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Thread: Solarwind's Monk Terminator v0.49

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    Default Solarwind's Monk Terminator v0.49


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    downloading now and testing... ill post progress l8r
    Download Looney/GoFez0r's Merchanter v.1.1
    http://www.fenjer.com/adnan/SRLStats/57.png
    http://www.fenjer.com/adnan/SRL/8/2/...nt%20Alpha.png
    MSN:ghettogeec@hotmail.com
    Procedure CreateCommonItemMerchant;
    if CommonItemMerchant=Working then
    CreateFullMerchant;

    Scar= Me=

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    Thanks for testing, I really need testers. Also, try to run it as long as possible and post a nice progress report with big numbers!

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    It looks pretty good, may I use youre monkhealing on my new PowerFighter when I get it out ?


    I'll be reading it trough and soon make suggestions about making it better when I find something to make better. :P

    Also If I would be you, I would make this a ultimate monk terminator, not making support for other monsters,
    first make the monk fighting total flawless until adding other monsters support.

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    It looks good, im gonna try it and post progress report

    EDIT: i cant download it! how to download it? can you attach it?

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    Solarwind's Monk Terminator v0.49
    |
    | Name: xxxx
    | Number: 1
    | Autoing: True
    | Player worked: 4570 Minutes.
    ELSE Player time left: 0 Minutes
    | Total time worked: 02:08:20

    i was using 2 players but one died somehow...ill post errors about this script later.
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 3 |
    | New Box[es] Solved : 3 |
    | Death[s] : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    edit: ok this is things i found wrong with this script. when it was looking for a monk the screen kept rotating and the script ha to keep starting over looking for the monk. When it found the monk the mouse BARELY clicked on it, when it tried to left click the monk it wasnt even on the monk, it always was on the ground and the only options were "Walk Here" and "cancel". why didnt you make it look for the monks robe instead of the monks head? when someone was attacking another monk near me it wouldnt attack a different monk until that one died.
    Download Looney/GoFez0r's Merchanter v.1.1
    http://www.fenjer.com/adnan/SRLStats/57.png
    http://www.fenjer.com/adnan/SRL/8/2/...nt%20Alpha.png
    MSN:ghettogeec@hotmail.com
    Procedure CreateCommonItemMerchant;
    if CommonItemMerchant=Working then
    CreateFullMerchant;

    Scar= Me=

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    Quote Originally Posted by DaWu View Post
    It looks pretty good, may I use youre monkhealing on my new PowerFighter when I get it out ?


    I'll be reading it trough and soon make suggestions about making it better when I find something to make better. :P

    Also If I would be you, I would make this a ultimate monk terminator, not making support for other monsters,
    first make the monk fighting total flawless until adding other monsters support.
    1) Yes, you may use my monk healing procedure on your power fighter as long as you give me proper credits.

    2) Yes, I will first make this an ultimate Monk Terminator and try to make it flawless before adding support for other monsters.

    Thanks for your response, DaWu.

    Quote Originally Posted by looneytoon View Post
    Code:
    | Solarwind's Monk Terminator v0.49
    | 
    | Name:      xxxx
    | Number:    1
    | Autoing:   True
    | Player worked:    4570 Minutes.
    ELSE Player time left:  0 Minutes
    | Total time worked: 02:08:20
    i was using 2 players but one died somehow...ill post errors about this script later.
    Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL Randoms Report       |
    |    www.villu-reborn.com      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in              :  3  |
    | New Box[es] Solved     :  3  |
    | Death[s]               :  1  |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    edit: ok this is things i found wrong with this script. when it was looking for a monk the screen kept rotating and the script ha to keep starting over looking for the monk. When it found the monk the mouse BARELY clicked on it, when it tried to left click the monk it wasnt even on the monk, it always was on the ground and the only options were "Walk Here" and "cancel". why didnt you make it look for the monks robe instead of the monks head? when someone was attacking another monk near me it wouldnt attack a different monk until that one died.
    1) I'll fix the monk misclicking issue as top priority as it is very important that the monk is actually clicked.

    2) The reason that I made the script only look for the monk's head is that the colour of the monk's head is unique. I tried to use the colour of the monk's robe, but the mouse kept on moving over other brown coloured objects. This would make the script more prone to getting characters banned.

