Hello, i am trying to make a first script, and itd working fineBut where do i find a TUT on how to add AntiBan and AntiRandom stuff? I can't find it anywhere, even not with the search button =/
Thanks for help.
~Mod Mopar~
Hello, i am trying to make a first script, and itd working fineBut where do i find a TUT on how to add AntiBan and AntiRandom stuff? I can't find it anywhere, even not with the search button =/
Thanks for help.
~Mod Mopar~
This is procedure what you need to get antirandoms work.Code:procedure Declareplayers; begin HowManyPlayers:=1; NumberOfPlayers(HowManyPlayers); CurrentPlayer:=0; Players[0].Name :='Abcdefgh' //PlayerName Players[0].Pass :='password' //Password Players[0].Nick :='cdefg' //Players nick name( a few letters from playername) Players[0].Loc :=''; Players[0].Active:=True; end;
This must put after "SetUpSRL;"
You can check SRL's anti random stuff from includes\SRL\SRL\core\AntiRandoms.
Here is example how to use SRL's anti random stuff.
And yes, use search button, you can find out about antirandoms with that.Code:procedure Declareplayers; begin HowManyPlayers:=1; NumberOfPlayers(HowManyPlayers); CurrentPlayer:=0; Players[0].Name :='Abcdefgh' //PlayerName Players[0].Pass :='password' //Password Players[0].Nick :='cdefg' //Players nick name( a few letters from playername) Players[0].Loc :=''; Players[0].Active:=True; end; procedure Randoms; begin FindNormalRandoms; //Solves "normal" randoms end; begin Setupsrl; Declareplayers; //Setsup player //Your stuff here Randoms; //Check for randoms //Your stuff here end.
Hmm , thanksI understand much from it, because I just started
I only have a basic script. But can you post a link to a TUT that explains how to work with it? Because, as I allready told in my first post, I don't find anything with the search button
use findnormalrandoms;
that will find "normal" randoms. for other stuff, like fighting randoms, you have to do more advanced stuff.
And check out my pascal interpreter!
<R0b0t1> No, really, I went to a bar and picked up a transvestite.
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