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Thread: RC.scar

  1. #1
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    Default RC.scar

    Almost rewrote RC.scar, left 2 orginal procedures...

    And before i go on, Yes. This will break old scripts using the old RC.
    It would be to much of a restriction to make it fit with all those old ones,
    so i simply didn't even bother.

    Special thanks to Shuttleu for making FriendChars.

    Made new features such as
    • Multiplie Masters
    • Multiplie triggers
    • Supports Players[].Loc setback
    • Added a custom one, which uses user-defined procs.


    Becuase of the user-defined proc, I had to do a slight update to Globals.scar.
    Only added a Const ( srl_OnCustomRC ) and made the SRL_Procs array +1 length.

    How to use:
    Been a slight change since the last one, Now you have to call SetupRC(Masters: TStringArray)
    after Declareplayers which have to include your masters in a TStringArray.

    When logging in for the first time on every account you might want to call
    RC_SetStandards.
    It sets your account settings so it can be used with RC.scar, if you fail to do
    so then it might not work.

    Other then that, it's the same.




    Default triggers are:

    These will type back the Status aka Players active.
    status
    check
    hows it going


    These will reset all the current players active to true and reset their
    old .Loc string.
    reset

    back from square one
    rewind


    Will logout and terminate the script.
    stop
    enough
    come outside


    Makes the current account logout, just like that.
    logout
    log


    Will call your user-defined proc.
    that thing
    hey
    remember


    There can easily be added/removed triggers by going inside RC.scar and
    basicly change them.


    RC.scar
    SCAR Code:
    //----------------------------------------------------------------------------//
    //--                  Scar Standard Resource Library                        --//
    //--                   ยป Remote Control Routines Beta                       --//
    //----------------------------------------------------------------------------//
    // * Procedure RC_SetStandards;                                               // * by N1ke!
    // * Function RCReadCommand: String;                                          // * by WT-Fakawi
    // * function RC_MasterCalls(var RC_S: String): Boolean;                      // * by N1ke!
    // * function RC_PMFound: Boolean;                                            // * by N1ke!
    // * Function RC_Busy: Boolean;                                               // * by N1ke!
    // * function RC_ReturnStatus: string;                                        // * by N1ke!
    // * Procedure RC_FixFL;                                                      // * by N1ke!
    // * Function RC_MasterOnline(Var MasterCords: TPoint; Master: String): Boolean;  // * by N1ke!
    // * Function RC_TakeAction(AN: Integer; RC_Master: String): Boolean;         // * by WT-Fakawi
    // * function RC: Boolean                                                     // * by WT-Fakawi Rewritten by N1ke!
    // * Procedure SetupRC(Masters: TStringArray);                                // * by N1ke!



    Type
      RC_Action = Record
        Triggers: TStringArray;
        Action: Integer;
      end;

    var
      RC_Actions: Array [0..4] of RC_Action;
      RC_Masters: TStringArray;
      RC_TSL, RC_FriendChars: Integer;
      RC_InUse: Boolean;
      RC_StartLocs: TStringArray;

    {*******************************************************************************
    Procedure RC_SetStandards;
    by: N1ke!
    Description: Sets your account settings so that you can use the
    features in RC.Scar.
    *******************************************************************************}

    Procedure RC_SetStandards;
    begin
      SetChat('hide', 1);
      SetChat('friends', 2);

      If Not GameTab(11)then
        Exit;

      Wait(175+Random(120));
      If (GetColor(678, 341) = 987203) then
        Mousebox(684, 344, 713, 372, 1);
    end;

    {*******************************************************************************
    function RCReadCommand: String;
    by: WT-Fakawi Small fix by N1ke!
    Description: Returns string of red typed message (color 128)
    *******************************************************************************}

    function RC_ReadCommand: string;
    var LC:TPoint;
    begin
      LC := TextCoords(8);
      Result := LowerCase(Trim(GetTextAtEx(LC.x - 2, LC.y - 2, 45, SmallChars, False, False, 0,
        2, 128, 45, False, tr_NormalChars)));
    end;

    {*******************************************************************************
    function RC_MasterCalls(var RC_S: String): Boolean;
    by: N1ke!
    Description: Checks if it's a master typing to you and if so it will
    get the masters name.
    *******************************************************************************}

    function RC_MasterCalls(var RC_S: String): Boolean;
    var
      S: String;
      I, H: Integer;
    begin
      S := LowerCase(GetChatBoxText(8, clBlack));
      H := High(RC_Masters);
      For I:= 0 to H do
       If Pos(RC_Masters[I], S) > 0 then
       begin
         Result := True;
         Delete(S, 1, 5);
         Delete(S, Length(S), Length(S));
         RC_S := S;
         Exit;
       end;
    end;