    3) A possible reason that it waited for the death of the first monk before attacking another monk is because of a failsafe I put to prevent clicking objects that are in a fight, or moving the mouse around rapidly, searching for something that is not in a fight. I will add this to the ToDo list as a priority fix as well.

    Thanks for posting the progress report, Loonytoon, I'll try to fix these errors as soon as possible.

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    Ok I see what your saying. I have always wondered this. Is there some type of code you can put into your script that can tell if you are actually fighting something? Because in runescape you can see if your actually in combat, so i though maybe someone had a script that could check. Its a great script though, just has a few problems, ill keep testing for you
    Download Looney/GoFez0r's Merchanter v.1.1
    http://www.fenjer.com/adnan/SRLStats/57.png
    http://www.fenjer.com/adnan/SRL/8/2/...nt%20Alpha.png
    MSN:ghettogeec@hotmail.com
    Procedure CreateCommonItemMerchant;
    if CommonItemMerchant=Working then
    CreateFullMerchant;

    Scar= Me=

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    "InFight" Tells if you are in a fight. IsFightAt(x, y) tells if there is a fight near x, y. But they don't always work. Partly because of SRL and mostly because of your script. In this case, it's probably my script's fault for the most part.

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    Quote Originally Posted by itachi98 View Post
    It looks good, im gonna try it and post progress report

    EDIT: i cant download it! how to download it? can you attach it?
    Lol, dude, the download link is posted in big, bold letters on the first post, which is the release. Look carefully and you might just discover it!

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    i'll test this now, and give you some bug reports asap.

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    Thanks. The only thing messed up in this version is the player worked time. Ignore that, it's a bug, a mistake on my part. A newer version is coming out soon. I need the progress reports so I can post the best ones on my main release page and fix any bugs.

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    Solar, the misclicking is on the attack procedure I think, you wishto, try out my attack procedure in youre script to see if its the attack procedure, I won't mind if ya use it.
    Its on members section.

    I don't mean to refer my attacking, but try it out so you see if the problem actually is in the attacking.

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    Quote Originally Posted by solarwind View Post
    Lol, dude, the download link is posted in big, bold letters on the first post, which is the release. Look carefully and you might just discover it!
    The link doesn't work!!

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    http://www.mediafire.com/?8yndxyj1m33


    There's the link itachi. It's in big letters, can't you see it?

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    The link doesnt work! it just brings up a white page

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    Well, your internet is fucked then.

    http://download66.mediafire.com/zmyk...tor+v0.49.scar

    Try that one.

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    ..::[ Monk Terminator by Solarwind ]::..

    ->[ Starting Script.

    ->[ Initialize startup sequence...
    '->[ Initialize script variables...
    '->[ Declare player array...
    [Runtime Error] : Out Of Range in line 101 in script C:\...\Solarwind_Monk_Terminator_v0.49.scar

    What can i do?

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    You're using 1 player?

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    Yes, thats wrong?

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    Can u answer me plz?

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    Also, when trying to log me in, it types a wrong password, with 4 letters :s

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    Mod Mopar, if your using 1 player (this script works so much better with more than 1) then you have to delete the other player forms. If your using 1 player, declare players should look like this
    SCAR Code:
    procedure DeclarePlayers;
    begin
      HowManyPlayers := MyNumberOfPlayers;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;



      Players[0].Name :='username';
      Players[0].Pass :='password';
      Players[0].Nick :=nick';
      Players[0].Active := True;
      Players[0].Skill := '
    Strength';//or whatever skill you want to train

     
    end;

    procedure SetupMonsterColours;

    and line 74 should be this
    SCAR Code:
    MyNumberOfPlayers = 1;     //The number of players that will be autoing.

    this is my progress report, for some reason my 2nd player keeps dying... im sure its nothing wrong with the script though. Also remember when i said it keeps missing the right click? Thats becuz it hangs over the monk for a second or two, and then clicks, but sometimes the monk moves around, its not big deal, but it would be good if it got fixed.

