comments on your idea?
    There would be no use of making a thread like this if you'd only expect good comments. If you ask for comments, you should prepare for critic opinions too. That's normal. I hope you don't expect to only get good comments on stuff you do in real life? If so, you'd better prepare, lol.

    Discussions are a mix of good and bad comments, if it would only be good, it wouldn't be a discussion.

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    1) You said perifere, not periferie. YOU EVEN SPELLED YOUR CORRECTION WRONG, the word is periphery! You say you're not a native speaker, if so you have no right to correct me! So I am not ashamed for not knowing the word that you mispelled twice incorrectly. How could any one comprehend what you're saying if you say the wrong word. Example, Xorg: I want to go to the soweytih. Me with super-powerful insight into your scrambled thought processes: Oh, I know what you mean, I wan't to go to the store too!

    2) You asked where your plan lacked. It lacked a full explanation. It has holes that I explained earlier that people will easily take advantage of (if you even bothered to read it). This thread is, as you said, for comments on my idea so why don't we stick to mine and not yours? And FYI there are still ways to RWT, even if you are too lazy to think of them =].

    3) You say the area of the wilderness is not important. Yet on the updates section concerning the removal of the Wilderness, they cited that a smaller wilderness would be effective because "If a trader goes into the Wilderness with the intention of transfering some items to a cheat, all we need is a nearby PKer to kill them both and it solves the problem nicely (as well as being good fun/reward for the PKer who gets the stuff!)" if you even bothered to read my first post fully.

    4) The colors are for emphasis. I'll say no more about your other comment.

    5) Yes I wanted comments on my idea, not yours. I will gladly give you comments on your idea if you make your own thread. And I assure they will be a lot more productive than yours have been.


    If you notice, in your original post, the only comment that could possibly to pertain to my post is "its not the genious" <--with the spelling mistake, and that RWT is easy. 50% of my post was explaining how I would make it less easy to RWT. Then you went into a long-winded explanation of cash-prizes, not mentioned at all by me.

    ~L3ss Than 33
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
    ---------------------------------------------------
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    Quote Originally Posted by L3ss Than 33 View Post
    1) You said perifere, not periferie. YOU EVEN SPELLED YOUR CORRECTION WRONG, the word is periphery!
    Quote Originally Posted by xorg
    Periphere was wrong, I apologize for that, but it's because I'm not a native English-speaker. The word I meant is periphery. I just looked it up in the dictionary.
    If you'd like to correct me, correct me right.
    Come again? Or do you mean this:
    Quote Originally Posted by xorg
    I suggest you google the word. "Periferie" in dutch is a word I learned in the first year of highschool or so. You should feel ashamed that you don't know a word like that. You should attack the idea, not the man behind it.
    It's in bold to make it more clear to you, because you don't seem to understand. Mayby I should try this:
    Quote Originally Posted by xorg
    in dutch
    You say you're not a native speaker, if so you have no right to correct me!
    why?
    So I am not ashamed for not knowing the word that you mispelled twice incorrectly.
    As stated before, you didn't get it.
    How could any one comprehend what you're saying if you say the wrong word. Example, Xorg: I want to go to the soweytih. Me with super-powerful insight into your scrambled thought processes: Oh, I know what you mean, I wan't to go to the store too!
    I only missed one letter, not that bad for a non-native speaker.