    {*******************************************************************************
    function RC_PMFound: Boolean;
    by: WT-Fakawi
    Description: Returns True if Color 128 (red) was found in ChatWindow.
    *******************************************************************************}

    Function RC_PMFound: Boolean;
    var
      dumX, dumY: Integer;
    begin
      Result := FindColor(dumX, dumY, 128, MCX1, MCY1, MCX1 + 30, MCY2);
    end;

    {*******************************************************************************
    Function RC_Busy: Boolean;
    by: N1ke!
    Description: Checks if you've done a trigger in the last 5 mins.
    *******************************************************************************}

    Function RC_Busy: Boolean;
    begin
      Result := (GetSystemTime - RC_TSL < 60000*5);
    end;

    {*******************************************************************************
    function RC_ReturnStatus: string;
    by: N1ke!
    Description: Returns how many players are active.
    If every player is active it results "Everything is cool."
    *******************************************************************************}

    function RC_ReturnStatus: string;
    begin
      If PlayersActive < HowManyPlayers then
      begin
        Result := IntToStr(PlayersActive) + ' out of ' + IntToStr(HowManyPlayers);
        Exit;
      end;
      Result := 'Everything is cool.';
    end;

    {*******************************************************************************
    Procedure RC_FixFL;
    by: N1ke!
    Description: Scrolls to the top of the Friend list.
    *******************************************************************************}

    Procedure RC_FixFL;
    begin
      If (GetColor(729, 248) = 2106924)then
        Mouse(729, 248, 5, 2, True);
    end;

    {*******************************************************************************
    Procedure Function RC_MasterOnline(Var MasterCords: TPoint; Master: String): Boolean;
    by: N1ke!
    Description: Checks if the master given is online, and results
    his cords on the Friend list.
    *******************************************************************************}

    Function RC_MasterOnline(Var MasterCords: TPoint; Master: String): Boolean;
    var
      I: Integer;
      S: String;
    begin
      If Not GameTab(8) then
        Exit;
      Wait(175+Random(140));
      RC_FixFL;
      For I:=0 to 12 do
       If Not (GetColor(675, 233+(15*I)) = 255) then
       begin
         S := LowerCase(Trim(GetTextAtEx(558, 231+(15*I), 45, RC_FriendChars, True, False, 0, 2, 16777215, 20, False, tr_AllChars)));
         Writeln(S);
         If S = Lowercase(Master) then
         begin
           MasterCords := Point(576, 236+(15*I));
           Result := True;
           Exit;
         end;
       end;
    end;

    {*******************************************************************************
    Function RC_TakeAction(AN: Integer; RC_Master: String): Boolean;
    by: N1ke!
    Description: Performs the action given in AN and sometimes responds
    them using the given master.
    *******************************************************************************}

    Function RC_TakeAction(AN: Integer; RC_Master: String): Boolean;
    var
      S: String;
      MasterCords: TPoint;
      I: Integer;
    begin
      Result := False;
      Case AN Of
        1:
        begin
          Writeln('[RC.Scar] - Checking player status..');
          S := RC_ReturnStatus;
          Writeln('[RC.Scar] - ' + S);
          If Not GameTab(8)then
            Exit;
          Wait(175+Random(125));
          If Not RC_MasterOnline(MasterCords, Lowercase(RC_Master))then
          begin
            srl_Warn('RC_TakeAction', 'Problems finding master', warn_AllVersions);
            Exit;
          end;
          Mouse(MasterCords.X, MasterCords.Y, 25, 3, True);
          Wait(255+Random(175));
          TypeSend(S);
          Result := True;
        end;

        2:
        begin
          Writeln('[RC.Scar] - Reseting players..');
          For I:=0 to High(RC_StartLocs)do
           If Not I = CurrentPlayer then
           begin
             Players[I].Active := True;
             Players[I].Loc := RC_StartLocs[I];
           end;
          AddToSRLLog('********** RC.SCAR RESET ');
          Result := True;
        end;

        3:
        begin
          Writeln('[RC.Scar] - Stopping script..');
          If LoggedIn then
            Logout;
          TerminateScript;
        end;

        4:
        begin
          Writeln('[RC.Scar] - Logging out..');
          Logout;
          Result := True;
        end;
       
