Results 1 to 15 of 15

Thread: *SIGH* Lost in a desert.....

  1. #1
    Join Date
    Dec 2006
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    *SIGH* Lost in a desert.....

    i need somne help, i need help coming up with a good, least detectable way to cross from the two symbols displayed below to the mining symbol, i have treid the road stuff but it doesent really help alot :/ thanks in advance.


  2. #2
    Join Date
    Jun 2006
    Posts
    3,861
    Mentioned
    3 Post(s)
    Quoted
    1 Post(s)

    Default

    Try to build on something like
    SCAR Code:
    procedure runDown;
    var
      failSafe: Integer;
    begin
      repeat
        RunTo('s', true);
      until(FindSymbol(x, y, 'gem')) or (failSafe > 3)
      if(failSafe > 3)then
       begin
         writeln('lost in the desert');
         nextplayer(false);
       end;
    end;
    That's simple, but it should work.

  3. #3
    Join Date
    Jan 2007
    Location
    void
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    try walkign to the water via minimap color selection, then from theire find the gem, if it cant find the gem ad a fail safe that faces the map south then walks one minimap length south. from their alow it to liik for the gem a gain then resume the script.

  4. #4
    Join Date
    Dec 2006
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    woulkdnt that be a bit detectable? cause your running up and down constantly the same way?

  5. #5
    Join Date
    Oct 2006
    Location
    Ontario,Canada
    Posts
    1,718
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    yo could do something like after you find the jem store you can move over a certain amount and then just walk north till you find the rocks infront of the mine (make a dtm of the rocks). then your there. now basicly do the samething till you get back but stop at the jem stall or the arrow symbol.

  6. #6
    Join Date
    Dec 2006
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    woulkdnt that be a bit detectable? cause your running up and down constantly the same way? also, how many ors can you add to the end of an until statement? as many as you want?

  7. #7
    Join Date
    Dec 2006
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

  8. #8
    Join Date
    Jan 2007
    Location
    void
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    get a more detailed map of where you end up gettign lost. post that to see if we can help more. there has to be a general i.e. a 4x4 game square area, that you keep gettign lost in. besides that what is the rest of your walk procedure like? is it random, coordinates, or genaeral walk north till you find x then more till you find y, etc? also have you tried just avoidign the gems sign and instead walking back the same way you went up.Get a more detailed map of where you end up getting lost. Post that to see if we can help more. There has to be a general i.e. a 4x4 game square area that you keep getting lost in. besides that what is the rest of your walk procedure like? Is it random, coordinates, or general walk north till you find x then more till you find y, etc? Also have you tried just avoiding the gems sign and instead walking back the same way you went up.

  9. #9
    Join Date
    Dec 2006
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    its a general walk north till you find x then more till you find y using random, coordinates for more antiban. however since the coordinates are random he can get lost in some place and then the next time he can get lost in the opposite corner.

  10. #10
    Join Date
    Mar 2006
    Posts
    3,051
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    You should have it multi-path. That will make it less detectable, even if any one of the paths is detectable.

    For example, you could make one path a simple walk along the west fence until you reach the gray rock. Then turn east and walk over until you see the mining symbol.

    Another path could be to walk north until you don't see the water anymore, then take a 'blind click' or two until you find either the mining symbol or the gray rocks up there, then find your way in.

    Another path could take you to the right, around the lake, past the quest symbol over to the red symbol over there, then north until you see a gray rock or the mining symbol.

    You should -definitely- be using gray rocks to help you find your way. The rockcolor is stable, so once you find it the first time it will never change.

    Since there are gray mining rocks on both sides of the mine, it will be much harder to miss them than it would be to miss a mining symbol in the center that moves around.

  11. #11
    Join Date
    Dec 2006
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    thanks guys, as always i love the friendly and usefull feedback from these forums

  12. #12
    Join Date
    Dec 2006
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    can somebody make me a good dtm for the five grouped up rocks, because i have tried a bunch, and they arent working.... thanks.

  13. #13
    Join Date
    Dec 2006
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    maybe this will encourage more ..... i will add to your rep if you make me a good dtm for the five grouped rocks ;D
    heh.

  14. #14
    Join Date
    Mar 2006
    Posts
    3,051
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    What about the mine wall color on the mm? It looks pretty uniform. Does that change when the screen refreshes?

    That could be another good thing to search for. Simple color searches will always be better than DTMs or bitmaps, if you can make them work.

  15. #15
    Join Date
    Dec 2006
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Desert treasure as low level
    By Kave in forum RuneScape News and General
    Replies: 3
    Last Post: 01-11-2009, 10:55 PM
  2. Desert Goat Killer? Money And Exp!
    By Ultra in forum RS3 Outdated / Broken Scripts
    Replies: 0
    Last Post: 08-08-2008, 01:35 PM
  3. desert bandit blackjack thiever
    By Magiic in forum RS3 Outdated / Broken Scripts
    Replies: 0
    Last Post: 08-05-2008, 08:57 PM
  4. Problem with desert color
    By Kingofptw in forum OSR Help
    Replies: 18
    Last Post: 03-26-2007, 09:48 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •