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Thread: The LumberJack

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    Default The LumberJack

    The LumberJack

    Version 1.5 - SRL 4 rev 13 and scar 3.14

    Instructions

    1. Start in draynor bank logged out or in
    2. Have axe equipped or not (not equipped for best results) - also have extra axes in bank
    3. Make sure players are setup correctly
    4. Players.Strings[1] have to be capital
    5. Drag Crosshair and hit run
    6. I have not tested so just run and give feedback.

    DONT FORGET PROGRESS REPORTS!!!!

    Version 1.5 Features

    Logs for Falador - Oaks and Yews
    Logs for Draynor - Oaks and Willows (yews soon)

    1. Willow logs, Oaks, and Yews *When Cutting Oaks you get some normals*
    2. Draynor and Falador (definitely more cities in future)
    3. Antiban
    4. Antirandom
    5. Stats
    6. DTMs
    7. Great Ent detection - will not click on an ent
    8. If broken axe it will get another axe from bank - put axes near top of bank
    9. Tree switching

    BIG UPDATES COMING IN THE FUTURE!!!!

    Script Stats



    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

  2. #2
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    reserved

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    brand new script but i havent got it tested. il test later
    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

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    awww....I was one of the best Draynor Willow Bankers around, now you (the master of wc scripts) has to pwn mine . Looking through script, will post more later.

    EDIT: I like mine better for some reason. I was thinking about adding a switch world kinda like yours, but I want to make one like Frozen Soul's. Also in your FindEnt, do you actually do anything to stop the character from cutting the tree. Because lots of times the character keeps cutting tree, so SCAR will find but just wait, and the guy will brake axe.

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    really scripting is not to compete others....

    so dont think like that.

    and ill test it soon and post proggie making a draynor banker atm too

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    Hmm... Never heard of a script that does anything like this before, or even a script that has a relatively similar name such as this one with the word Lumberjack In it

    From a quick glance it looks good!

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    testing now..
    i got to go to school .. so it wont be a long proggy

    __________________________________
    proggy:
    Time Running: 5 Minutes and 18 Seconds
    Willows chopped: 21
    Responded: 0
    Levels gained: 0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 4 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Ents Found : 5 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


    as i said.. not a long proggy.. but this was not because of school..
    your script has some bugs:
    the entfinding works a bit too good!
    if a dark wizzard comes near the tree.. you scripts find the yellow dot.. and thinks it is an ent..
    so it clicks away..
    and..
    it went to bank when the inventory was with 16 willow logs..
    also..
    when it came back from the bank..
    it clicked clan chat..
    and logged out..
    logged in
    (near willows...(i was using 2 players, same account))
    it clicks to willows...
    and logs out again..
    i hope you will fix it soon
    the scripts looks very nice =)
    good luck

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    just tested it awesome

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Thank you for using
    Lumberjack by Timothegreat!

    Time Running: 8 Minutes and 56 Seconds
    Willows chopped: 54
    Responded: 0
    Levels gained: 2
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    umm things u could improve better detection for inv full
    maybe not clicking as much on 1 tree maybe just 2 clicks not 4 or 5

    thats it im gonna run for an hour and see wat happens
    Being A Boss

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    Worked realy nice. I'll use this on my noobs to get 60 wc. I love how the mouse moves, like it has its own life.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Thank you for using
    Lumberjack by Timothegreat!

    Time Running: 19 Minutes and 47 Seconds
    Willows chopped: 140
    Responded: 0
    Levels gained: 0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=


    Two things I did not like was that it left public and clan "on", and private "friends". Some friends tried to talk to me and I'm not by the computer so I can't answer...
    And then the char ran to a rock south of the bank and not directly to the trees. It looks more suspicious if 3 different chars run the same way to the stone one after each other. If they run to the trees they "hide" among the crowds more.
    But now I'm realy finicky, sorry.

    Btw, nice name at the scipt.

    EDIT: Ran it for 20 min on two chars and both had run to the south so it didn't see the willows. They were down here:

    Previously known as Billy Opel.

