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Thread: incorrectly detected random

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    That doesn't make sense. As all the random detection uses music.

    Could you post more information?

    Also bob's detector uses watercolor.
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    What script? If a script does not have correct random handling, SRL cannot help finding the random.



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    Quote Originally Posted by Wizzup? View Post
    What script? If a script does not have correct random handling, SRL cannot help finding the random.
    i was using Ultra Cut n Bank v1.83
    this is the random handling
    SCAR Code:
    function CheckForAllRandoms: boolean;
    begin
        if FindNormalRandoms then result := true;
        if FindFight then
        begin
            Case lowercase(Players[CurrentPlayer].Strings[2]) of
                     'edgeville'  : CustomEdRunAway((Random(9000) + 3000));
                     'tree gnome stronghold - magic' : RunAway('E', true, 1, 3000);
                     'catherby yews' : RunAway('E', true, 1, 3000);
            end;
        end;
    end;
    i left the script running while i went out into town and when i came out it was logged out
    i logged it in and it was in a prison pete random and when i spoke to prison pete he said "you can leave now because you have served your time"
    so i walked out through the doors and in the message box at the bottom it said "If you had solved the random correctly then you would have been returned to where you originally were" and i have been moved to the top floor of falador castle.
    then i looked at the debug box or scar and it said
    ***** STR: FOUND RANDOM: 'Evil Bob's Island' *****
    ***** STR: 'Evil Bob's Island' RANDOM SOLVING FAILED! *****

    i have attached the log of what was in the debug box

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    nice levels

    I'll see if I can find anything..

    (btw.. first post in member section <3 other than app.. )

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    sandwich lady doesnt even work... got it and i got an error...
    HMPH

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    ***** STR: FOUND RANDOM: 'Evil Bob's Island' *****
    ***** STR: 'Evil Bob's Island' RANDOM SOLVING FAILED! *****
    Same prob, detected evil bob, yet it was the prison pete...
    There is nothing right in my left brain and there is nothing left in my right brain.

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    I've seen this a few times. Prison Pete is detected as Evil Bobs island and logs out.

    Problem with Prison Pete is that there is a 15 min timeout.

    After 15 mins of being in the Prison Pete Random (wether you are logged in or not) the locks on the door are removed and Prison Pete states that your prison sentence is over and asks you to leave. On doing so you are dumped in one of the many random Fail Zones. You have no options, you have to leave, you cannot stay and complete the task.

    As a result you can't save accounts in the random to be solved later and you can't spend too much time in the Random trying routines out. This of course is going to make it much harder to solve this one.

    Also any failure of this random even if it's just because you have logged out for 15mins+, greatly increases the occurance of future random events for the next 12 to 24hours. On high xp earning tasks I have seen randoms as frequently as every half an hour whereas normally I would exepect to see a random every 2 to 3 hours on the same task.
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    Just a little note: just got the pinnball random, it was detected perfectly, but it didn't attempt to solve it... it only opened a debug image, and that's about it... hmmm... are the extra includes which have these randoms already solved, appart from the current srl version? Currently the randoms are REALLY messing with my script, it is as flawless as it can get (including auto-talker, etc.), but about every hour I get a random ( actually, it's pretty exact to one hour... got three randoms, each one was 1 hour, 1 minute, and 45 seconds after the script start... hmm... I'll try a sleep mode...)
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    The Pinball solver worked fine for me last 2 times i've had the Pinball Random.

    What version of SCAR are you using?
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    3.... might be because of the clickcontinue thing? dunno... anyway, while running the script with a sleep timer, it worked 2 hours and 35 minutes... here are the randoms which it detected and actually solved:

    ***** STR: FOUND RANDOM: 'Pillory' *****
    Pillory: Target: circle
    Pillory: Target: rombus
    Pillory: Target: rombus
    ***** STR: 'Pillory' RANDOM SOLVED SUCCESSFULLY! *****

    ***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
    Abyss_FindOdd returned True odd appendage is 3 type -1
    Found the lever, clicking!
    SolveAbyss: Failed finding right answer. Retrying Attempt 1.
    SolveAbyss took 59452 ms.
    ***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****

    I was away while running the script... the debug and the player active bollean both say that the second random failed, yet, I have two rewardboxes in my inventory, so I'm guessing it must have worked...?
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    I got the abyssal teleport random earlier.

    I watched it, it correctly detected and clicked the right lever.

    Unfortunately Runescape did not agree and came up with a failed message.

    At this point I intervened. I doubled checked and tried exactly the same lever again and this time runescape acknowledged the correct click.

    This could be a bug within the runescape client, or an attempt from Jagex to look for repeatable behaviour in bots. I will need to try and catch it again and watch more carefully what is happening.
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    ***** STR: FOUND RANDOM: 'Bee Keeper' *****
    Failed to solve, retrying...
    Failed to solve, retrying...
    Failed to solve, retrying...
    ***** STR: 'Bee Keeper' RANDOM SOLVING FAILED! *****

    :S

    (sorry for spamming this thread... maybe we should make an official "failed randoms" thread? )
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    Quote Originally Posted by Pure1993 View Post
    ***** STR: FOUND RANDOM: 'Bee Keeper' *****
    Failed to solve, retrying...
    Failed to solve, retrying...
    Failed to solve, retrying...
    ***** STR: 'Bee Keeper' RANDOM SOLVING FAILED! *****

    :S

    (sorry for spamming this thread... maybe we should make an official "failed randoms" thread? )
    yea i will make that now

    ~shut

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    Bee keeper has always worked for me.
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    [01:07:40] <@BenLand100> i'm not noidea i'm
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    Closed any bugs please post in Shuttleu's other thread or contact an active dev personally. Thanks.

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