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Thread: My GE High Alcher [REFLECTION]

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    Default My GE High Alcher [REFLECTION]

    Hi guys,

    I'm currently making a flawless Grand Exchange High Alcher using Reflection.

    It is currently only in the beta stage because I only started making it yesterday
    and I've only got all the main parts done. Theres still a few little touch ups i want to make and things that i want to add.

    But I just ran 1,000 Yew longbow's through it just then and it worked flawless.
    I have a progress report that I just wanted to post.

    When I release it, It will probably be only to High Alch Yew longbow's, since that is all I'm interested in, but if people want other stuff added i'll do it.

    Well heres the report.

    TELL ME WHAT YOU THINK?

    Code:
    *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    * TurboBk's Grand Exchange High Alcher
    * - - - - - - - - - - - - - - - - - - -
    * Players Name: *********.
    * Script Debugging: ENABLED.
    * Ran For: 1 Hours, 10 Minutes and 41 Seconds
    * Staff Used: Staff of fire.
    * Magic Level on Start-Up: 63.
    * Amount of Nature Runes on Start-Up: 1000.
    * Amount of Yew Longbows on Start-Up: 1000.
    * - - - - - - - - - - - - - - - - - - -
    * Yew Longbows Alched: 1000.
    * Current Magic Level: 64.
    * Exp Until Level 65: 19056.
    * Current Amount of Nature Runes: 0.
    * Current Amount of Yew Longbows: 0.
    * Randoms Encountered: 0.
    * Anti-Bans Performed: 83.
    *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    12:05:27 AM | esta: ## Calling Procedure: GetInfo;
    12:05:27 AM | esta: Ran out of Nature Runes.
    12:05:27 AM | esta: Ran out of Yew Longbows.
    12:05:27 AM | esta: ## Calling Procedure: SafeLogout;
    Logging out.
    12:05:30 AM | esta: Successfully logged out after 2781 MS.
    NextPlayer(Active: False);
    Thanks,
    TurboBk.
    The game has an unexplainable attraction that convinces the player they are having fun, despite the fact that all they are doing is performing repetitive tasks to increase their statistics. "The game is actually a graphical nightmare and its gameplay is simple at best. Yet something, perhaps by subliminal means, forces the player - against his will - to play the game, and to believe that they are having fun".

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    Default

    post it?
    Did someone say GDK?

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    Quote Originally Posted by jakeyboy29 View Post
    post it?
    Ain't done.
    The game has an unexplainable attraction that convinces the player they are having fun, despite the fact that all they are doing is performing repetitive tasks to increase their statistics. "The game is actually a graphical nightmare and its gameplay is simple at best. Yet something, perhaps by subliminal means, forces the player - against his will - to play the game, and to believe that they are having fun".

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    Does an alcher really need reflection ?

    Can you tell us which parts use reflection, it sounds un necessary to me.

  5. #5
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    Alcher with reflection wtfz. You need reflection in order to click couple of times at the same spot, and to get item amounts? Oh boy..
    I made a new script, check it out!.

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    does it buy the items then alch?
    Did someone say GDK?

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    Lol..

    It uses reflection to check if the player is standing at the Grand Exchange, to check for the players magic level without actually looking, checks if and what staff the player has equipped also without actually looking, it checks for and gets the amount of nature runes and yew long bows in your inventory.

    Updates your current magic level, exp until next level, current nature runes and yew longbows left using reflection so it doesn't actually have to look (I think changing to GameTab 5 to see if a staff is equipped when clearly a human can see if there player has one equipped by looking at the character is a little bit suspicious) and I know reflection is ALOT easier, but it is also ALOT more reliable is most cases.
    The game has an unexplainable attraction that convinces the player they are having fun, despite the fact that all they are doing is performing repetitive tasks to increase their statistics. "The game is actually a graphical nightmare and its gameplay is simple at best. Yet something, perhaps by subliminal means, forces the player - against his will - to play the game, and to believe that they are having fun".

  8. #8
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    I agree with that, but since I never bothered to learn it, since I find it unnecessary for the most part, (because JaGex can't ban you for opening GameTab 5 or any other) I never learned it, only time I use reflection when it isn't really needed is for AntiRandoms, just so script can run longer incase of like box random or any other that it does better then FindNormalRandoms

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