    2) You asked where your plan lacked. It lacked a full explanation. It has holes that I explained earlier that people will easily take advantage of (if you even bothered to read it). This thread is, as you said, for comments on my idea so why don't we stick to mine and not yours? And FYI there are still ways to RWT, even if you are too lazy to think of them =].
    I corrected my idea to solve the abuseproblems. Mayby YOU should read, instead of me? Please give me some examples of how to RWT now?
    3) You say the area of the wilderness is not important. Yet on the updates section concerning the removal of the Wilderness, they cited that a smaller wilderness would be effective because "If a trader goes into the Wilderness with the intention of transfering some items to a cheat, all we need is a nearby PKer to kill them both and it solves the problem nicely (as well as being good fun/reward for the PKer who gets the stuff!)" if you even bothered to read my first post fully.
    Well well, why am I not surprised? You didn't get it, again! What I meant, was that the PLACE was not important, but the SIZE is.
    area
    noun1. a particular geographical region of indefinite boundary (usually serving some special purpose or distinguished by its people or culture or geography); "it was a mountainous area"; "Bible country"
    Is English YOUR native language? Damn, you must suck at it, don't you?
    4) The colors are for emphasis. I'll say no more about your other comment.
    Try using bold, or one colour, instead of 10 different colours. It's kinda messy and childish.
    5) Yes I wanted comments on my idea, not yours. I will gladly give you comments on your idea if you make your own thread. And I assure they will be a lot more productive than yours have been.
    I did comment, and I added suggestions. I think this is not worth starting a new thread, if you should start a new thread for every "solution" of the wilderness... If you were a little bit more constructive, instead of flaming and saying that yours is the best, my comments would also be more productive, now I need to defend my idea to prove that it ain't that bad after all. You don't defend your idea, instead of saying that it is the best, or referring to the first post over and over. Well, I didn't found a solution for the problems I said there were with your idea, in your first post.
    If you notice, in your original post, the only comment that could possibly to pertain to my post is "its not the genious" <--with the spelling mistake, and that RWT is easy.
    You've made two errors yourself: its(should be: it's) and the(should be: that)
    50% of my post was explaining how I would make it less easy to RWT. Then you went into a long-winded explanation of cash-prizes, not mentioned at all by me.

    ~L3ss Than 33
    The ONLY thing you say in your first post is to shrink the wilderness, but you say it in a very long way.

    I'll give you the remaining problems, so you can say how your "solution" would solve them:
    1: what about trading and teleporting? You make the trade and you are gone.
    2: what about the low level(mainly solo) area's? you make the kill and you leave without a problem. The two characters just have to be one step in the wild for the trade. You should have REALLY bad luck to have another guy of the same level there, attacking the seller or the buyer, before they could attack eachother.

    That's about it, problem 1 is solved by the "not teleporting" in the area, and the 3 minute penalty.
    Problem 2 is solved by the penalty and the huge leveldifferences in the area.

    With my solution, this wouldn't be very important, because it's not worth it to trade this way, because you'd only get a small amount of the value. But if necessary, they could also add the 3 minute penalty after looting.
    But let's face it, it will never be the same, and they really won't go back to something less effective.

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    Quote Originally Posted by Xorg View Post
    why? As stated before, you didn't get it.
    I only missed one letter, not that bad for a non-native speaker.
    Yes, you missed it twice though after telling me to look a wrong word up in the dictionary.

    Quote Originally Posted by Xorg View Post
    Please give me some examples of how to RWT now?
    Wouldn't you like to know? =]

    Quote Originally Posted by Xorg View Post
    If you were a little bit more constructive, instead of flaming and saying that yours is the best, my comments would also be more productive, now I need to defend my idea to prove that it ain't that bad after all. You don't defend your idea, instead of saying that it is the best, or referring to the first post over and over. Well, I didn't found a solution for the problems I said there were with your idea, in your first post.
    Tell me when I said my idea was "the best?" I never did. I am merely explaining to you why I think my plan would work.

    Quote Originally Posted by Xorg View Post
    The ONLY thing you say in your first post is to shrink the wilderness, but you say it in a very long way.
    A "very long way" for you is explanations and justification for the end result to me.

    Quote Originally Posted by Xorg View Post
    I'll give you the remaining problems, so you can say how your "solution" would solve them:
    1: what about trading and teleporting? You make the trade and you are gone.
    2: what about the low level(mainly solo) area's? you make the kill and you leave without a problem. The two characters just have to be one step in the wild for the trade. You should have REALLY bad luck to have another guy of the same level there, attacking the seller or the buyer, before they could attack eachother.
    As you said, the only thing I specified in my original post was "to shrink the wilderness". Therefore, I have not specified whether teleporting should be allowed. The obvious result is to get rid of teleporting; no legit PKers like "tele-noobs" anyways. And if you have ever PKed on the worlds that are king to PKing, there are absolutely tons of people around your level (no matter what level you are- except maybe lvl 124). I said earlier that I would reduce the amount of worlds PKing will be on, and by squeezing people into a smaller width at a lower level Wilderness, I am spreading the multitudes of people onto all of the worlds that PKing will be allowed on.

    Quote Originally Posted by Xorg View Post
    That's about it, problem 1 is solved by the "not teleporting" in the area, and the 3 minute penalty.
    Problem 2 is solved by the penalty and the huge leveldifferences in the area.
    Are you actually saying you like Bounty? No, I repeat, NO legit PKers PK in Bounty (what does that say about you).