    +---------------------------------------------------------------------------------------------------+
    | Solarwind's Monk Terminator v0.49
    |
    | Name: *****
    | Number: 1
    | Autoing: True
    | Player worked: 6023 Minutes.
    | Player time left: 14 Minutes
    | Total time worked: 09:38:05.
    +---------------------------------------------------------------------------------------------------+
    | 0: ****: Active: T Atk: * Str: * Def: * HP:* Worked: 4997 Minutes. Killed: 368 Monks.
    | 1: ****: Active: T Atk: * Str:* Def: * HP: * Worked: 6023 Minutes. Killed: 0 Monks.
    +---------------------------------------------------------------------------------------------------+
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 45 |
    | New Box[es] Solved : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Download Looney/GoFez0r's Merchanter v.1.1
    http://www.fenjer.com/adnan/SRLStats/57.png
    http://www.fenjer.com/adnan/SRL/8/2/...nt%20Alpha.png
    MSN:ghettogeec@hotmail.com
    Procedure CreateCommonItemMerchant;
    if CommonItemMerchant=Working then
    CreateFullMerchant;

    Scar= Me=

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    Quote Originally Posted by DaWu View Post
    Solar, the misclicking is on the attack procedure I think, you wishto, try out my attack procedure in youre script to see if its the attack procedure, I won't mind if ya use it.
    Its on members section.

    I don't mean to refer my attacking, but try it out so you see if the problem actually is in the attacking.
    Thanks for the reply. I really appreciate the help and attention I am getting for this script. I will try to look at it and improve it. Fixing the attacking procedure is on the top of my ToDo list.

    Quote Originally Posted by Mod Mopar View Post
    Also, when trying to log me in, it types a wrong password, with 4 letters :s
    Umm again, many people have confirmed many times that my script in fact does work. If you get compilation errors on any of my scripts, it is always your fault because I always make sure I am releasing a script that actually compiles without error. And you have obviously not specified the correct user name/password in the player array setup procedure. Duh, if you look, the default password is "asdf" (four letters). Every SRL script requires you to setup players and setup number of players. Also, please take the time to read the instructions in the script in the commented header section at the top of the script.


    Quote Originally Posted by looneytoon View Post
    Mod Mopar, if your using 1 player (this script works so much better with more than 1) then you have to delete the other player forms. If your using 1 player, declare players should look like this
    SCAR Code:
    procedure DeclarePlayers;
    begin
      HowManyPlayers := MyNumberOfPlayers;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;



      Players[0].Name :='username';
      Players[0].Pass :='password';
      Players[0].Nick :='nick';
      Players[0].Active := True;
      Players[0].Skill := 'Strength';//or whatever skill you want to train

     
    end;

    procedure SetupMonsterColours;

    and line 74 should be this
    SCAR Code:
    MyNumberOfPlayers = 1;     //The number of players that will be autoing.

    this is my progress report, for some reason my 2nd player keeps dying... im sure its nothing wrong with the script though. Also remember when i said it keeps missing the right click? Thats becuz it hangs over the monk for a second or two, and then clicks, but sometimes the monk moves around, its not big deal, but it would be good if it got fixed.

    +---------------------------------------------------------------------------------------------------+
    | Solarwind's Monk Terminator v0.49
    |
    | Name: *****
    | Number: 1
    | Autoing: True
    | Player worked: 6023 Minutes.
    | Player time left: 14 Minutes
    | Total time worked: 09:38:05.
    +---------------------------------------------------------------------------------------------------+
    | 0: ****: Active: T Atk: * Str: * Def: * HP:* Worked: 4997 Minutes. Killed: 368 Monks.
    | 1: ****: Active: T Atk: * Str:* Def: * HP: * Worked: 6023 Minutes. Killed: 0 Monks.
    +---------------------------------------------------------------------------------------------------+
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 45 |
    | New Box[es] Solved : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Hey, thanks for posting a progress report. Again, the player worked times are messed up due to a simple calculation mistake on my part. I have already fixed that and the new release should be fine as far as player times is concerned.

  25. #25
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    ph yeah i forgot to tell you, some random came to me, i didnt see what he said cuzz i just walked by my comp and checked it out, but i think it was an old man with a black suit on, and he is said "what is this?" and there was a ring spinning around, and there was three options tot he left they were "Ring" "Necklace" and something else..but i clicked ring, he wasnt attacking me or anything but just lettin you know, and im bout to hit you up on msn
    Download Looney/GoFez0r's Merchanter v.1.1
    http://www.fenjer.com/adnan/SRLStats/57.png
    http://www.fenjer.com/adnan/SRL/8/2/...nt%20Alpha.png
    MSN:ghettogeec@hotmail.com
    Procedure CreateCommonItemMerchant;
    if CommonItemMerchant=Working then
    CreateFullMerchant;

    Scar= Me=

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