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    Quote Originally Posted by osmm View Post
    Also in your FindEnt, do you actually do anything to stop the character from cutting the tree.
    yes i do in the mm ent check... i use the normal ent check (yellow uptext) to check before clicking


    in next version il make an option on how to set your chats and i havent tested yet so most of the glitches are not worked out so...

    i will make a huge fix-up tonight
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    Big update to version 1.1:

    -added oaks
    -added more accurate ent finding
    -more accurate switching trees
    -better banking

    enjoy
    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

  12. #12
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    looks nice. Reserved for proggie
    I do visit every 2-6 months

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    You should make Dtms for finding ents from mm, each DTM for each tree[with tol of 255 in mainpoint],
    Like:

    SCAR Code:
    For I := 0 to NumberOfWillowsthere do
    begin
      If FindDTMRotated(x, y...)then
        If Rs_OnMiniMap(x,y) then
          If SimilarColors(GetColor(x,y), 123{Yellow colors of dot}, 10) then
            MFNF(MMCX-2, MMCY-2, 4, 4);
            Break;
    end;

    Uh, 1 problem...it may be laggy, but it should work good, I think that maybe I'm going to add something like that to my next version

    I lol'ed at this
    SCAR Code:
    procedure logitout;
    begin
      Logout;
    end;

    Whats better in LogItOut than LogOut?

    Nice job though
    [CENTER][SIZE="4"]Inactive[/SIZE]I forgot my password[/CENTER]

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    Quote Originally Posted by Negaal View Post
    You should make Dtms for finding ents from mm, each DTM for each tree[with tol of 255 in mainpoint],
    Like:

    SCAR Code:
    For I := 0 to NumberOfWillowsthere do
    begin
      If FindDTMRotated(x, y...)then
        If Rs_OnMiniMap(x,y) then
          If SimilarColors(GetColor(x,y), 123{Yellow colors of dot}, 10) then
            MFNF(MMCX-2, MMCY-2, 4, 4);
            Break;
    end;

    Uh, 1 problem...it may be laggy, but it should work good, I think that maybe I'm going to add something like that to my next version

    I lol'ed at this
    SCAR Code:
    procedure logitout;
    begin
      Logout;
    end;

    Whats better in LogItOut than LogOut?

    Nice job though
    i could change the find ent to just a dtm not rotated but with like a search area of 5-10 and high tol.

    the procedure logitout was for when srl wasnt working lol, so i just changed it now
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    You forgot to add oaks to the proggress report. And my char had trouble to find its way back to the bank from the oak. :/


    EDIT: Ran it for 20 min on two chars and both had run to the south so it didn't see the willows. They were down here:
    Now I know why they ended up there. At the last load they banked the willows and ran back to the stone south of the bank and loged out.
    Next time they loged in they thought they were at the bank slots, so they ran south to the "willows" but ended up by the sea.
    I'm pretty smart, ain't I?
    Previously known as Billy Opel.

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    area of 5-10
    Have you any idea how much it laggs?
    [CENTER][SIZE="4"]Inactive[/SIZE]I forgot my password[/CENTER]

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    Quote Originally Posted by Negaal View Post
    Have you any idea how much it laggs?
    thats why im not using that lol...
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    i put oak and the script chopps willow. while running, rick rupertine appeared, and the script didnt do anything.


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    it does not chop willow when it has oak set wtf?

    anyways updated to ver 1.2

    - falador!
    - includes yews from falador now
    - oaks in falador
    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

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    Hiya, nice script, but I got a kinda big problem. It'll chop a full load of whatever (happened with Yews and Willows) and it'll just stop and won't go bank them, instead checking if I broke my axe an insane number of times. Just wondering what the hell is going on.
    I will also send you a great working free autoclicker, works like a charm. PM me!

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    I think adding a varrock willows option would be good too, since not many players use that spot. It's just south of the dark wizards place, where Delrith is.

    Anyways, looks nice.

    Gonna reserve this for progress report.

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    ok i have a problem with ver 1.2..falador ok it starts up good gets to the yewz cuts a full load but fails to return to the bank. it jus sits there hovering the mouse other things any suggtion other than that it great

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    il fix asap
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    BIG UPDATE TO VERSION 1.5!!!!!!!!

    Yews for falador work very well now!!!!!!!!!!

    Please test this because if you do you will get many yew logs.
    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

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