    Quote Originally Posted by Xorg View Post
    With my solution, this wouldn't be very important, because it's not worth it to trade this way, because you'd only get a small amount of the value. But if necessary, they could also add the 3 minute penalty after looting.
    But let's face it, it will never be the same, and they really won't go back to something less effective.
    Blah blah blah... how many times do I have to say it WE DON'T LIKE BOUNTY HUNTER!!!

    Your idea is lacking in the fact that YOU DID NOT TAKE INTO ACCOUNT WHAT PKERS WANT! That was 50% of my post! The other 50 was what Jagex wanted. I wanted it to be a balance, a compromise. You have thrown that out of the window...
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
    ---------------------------------------------------
    Make some magic happen.
    ---------------------------------------------------



    http://www.fenjer.com/adnan/SRLStats/3839.png

  18. #18
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    Quote Originally Posted by L3ss Than 33 View Post
    Yes, you missed it twice though after telling me to look a wrong word up in the dictionary.
    GODDAMNED, YOU MISSED IT AGAIN!
    I repeat:
    Quote Originally Posted by xorg
    Periphere was wrong, I apologize for that, but it's because I'm not a native English-speaker. The word I meant is periphery. I just looked it up in the dictionary.
    If you'd like to correct me, correct me right.
    Quote Originally Posted by xorg
    Periphere was wrong, I apologize for that, but it's because I'm not a native English-speaker. The word I meant is periphery. I just looked it up in the dictionary.
    If you'd like to correct me, correct me right.
    Quote Originally Posted by xorg
    Periphere was wrong, I apologize for that, but it's because I'm not a native English-speaker. The word I meant is periphery. I just looked it up in the dictionary.
    If you'd like to correct me, correct me right.
    3 times. WHERE THE FUCK DID I TYPE "periphery" WRONG??????

    Wouldn't you like to know? =]
    Frankly, I couldn't care less.

    Tell me when I said my idea was "the best?" I never did. I am merely explaining to you why I think my plan would work.
    You didn't solve my problems. Until now(well, solved a part of it).

    A "very long way" for you is explanations and justification for the end result to me.
    But the core just stays the same. "is" should be "are" in that sentence, btw

    As you said, the only thing I specified in my original post was "to shrink the wilderness". Therefore, I have not specified whether teleporting should be allowed. The obvious result is to get rid of teleporting; no legit PKers like "tele-noobs" anyways. And if you have ever PKed on the worlds that are king to PKing, there are absolutely tons of people around your level (no matter what level you are- except maybe lvl 124). I said earlier that I would reduce the amount of worlds PKing will be on, and by squeezing people into a smaller width at a lower level Wilderness, I am spreading the multitudes of people onto all of the worlds that PKing will be allowed on.
    I did pk from time to time. But anyway, this wouldn't really matter, because in solo-area's, there can be 1998 other people of the same level as you are, but only the buyer will hit you. Solo and no penalty is no go for Jagex.

    Are you actually saying you like Bounty? No, I repeat, NO legit PKers PK in Bounty (what does that say about you).
    AND WHERE THE FUCK DID I SAY THAT? I REQUOTE THE LINE YOU QUOTED:
    That's about it, problem 1 is solved by the "not teleporting" in the area, and the 3 minute penalty.
    See? I say how they solved it, you say that I like it? WTF, can you even read? How old are you?????

    Blah blah blah... how many times do I have to say it WE DON'T LIKE BOUNTY HUNTER!!!
    It seems that Jagex doesn't really care about what some addicted geeks like or not. My solution takes the solutions of bountyhunter, but with the principles of the wild.
    Your idea is lacking in the fact that YOU DID NOT TAKE INTO ACCOUNT WHAT PKERS WANT! That was 50% of my post! The other 50 was what Jagex wanted. I wanted it to be a balance, a compromise. You have thrown that out of the window...
    What pkers want is the old wild. You idea comes pretty close, but to bad that is exactly what Jagex doesn't want. Jagex doesn't need a compromise, they made the fucking game, it's not like they need your approval. Just like all the people started whining they'd quit Runescape. Mayby 5% really quits. But there are plenty of new players ready to take their place. Your "solution" just has too much freedom. If they just add solo-area's and some levelsystem, most of the bountyhunterproblems(everyone wearing shit and "clans" jumping on everyone) are solved.

