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Thread: Tutorial Island Runner First Alpha Release. The Nerd

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    Default Tutorial Island Runner Alpha Releases. The Nerd

    I am going to complely remake this script from scratch. The current version will be discontinued and replace with a better one in a few weeks time. I apologise for not woking on my scripts fro a long time.

    If this script is completed then i will only release an impared copy to public forums and a complete on the member section.


    --------- First try (discontinued) -------------------------------------

    These script have very little chance of comleting tut island.

    Versions

    0.1A (Released And Removed) (Start Code)

    0.2A (Released) (Fixed Shrimp bug and many others)

    0.21A (Released And Removed) (Fixed mining and run bug) (Not Working)

    0.211A (Just Released) (Removed the stupid errors I left in 0.21)

    -----------------------------------------------------------------------

    THE NERD

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    Im gonna try it out, let you know what happens

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    Your grade: D-
    Why?:
    It Couldnt even go after if went to the cook.

    Good things:
    Very good, has sort of a 'Debug' type thing. Like, it couldn't find the fire and then it made its own.

    Solutions:
    Make it cook 2 shrimps instead of one. That could help.

    Well, thats my opinion.
    But, tutorial is hell as we all know...

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    Well I ran the script and it was stuck by the first instructor. It clicked the yellow arrow on the minimap and it got there, but when it did it walked over the instructor and the script couldnt find it. That screwed it up cause it just kept running as if it had.

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    His delay is to long, he needs to make it faster.

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    It worked for me untill it had to open the gate after cooking the shrimp it just didnt do anything after that
    looks like it could be a good script.

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    He needs to release details for high-low detail, or for the macro to set the brightness, sound, etc.

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    Quote Originally Posted by Wool View Post
    Well I ran the script and it was stuck by the first instructor. It clicked the yellow arrow on the minimap and it got there, but when it did it walked over the instructor and the script couldnt find it. That screwed it up cause it just kept running as if it had.
    Erm, I have added a repeat on that procedure, so if it does not find and click the guide's the first time it will try one more time then return false.

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    Quote Originally Posted by petrock6 View Post
    He needs to release details for high-low detail, or for the macro to set the brightness, sound, etc.
    The Macro does set brightness, when it reaches the mines as it get very dark down there. And detail should be set to low. Srry I didn't mention that before.

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    Quote Originally Posted by petrock6 View Post
    His delay is to long, he needs to make it faster.
    What do you mean my delay is to long? There is long delay after going through doors and gate, but that because on slow computers like mine it try to find the next guide before it has walked through the door.

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    Quote Originally Posted by TaylorV View Post
    Works good until cooking the shrimps on the fire. I helped it along there, and after that it wouldn't go on.
    Very interesting. As with all of my scripts I built in a lot of redundancy to counteract scenarios like this. But the cause could be the FindItem procedure in SRL. I'll replace it with a bmp/dtm instead.

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    Quote Originally Posted by petrock6 View Post
    Your grade: D-
    Why?:
    It Couldnt even go after if went to the cook.

    Good things:
    Very good, has sort of a 'Debug' type thing. Like, it couldn't find the fire and then it made its own.

    Solutions:
    Make it cook 2 shrimps instead of one. That could help.

    Well, thats my opinion.
    But, tutorial is hell as we all know...
    Erm. I have made to cook 2 shrimps, and not 1, but ill look at it and change some code

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    Thanks every one for your feed back. I'll release the next version in a couple of hours hopefully. Next Version released, see above.

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    Quote Originally Posted by the nerd View Post
    Erm, I have added a repeat on that procedure, so if it does not find and click the guide's the first time it will try one more time then return false.
    It could be that i put it in high detail.....

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    Hey, first of all I have to say, Great Effort.
    I made it to the mines, but got stuck when my guy mined copper.
    I got this error:
    [Runtime Error] : Exception: Access violation at address 00650C79 in module 'scar.exe'. Read of address 00000030 in line 83 in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\BitMap.scar

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    Quote Originally Posted by the nerd View Post
    What do you mean my delay is to long? There is long delay after going through doors and gate, but that because on slow computers like mine it try to find the next guide before it has walked through the door.
    if im correctly it puts a flag on the minimap when you open a door/gate, so you could use

    SCAR Code:
    flag;

    in your script so it waits till the flag is gone... dunno if it solves it entirely and havent read your script, but i think that might be a solution(so it will be good for every pc...)

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    Quote Originally Posted by iloveit8 View Post
    if im correctly it puts a flag on the minimap when you open a door/gate, so you could use

    SCAR Code:
    flag;

    in your script so it waits till the flag is gone... dunno if it solves it entirely and havent read your script, but i think that might be a solution(so it will be good for every pc...)
    That is a very good point, thanks.

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    Quote Originally Posted by james View Post
    Hey, first of all I have to say, Great Effort.
    I made it to the mines, but got stuck when my guy mined copper.
    I got this error:
    [Runtime Error] : Exception: Access violation at address 00650C79 in module 'scar.exe'. Read of address 00000030 in line 83 in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\BitMap.scar
    Erm, very strange, but as you can see the error was caused by SRL not my script. But i'll see if there is something in my script that triggered it. Looked in my script, found that the error was cause by my, ClickMiniArrow, function. Which is used all the way through the script.

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    James I have found the true source of your bug and fixed it. Thanks.

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    i got this error
    Line 468: [Error] (15881:1): Unknown identifier 'RunAwayDirection' in script
    u no how to fix it i had it happen in another script too
    All future scripts CANCELED!
    Eh, I'm done scripting.

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    Quote Originally Posted by Ranger135xp View Post
    i got this error
    Line 468: [Error] (15881:1): Unknown identifier 'RunAwayDirection' in script
    u no how to fix it i had it happen in another script too
    I think all you need to do is update your version of SRL, that's all. If it continues then you will need to contact some1 with more experience in these matters

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    Off topic: I really need to release my tut runner. Badly.

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    To make it auto-login, just put this in the beginning;
    SCAR Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers:=1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      Players[0].Name :='xxlegitxx';
      Players[0].Pass :='i eat noobs for breakfast';
      Players[0].Nick :='xle';
      Players[0].Active :=True;
    end;

    Then put:
    SCAR Code:
    DeclarePlayers;

    Around ActivateClient; in Setup.

    Then in your main loop, after Setup; put:

    SCAR Code:
    LoginPlayer;

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    NOT THAT GOOD, I TRIED 2 OF UR RELEASES, THE latest one wasnt even able to pick the clothes, it just click randomly on the minimap, then it started clicking on trees and the whole time i was still in the room.

    then i tried ur other release, the one in the middle, it was able to pick clothes out for me, but from that, it didn't work anymore. just a feedback

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    Quote Originally Posted by xxlegitxx View Post
    To make it auto-login, just put this in the beginning;
    SCAR Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers:=1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      Players[0].Name :='xxlegitxx';
      Players[0].Pass :='i eat noobs for breakfast';
      Players[0].Nick :='xle';
      Players[0].Active :=True;
    end;

    Then put:
    SCAR Code:
    DeclarePlayers;

    Around ActivateClient; in Setup.

    Then in your main loop, after Setup; put:

    SCAR Code:
    LoginPlayer;
    Yes i know.
    But first i what to sort out the base code before we start adding extras

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