i ran a script and i got a random
then it incorrectly detected the random
it was a prison pete random and it detected it as an Evil bobs island
~shut
i ran a script and i got a random
then it incorrectly detected the random
it was a prison pete random and it detected it as an Evil bobs island
~shut
All my scripts are held on Googlecode git, so if you ever see a problem, fork it and send me a pull request
If a script is grey, it doesn't work, if it's colour then it does!
My Tutorials:-
Everything you need to know about setting up Simba, SRL and Reflection!, How to sort out the MSVCR71.dll error
How to set up players for autoing with Simba, SRL/Simba Standards (with examples), Defines
Auto Updater and Git, Using a testing branch for git, Adding SRL Stats to your script
Creating your own font set for Simba, Guide to Cups, How to make 1.45M (RSGP) a day (not really my tut)
Download a image and set it as your Desktop Wallpaper in C#, How to make your first PHP file uploader
<Coh3n> Shuttleu, fuck I love you right now
That doesn't make sense. As all the random detection uses music.
Could you post more information?
Also bob's detector uses watercolor.
Writing an SRL Member Application | [Updated] Pascal Scripting Statements
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What script? If a script does not have correct random handling, SRL cannot help finding the random.
The best way to contact me is by email, which you can find on my website: http://wizzup.org
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i was using Ultra Cut n Bank v1.83
this is the random handling
i left the script running while i went out into town and when i came out it was logged outSCAR Code:function CheckForAllRandoms: boolean;
begin
if FindNormalRandoms then result := true;
if FindFight then
begin
Case lowercase(Players[CurrentPlayer].Strings[2]) of
'edgeville' : CustomEdRunAway((Random(9000) + 3000));
'tree gnome stronghold - magic' : RunAway('E', true, 1, 3000);
'catherby yews' : RunAway('E', true, 1, 3000);
end;
end;
end;
i logged it in and it was in a prison pete random and when i spoke to prison pete he said "you can leave now because you have served your time"
so i walked out through the doors and in the message box at the bottom it said "If you had solved the random correctly then you would have been returned to where you originally were" and i have been moved to the top floor of falador castle.
then i looked at the debug box or scar and it said
***** STR: FOUND RANDOM: 'Evil Bob's Island' *****
***** STR: 'Evil Bob's Island' RANDOM SOLVING FAILED! *****
i have attached the log of what was in the debug box
~shut
All my scripts are held on Googlecode git, so if you ever see a problem, fork it and send me a pull request
If a script is grey, it doesn't work, if it's colour then it does!
My Tutorials:-
Everything you need to know about setting up Simba, SRL and Reflection!, How to sort out the MSVCR71.dll error
How to set up players for autoing with Simba, SRL/Simba Standards (with examples), Defines
Auto Updater and Git, Using a testing branch for git, Adding SRL Stats to your script
Creating your own font set for Simba, Guide to Cups, How to make 1.45M (RSGP) a day (not really my tut)
Download a image and set it as your Desktop Wallpaper in C#, How to make your first PHP file uploader
<Coh3n> Shuttleu, fuck I love you right now

nice levels
I'll see if I can find anything..
(btw.. first post in member section <3 other than app..)
sandwich lady doesnt even work... got it and i got an error...
HMPH
***** STR: FOUND RANDOM: 'Evil Bob's Island' *****
***** STR: 'Evil Bob's Island' RANDOM SOLVING FAILED! *****
Same prob, detected evil bob, yet it was the prison pete...![]()
There is nothing right in my left brain and there is nothing left in my right brain.
I've seen this a few times. Prison Pete is detected as Evil Bobs island and logs out.
Problem with Prison Pete is that there is a 15 min timeout.
After 15 mins of being in the Prison Pete Random (wether you are logged in or not) the locks on the door are removed and Prison Pete states that your prison sentence is over and asks you to leave. On doing so you are dumped in one of the many random Fail Zones. You have no options, you have to leave, you cannot stay and complete the task.
As a result you can't save accounts in the random to be solved later and you can't spend too much time in the Random trying routines out. This of course is going to make it much harder to solve this one.
Also any failure of this random even if it's just because you have logged out for 15mins+, greatly increases the occurance of future random events for the next 12 to 24hours. On high xp earning tasks I have seen randoms as frequently as every half an hour whereas normally I would exepect to see a random every 2 to 3 hours on the same task.
Just a little note: just got the pinnball random, it was detected perfectly, but it didn't attempt to solve it... it only opened a debug image, and that's about it... hmmm... are the extra includes which have these randoms already solved, appart from the current srl version? Currently the randoms are REALLY messing with my script, it is as flawless as it can get (including auto-talker, etc.), but about every hour I get a random ( actually, it's pretty exact to one hour... got three randoms, each one was 1 hour, 1 minute, and 45 seconds after the script start... hmm... I'll try a sleep mode...)
There is nothing right in my left brain and there is nothing left in my right brain.
The Pinball solver worked fine for me last 2 times i've had the Pinball Random.
What version of SCAR are you using?
3.... might be because of the clickcontinue thing? dunno... anyway, while running the script with a sleep timer, it worked 2 hours and 35 minutes... here are the randoms which it detected and actually solved:
***** STR: FOUND RANDOM: 'Pillory' *****
Pillory: Target: circle
Pillory: Target: rombus
Pillory: Target: rombus
***** STR: 'Pillory' RANDOM SOLVED SUCCESSFULLY! *****
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Abyss_FindOdd returned True odd appendage is 3 type -1
Found the lever, clicking!
SolveAbyss: Failed finding right answer. Retrying Attempt 1.
SolveAbyss took 59452 ms.
***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****
I was away while running the script... the debug and the player active bollean both say that the second random failed, yet, I have two rewardboxes in my inventory, so I'm guessing it must have worked...?
There is nothing right in my left brain and there is nothing left in my right brain.
I got the abyssal teleport random earlier.
I watched it, it correctly detected and clicked the right lever.
Unfortunately Runescape did not agree and came up with a failed message.
At this point I intervened. I doubled checked and tried exactly the same lever again and this time runescape acknowledged the correct click.
This could be a bug within the runescape client, or an attempt from Jagex to look for repeatable behaviour in bots. I will need to try and catch it again and watch more carefully what is happening.
***** STR: FOUND RANDOM: 'Bee Keeper' *****
Failed to solve, retrying...
Failed to solve, retrying...
Failed to solve, retrying...
***** STR: 'Bee Keeper' RANDOM SOLVING FAILED! *****
:S
(sorry for spamming this thread... maybe we should make an official "failed randoms" thread? )
There is nothing right in my left brain and there is nothing left in my right brain.
All my scripts are held on Googlecode git, so if you ever see a problem, fork it and send me a pull request
If a script is grey, it doesn't work, if it's colour then it does!
My Tutorials:-
Everything you need to know about setting up Simba, SRL and Reflection!, How to sort out the MSVCR71.dll error
How to set up players for autoing with Simba, SRL/Simba Standards (with examples), Defines
Auto Updater and Git, Using a testing branch for git, Adding SRL Stats to your script
Creating your own font set for Simba, Guide to Cups, How to make 1.45M (RSGP) a day (not really my tut)
Download a image and set it as your Desktop Wallpaper in C#, How to make your first PHP file uploader
<Coh3n> Shuttleu, fuck I love you right now
Bee keeper has always worked for me.
Originally Posted by irc






Closed any bugs please post in Shuttleu's other thread or contact an active dev personally. Thanks.
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