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Thread: Magic.Scar

  1. #1
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    Default Magic.Scar

    In the dev svn, the magic.scar has bugs in the following:
    -FixSpells;
    -Cast;
    -GetLumbridgeMins;

    In them, they have the code:

    Code:
    if (GetCurrentTab <> 7) then
      begin
        GameTab(tab_Magic);
    It should be 8, or Tab_Magic where it says GetCurrentTab <> 7, 7 is the prayer tab now under GameTab.Scar. I can attatch a fixed Magic.Scar if anyone wants, but it's easy to fix. Just open Magic.Scar under include>srl>srl>skill. Then search for <> 7, it's in the three above mentioned procedures/functions, and switch the 7 to Tab_Magic. A dev should fix this, I don't know how many people use Magic.Scar, but I think it'd be best to not leave it hanging around.

    P.S.

    This bug is also in the public svn. I just checked out the svn too see if it's in there also or not, and it is.

  2. #2
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    Default

    Good work but magic.scar already has a bigger error of CastSpell not working.

  3. #3
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    Default

    Quote Originally Posted by NaumanAkhlaQ View Post
    Good work but magic.scar already has a bigger error of CastSpell not working.
    What's wrong with it?

  4. #4
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    Default

    yea, I've noticed, I was using CastSpell, well was going to, it's not working for me, so I was looking to see if I could see what was wrong, and so far I only saw the little problem of what I said in my first post.

    EDIT: I'm not sure what's wrong with it yet, maybe someone knows, like specifically, but all I know is it isn't casting the spell I put it to, which would be the kinda obvious thing that's wrong .

    EDIT: Hm, weird, it's working for me now.
    Last edited by Baked0420; 07-29-2009 at 05:36 AM.

  5. #5
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    Default

    i posted with my thaghts on y it doesn't work

    http://www.villavu.com/forum/showthread.php?t=48127

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