        5:
        begin
          if (SRL_Procs[srl_OnCustomRC] <> nil) then
             SRL_Procs[srl_OnCustomRC]();
          Result := True;
        end;
       
        else
        begin
          srl_Warn('RC_TakeAction', 'Unknown action trigger, [' + IntToStr(AN) + ']', warn_AllVersions);
          Exit;
        end;
      end;
    end;

    {*******************************************************************************
    function RC: Boolean;
    by: WT-Fakawi rewritten by N1ke!
    Description: High Level Remote Control Command. Handles Remote Control.
    Works as follows:
    Checks for existence of red color in chat window.
    If red color is found, it checks if it's from any of the given masters.
    If found it waits peforms the given action.
    Then RC sleeps five minutes to get rid of the red text.
    *******************************************************************************}

    function RC: Boolean;
    Var
      S, Master: String;
      I, II: Integer;
    Begin
      Result := False;
      If Not RC_InUse then
        Exit;
      If (RC_Busy)Or(Not RC_PMFound)then
        Exit;
      If Not RC_MasterCalls(Master) then
        Exit;
      S := RC_ReadCommand;
      If(S = '')then
        Exit;
      Writeln('Got a PM from master(' + Master + '), checking for triggers...');
     
      For I:=0 to High(RC_Actions)do
       For II:=0 to High(RC_Actions[I].Triggers)do
        If Pos(RC_Actions[I].Triggers[II], S) > 0 then
        begin
          RC_TakeAction(RC_Actions[I].Action, Master);
          RC_TSL := GetSystemTime;
          Exit;
        end;
    end;

    {*******************************************************************************
    Procedure SetupRC(Masters: TStringArray);
    by: N1ke!
    Description: Sets up everything needed to use RC.scar.
    Needs to be executed AFTER DeclarePlayers.
    *******************************************************************************}

    Procedure SetupRC(Masters: TStringArray);
    var
      I: Integer;
    begin
      If GetArrayLength(Masters) = 0 then
      begin
        srl_Warn('SetupRC', 'No masters given - RC will not be used.', warn_AllVersions);
        Exit;
      end;
      Writeln('Setting up RC..');


      RC_FriendChars := LoadChars2(AppPath + 'Fonts\FriendChars\');

      RC_Masters := Masters;
      RC_InUse := True;

      SetArrayLength(RC_StartLocs, HowManyPlayers);
      For I:=0 to High(RC_StartLocs)do
        RC_StartLocs[I] := Players[CurrentPlayer].Loc;

      RC_Actions[0].Triggers := ['status', 'check', 'hows it going'];
      RC_Actions[0].Action := 1;
     
      RC_Actions[1].Triggers := ['reset', 'back from square one', 'rewind'];
      RC_Actions[1].Action := 2;

      RC_Actions[2].Triggers := ['stop', 'enough', 'come outside'];
      RC_Actions[2].Action := 3;

      RC_Actions[3].Triggers := ['logout', 'log'];
      RC_Actions[3].Action := 4;
     
      RC_Actions[4].Triggers := ['that thing', 'hey', 'remember'];
      RC_Actions[4].Action := 5;
     
      If LoggedIn Then
        RC_SetStandards;
    end;

    The new updated Globals.scar
    SCAR Code:
    //-----------------------------------------------------------------//
    //--               Scar Standard Resource Library                --//
    //--               ? Global Variables                            --//
    //-----------------------------------------------------------------//
    // * procedure LoadSRLBitMaps;                   // * by SRL Dev Team
    // * procedure FreeSRLBitMaps;                   // * by Ron

    { const SRLVersionNumber;
      Description: Repository Version Number. }

    Const
      SRLVersionNumber = 32;

    { var TalkAfterRandoms: Boolean;
      Description: Talk random phrases after randoms are detected/solved. }

    var
      TalkAfterRandoms: Boolean;

    { var bmpAdmin, bmpMod, Lamp, BoxMask: Integer;
      Description: Global Bitmaps. Need to be Global because of SCAR Memory leaks. }

    var
      bmpAdmin, bmpMod, Lamp, BoxMask: Integer;

    { var RoadColor, WaterColor, BankColor: Integer;
      Description: Three variables you will almost always use. :) }

    var
      RoadColor, WaterColor, BankColor: Integer;

    { var LampSkill: String;
      Description: Set Lamp skill. }

    var
      LampSkill: string;

    { const MMX1, MMY1, MMX2, MMY2;
      Description: MiniMap Edge Points. }

    const
      MMX1 = 550;
      MMY1 = 8;
      MMX2 = 703;
      MMY2 = 161;