    I'm wondering how they are gonna implent these solo-area's. It'll be alot easier to RWT. The buyer just kills the seller, and the seller has a different account ready to attack the buyer, so no one else can attack him during the time he has that 3 min penalty.

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    Quote Originally Posted by Xorg View Post
    3 times. WHERE THE FUCK DID I TYPE "periphery" WRONG??????
    Read your posts. I'm not going to spell it out for you. Calm down... don't get riled on my part I'm not worth the trouble, believe me =]

    Quote Originally Posted by Xorg View Post
    You didn't solve my problems. Until now(well, solved a part of it).
    Glad to have helped =].

    I did pk from time to time. But anyway, this wouldn't really matter, because in solo-area's, there can be 1998 other people of the same level as you are, but only the buyer will hit you. Solo and no penalty is no go for Jagex.
    Can I say a word? PJERS!!! There are tons of them.

    Quote Originally Posted by Xorg View Post
    AND WHERE THE FUCK DID I SAY THAT? I REQUOTE THE LINE YOU QUOTED:See? I say how they solved it, you say that I like it? WTF, can you even read? How old are you?????
    Calm down dude... all of you suggestions are from Bounty Hunter except maybe your cash prizes which is directly from Lootshare. By the way, I'm 16. And you're 12 (I read your introductory thread haha).

    Quote Originally Posted by Xorg View Post
    It seems that Jagex doesn't really care about what some addicted geeks like or not. My solution takes the solutions of bountyhunter, but with the principles of the wild.

    What pkers want is the old wild. You idea comes pretty close, but to bad that is exactly what Jagex doesn't want. Jagex doesn't need a compromise, they made the fucking game, it's not like they need your approval. Just like all the people started whining they'd quit Runescape. Mayby 5% really quits. But there are plenty of new players ready to take their place. Your "solution" just has too much freedom. If they just add solo-area's and some levelsystem, most of the bountyhunterproblems(everyone wearing shit and "clans" jumping on everyone) are solved.
    Again, calm down! It's just a suggestion as you say. My bet is they won't implement my ideas. And stop spelling 'maybe' its getting on my nerves (I've been trying to ignore it).

    Quote Originally Posted by Xorg View Post
    Let me take a sentence from what you just said:
    If they just add solo-area's and some levelsystem
    That's exactly what I said in my original post!!! Read "What PKers want."

    Quote Originally Posted by Xorg View Post
    I'm wondering how they are gonna implent these solo-area's. It'll be alot easier to RWT. The buyer just kills the seller, and the seller has a different account ready to attack the buyer, so no one else can attack him during the time he has that 3 min penalty.
    Aren't we all =].
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
    ---------------------------------------------------
    Make some magic happen.
    ---------------------------------------------------



    http://www.fenjer.com/adnan/SRLStats/3839.png

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    Quote Originally Posted by L3ss Than 33 View Post
    Read your posts. I'm not going to spell it out for you. Calm down... don't get riled on my part I'm not worth the trouble, believe me =]
    I said "periphere" which was wrong, I said this one time.
    The next time, I said "periphery" which is correct.
    I did say "periferie", but that's dutch, and it's also correct. I said it was in dutch, so I didn't mistake twice.

    Can I say a word? PJERS!!! There are tons of them.
    Take the loot and run? It should be the only item that the trader dropped, so this is not a problem.

    Calm down dude... all of you suggestions are from Bounty Hunter except maybe your cash prizes which is directly from Lootshare. By the way, I'm 16. And you're 12 (I read your introductory thread haha).
    What's wrong with my suggestions. The cashprizes, combined with no teleporting, penalty and smaller area are more effective than just a smaller area and no teleporting(2 idea's of Bounty Hunter too, so in fact you didn't come up with any idea at all, you just removed the penalty en added solo to Bounty Hunter.

    FYI, I am 19. This is my brothers account.

    Again, calm down! It's just a suggestion as you say. My bet is they won't implement my ideas. And stop spelling 'maybe' its getting on my nerves (I've been trying to ignore it).
    Well, you've got that right. And sorry for misspelling maybe. But hey, I guess you can communicate perfect in Dutch, or some other language, no?

    That's exactly what I said in my original post!!! Read "What PKers want."
    NO. The difference is that I keep the Bounty Hunter system, aka no teleport and penalties for looting. That makes a huge difference. If it wouldn't make a difference, Jagex would have done something like your idea. But that just isn't effective enough.
    Aren't we all =].
    Glad we agree on something.


    Another thing they could do is just restoring the wild, without looting, but with adding a ranking system. Something like they use in WoW. But that would be boring, imo.

    Just a percentage of the value of the loot seems to be the best. There'd be still risk in going to the wild/pking, but RWT would be inefficient. This way, they could keep the original size of the wild, but the percentage must be quite low to be effective. But hell, that's better than getting assraped in Bounty Hunter and just losing without winning, imo.

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    *gasps at long posts*

    yeh i guess its a good idea.

    Code:
    • Narcle: I recall Jukka releasing a bunch of scripts like this before... Its how he rolls I think. rofl
    • Solarwind: Dude, you are like... t3h s3x.
    • Hy71194: JuKKa you're a machine! You released 3 scripts in 10 minutes! :O
    • benjaa: woah.... Jukka is the man Guildminer pwns all
    • NaumanAkhlaQ: And JuKKa Is my Her0!

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    I like the idea... How bout also implementing some of these points:
    • Limit what items can be brought into wilderness (Gold,Rares...)
    • Add more "destructive" NPC to disrupt RWT
    • Limit the number of worlds you can PK in, similar to the way they have it now for BH and dueling
    • Create "Locator" spell which would allow players locate where other players are, not sure how this would be done but I know its possible.. Maybe teleport to closest player..


    Also, I highly recommend posting this on the suggestions forum on Runescape.com if you are a member, if you are not a member pass it on to a member. I believe Jagex is on the lookout for some highly prospective ideas considering the extreme discontent with the current Bounty Hunter. The problem with suggestions is that most of them that have been posted come from uneducated 12 year olds that don't take into account all the possible factors...

    Keep up the good work

    Whales
    SUMMER BREAK be back when I want to

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    Quote Originally Posted by whales View Post
    I like the idea... How bout also implementing some of these points:
    • Limit what items can be brought into wilderness (Gold,Rares...)
    • Add more "destructive" NPC to disrupt RWT
    • Limit the number of worlds you can PK in, similar to the way they have it now for BH and dueling
    • Create "Locator" spell which would allow players locate where other players are, not sure how this would be done but I know its possible.. Maybe teleport to closest player..


    Also, I highly recommend posting this on the suggestions forum on Runescape.com if you are a member, if you are not a member pass it on to a member. I believe Jagex is on the lookout for some highly prospective ideas considering the extreme discontent with the current Bounty Hunter. The problem with suggestions is that most of them that have been posted come from uneducated 12 year olds that don't take into account all the possible factors...

    Keep up the good work

    Whales
    It is posted on the forums. Look in recent updates. EDIT: It was removed from the RS forums for some reason. I'm finding out why now. EDITx2: Apparently there are so many complaints and suggestions coming that 50 new threads were made, pushing the older ones (I say 'older' instead of 'old' because it was only on for a couple of days) off the forums =[.
    I didn't really expect you to read all the long posts after my original one. But in those we decided to disallow specific items and limit the pk-able worlds (I added those to further spec's now). The problem with "destructive" NPC's in my non-multi area is that they would have to be aggressive to be effective, and therefore would be really bad PJers in the middle of a fight. The locator spell is possible, but I would rather players congregate in the lower level Wilderness to prevent RWT.

    Thanks a lot for the suggestions,
    ~L3ss Than 33
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
    ---------------------------------------------------
    Make some magic happen.
    ---------------------------------------------------



    http://www.fenjer.com/adnan/SRLStats/3839.png

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    I like ur idea's ^^
    How do I know? Know how.

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    Quote Originally Posted by I Rambozo I View Post
    I like ur idea's ^^
    Thanks. Are you W14? If you don't know what I'm talking about then you're probably not. =]

    ~L3ss Than 33
    RS Simple Solution to Wilderness, Click Here!
    Use Run Energy Efficiently in Scripts, Click Here!
    ---------------------------------------------------
    Make some magic happen.
    ---------------------------------------------------



    http://www.fenjer.com/adnan/SRLStats/3839.png

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