    { const MMCX, MMCY;
      Description: MiniMap Centre Point. }

    const
      MMCX = 627;
      MMCY = 85;

    { const MSX1, MSY1, MSX2, MSY2;
      Description: Main Screen EdgePoints. }

    const
      MSX1 = 4;
      MSY1 = 4;
      MSX2 = 516;
      MSY2 = 338;

    { const MSCX, MSCY;
      Description: Main Screen Centre Points. }

    const
      MSCX = 259;
      MSCY = 170;

    { const MIX1, MIY1, MIX2, MIY2;
      Description: Inventory EdgePoints. }

    const
      MIX1 = 547;
      MIY1 = 202;
      MIX2 = 737;
      MIY2 = 466;

    { const MICX, MICY;
      Description: Inventory Centre Points. }

    const
      MICX = 642;
      MICY = 334;

    { const MCX1, MCY1, MCX2, MCY2;
      Description: Chat Screen EdgePoints. }

    const
      MCX1 = 4;
      MCY1 = 342;
      MCX2 = 496;
      MCY2 = 460;

    { const MCCX, MCCY;
      Description: Chat Screen Centre Points. }

    const
      MCCX = 250;
      MCCY = 401;

    { const SRL_Procs Constants;
      Description: Constants for SRL_Procs. }

    const
      srl_AntiBan = 0;            //Your AntiBan procedure to be called during various SRL functions and procedures. (Flag, FFlag)
      srl_OnFindMod = 1;          //After a player or Jagex mod is detected talking in the chat box.
      srl_OnFindDead = 2;         //After the text 'Oh dear you are dead' is detected.
      srl_OnFindFight = 3;        //After detecting a fighting random.
      srl_OnFindTrade = 4;        //After the trade has been attempted (either success or failure).
      srl_OnNextPlayer = 5;       //While the players are logged out and before CurrentPlayer changes.
      srl_OnSendStats = 6;        //After SRL Script Stats are sent to the server.
      srl_OnRandomCall = 7;       //Called in FindNormalRandoms, FindInventoryRandoms, FindNonInventoryRandoms. (NOT ONLY WHEN RANDOMS ARE DETECTED).
      srl_OnFindRandom = 8;       //After a random event is detected. (FNR, FIR, FNIR, FT)
      srl_OnLogOut = 9;           //Just before the player is logged out.
      srl_InNextPlayerLoop = 10;  //During the infinite loop in NextPlayer when all players are inactive.
      srl_OnCustomRC = 11;        //When custom RC trigger has been given.

    { var SRL_Procs: array [0..10] of procedure();
      Description: Varibles to store user-defined procs to be called in SRL. }

    var
      SRL_Procs: array [0..11] of procedure();

    { type TAutoColorInfo;
      Description: Set of information that can be used in some functions. }

    type
      TAutoColorInfo = record
        Name: string;
        Color: Integer;
        ColorArray: TIntegerArray;
        MinCount: Integer;
        MaxCount: Integer;
        MaxDist: Integer;
        MaxDistCenter: Integer;
        UpText: string;
        UpTextMulti: TStringArray;
        HueMod, SatMod: Extended;
        LumTol: Integer;
        MinR, MaxR, MinG, MaxG, MinB, MaxB: Integer;
        MinX, MaxX, MinY, MaxY, MinZ, MaxZ: Extended;
    end;

    //****************************************************************************//
    // * I tried to make these Bitmaps Local, but I got after a couple of hours
    // *  running scripts, CTB and DB handle errors. So sorry, declared them global
    //****************************************************************************//

    {*******************************************************************************
    procedure LoadSRLBitMaps;
    By: SRL Dev Team
    Description: Loads SRL Bitmaps into memory.
    *******************************************************************************}


    procedure LoadSRLBitMaps;
    begin
      bmpMod := BitmapFromString(9, 6, 'beNqbPn0RWeDBgwdAkgEMkBnT' +
           'p0+HS6GR+KVwAgAGXFQr');
      bmpAdmin := BitmapFromString(9, 6, 'beNqbp/j9PwcZ6P//FiDJAA' +
           'bIjGvzFOFSaCR+KZwIALniVEk=');
      Lamp := BitmapFromString(6, 6, 'beNrzdWpr4a2qBCEZGQYGBkYgAr' +
           'KLCnmtLKHczRtF8nJ5/f05dHVBIgYKCkAyPY3DzZUDogUoEubrBFE' +
           'M4UJEIAwICvGyDgMAG0ERxQ==');
      BoxMask := BitmapFromString(25, 25, 'beNpjYMAF/mMABtIBLo0km' +
           'UyS7bhMJtsLyCbASQoBJUFKSeCMGjVq1KhRw94ouCFUKfFwcck2h4' +
           'wqgCQHEDSZEo8QdjYABzDsFA==');
    end;

    {*******************************************************************************
    procedure FreeSRLBitMaps;
    By: Ron
    Description: Frees SRL Bitmaps from memory.
    *******************************************************************************}


    procedure FreeSRLBitmaps;
    begin
      FreeBitmap(bmpMod);
      FreeBitmap(bmpAdmin);
      FreeBitmap(Lamp);
      FreeBitmap(BoxMask);
    end;

    var
       WarnSensitivity: Integer; //-2 will show Warnings and above, -3 notices too.

    {*******************************************************************************
    Procedure srl_Warn(ProcName, ErrorMessage: String; wVersion: Integer);
    by: SRL Dev Team
    Description: WriteLn's a warning message.
    *******************************************************************************}


    Const
        warn_AllVersions = 0;
        warn_Terminate = -1;
        warn_Warning = -2;
        warn_Notice = -3;

    Procedure srl_Warn(ProcName, ErrorMessage: String; wVersion: Integer);

    Begin
      Case wVersion Of
        warn_Terminate: begin end;
        warn_AllVersions: begin end;
        warn_Warning: begin end;
        warn_Notice: begin end;
        Else If wVersion <> SRLVersionNumber Then
          Exit;
      End;
      if (wVersion > WarnSensitivity) then
        WriteLn('** Warning in ' + ProcName + ': ' + ErrorMessage + '**');
      If wVersion = -1 Then
        TerminateScript;
    End;


    NOTE: If don't use 3.20d then you have to download
    FriendsChar and place them inside SCAR\Fonts. Attached a rar with them in this post.
    Last edited by Naike; 06-02-2009 at 06:06 AM.

  2. #2
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    Default

    Very nice!
    I love the triggers
    Last edited by Zyt3x; 06-02-2009 at 04:34 AM.

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    good job dude will use
    HMPH

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    I just noticed that i've forgotten to update the Include description on RC.scar...
    Will edit it soon...

    Edit: Fixed.
    Last edited by Naike; 06-02-2009 at 04:37 AM.

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    Quote Originally Posted by Shuttleu View Post
    omg!
    i fixed these ages ago and i got told they were going to be added
    if this one gets added then then im not going to be happy
    and you should also credit me for the chars too ;(

    ~shut
    Not to be offensive, but what if yours wasn't good enough..
    I'm sure they had a reason...

    And why not be happy about SRL doing some progress?

    Chars was in SCAR 3.20d?

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    Quote Originally Posted by N1ke! View Post
    Not to be offensive, but what if yours wasn't good enough..
    I'm sure they had a reason...

    And why not be happy about SRL doing some progress?

    Chars was in SCAR 3.20d?
    they said that they were going to add it but they were going to wait until 3.20 was released otherwise no one would have the chars
    http://freddy1990.com/forums/index.p...13517#msg13517
    then when scar 3.20 was released they forgot about it

    ~shut

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    You're making me confused now ^^

    Is it your FriendChars or not?

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    Quote Originally Posted by Shuttleu View Post
    yes i made FriendChars
    i stayed up over night making them

    ~shut
    Added a thank you on first post.

    Thank you

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    Quote Originally Posted by Shuttleu View Post
    fixing ;o i didn't fix them
    i made them

    ~shut
    Are you always this annoying xD?

    Editing again, LAST TIME.

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    Looks Sexy'

    Nice work, Congradulations you're t3h sex !
    Hi

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    Will this be commited?

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    Someone wants to be a dev...

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    Quote Originally Posted by MylesMadness View Post
    Someone wants to be a dev...
    You don't have to be a developer to help SRL you know...

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    But his helping srl alot = DEV!! OMGWTFBBQROLFCATS


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    Doing this to help SRL, not to gain higher rank.
    As if I did all these fixes for a rank, I would stop when i achieved my goal which
    would kill the whole point.

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    omfg this is amazing.
    Hax0r


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    Quote Originally Posted by Shuttleu View Post
    do you even know what it does?

    ~shut

    EDIT: if and when this get committed i will write a tutorial on it
    That guy is the so-called "SCAR Master" on sythe, but I do not like that guy.. he's a newb

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    Shut: Check Pentii's signature it's all in there - one of the links.

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