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Thread: SRL Randoms - bugs

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    Default SRL Randoms - bugs

    As the other thread was getting excessively large here is a new one. Please post all randoms-related problems here.

    SRL Revision (pub / dev) :
    Random that failed:
    Debug Box:
    Player Location:
    Misc. :
    Reminder: Reflection randoms are NOT dealt with here.

    Current List of Randoms
    • Beekeeper - not Working
    • Cap 'n Arnav - Working
    • Certers - Items likely need updating
    • Drill Demon - Working
    • Evil Bob - Works
    • Molly - NOT Working
    • Freaky Forrester -Working
    • Frog - Working - Possible tweaking??
    • Abyss/Lost and Found -Needs tweaking
    • Maze - Working sometimes
    • Mime - NOT Working - Broken
    • Pillory -working
    • Prison Pete - NOT Working
    • Quiz - Working
    • Sandwich - Items likely need updating
    • Mordaut - NOT Working - Broken solver
    • Leo - NOT Working
    • Pinball - Working


    Of course the reason for having this thread is to confirm each of the above status. However don't post about solvers that currently are disabled or listed as not working.

    SRL Dev Team
    Last edited by NCDS; 12-30-2011 at 05:03 AM. Reason: Updated list

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Just occurred (Latest Dev revision, or at least since yesterday ) :

    ***** STR: FOUND RANDOM: 'Leo The Gravedigger' *****
    Could not identify all coffins, trying again!
    Could not identify all coffins!
    ***** STR: 'Leo The Gravedigger' RANDOM SOLVING FAILED! *****
    Coffins in inventory. I didn't see it happen.

    EDIT: Maybe you should make some format to report a bug so there's not too much spam?

    Like

    SRL Revision:
    Color/Reflection:
    Random that failed:
    Debug Box:
    Player Location:
    Misc. :

    EDIT: Yay, added.

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    Quote Originally Posted by Runescapian aka Tad View Post
    Just occurred (Latest Dev revision, or at least since yesterday ) :



    Coffins in inventory. I didn't see it happen.

    EDIT: Maybe you should make some format to report a bug so there's not too much spam?

    Like

    SRL Revision:
    Color/Reflection:
    Random that failed:
    Debug Box:
    Player Location:
    Misc. :

    Good idea, added.
    btw: No reflection randoms are dealt with over here

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Added the list. Help us confirm the randoms that aren't working as they should.

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    SRL Revision (pub / dev) : 35
    Random that failed: Certer
    Debug Box:
    ***** STR: FOUND RANDOM: 'Certer' *****
    ***** STR: 'Certer' RANDOM SOLVING FAILED! *****
    Player Location: Lumbridge chicken coop by cows
    Misc. : I was never in the Certer random and I never got it either (I was at the computer watching). I restarted the script 4 times and each time it said that I was in the Certer random, which I was not. I had to completely restart SCAR to have it work correctly...

    Maybe a SCAR bug that got stuck?

    "Failure is the opportunity to begin again more intelligently" (Henry Ford)


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    Quote Originally Posted by HyperSecret View Post
    SRL Revision (pub / dev) : 35
    Random that failed: Certer
    Debug Box:
    ***** STR: FOUND RANDOM: 'Certer' *****
    ***** STR: 'Certer' RANDOM SOLVING FAILED! *****
    Player Location: Lumbridge chicken coop by cows
    Misc. : I was never in the Certer random and I never got it either (I was at the computer watching). I restarted the script 4 times and each time it said that I was in the Certer random, which I was not. I had to completely restart SCAR to have it work correctly...

    Maybe a SCAR bug that got stuck?
    We're at 36, aren't we? o.o

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    Quote Originally Posted by HyperSecret View Post
    SRL Revision (pub / dev) : 35
    Random that failed: Certer
    Debug Box:
    ***** STR: FOUND RANDOM: 'Certer' *****
    ***** STR: 'Certer' RANDOM SOLVING FAILED! *****
    Player Location: Lumbridge chicken coop by cows
    Misc. : I was never in the Certer random and I never got it either (I was at the computer watching). I restarted the script 4 times and each time it said that I was in the Certer random, which I was not. I had to completely restart SCAR to have it work correctly...

    Maybe a SCAR bug that got stuck?
    I believe the gametabs were broken in Rev #35. And randoms detection relies heavily on gametab configurations.

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    From the first post, tico2:

    Molly - Does not work, solver disabled
    :-)

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    Hmm, just a thought but... alot of people now have their scripts connect to the internet and send proggies to a private server of theirs. Couldn't that be done with SRL Randoms report? Just have them all sent to a server for Devs or whatever. Then all failed randoms would be reported for good feedback?

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    Well a thing I have been thinking about a lot lately is how are we going to solve randoms when our inventory is full. Do we need to invent a set of procedures/functions to somehow drop a couple of things and then in the end pick them up? I want to test to see if your items stay there the entire time, or if they disappear in the normal amount of time... gosh this just gets harder the more i think about it.

    Edit: Maybe that old minimap-mainscreen trick for picking up the items... n3ss3s was telling me about it once.

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    SRL Revision (pub / dev) : dev 176
    Random that failed: Freaky Forester
    Debug Box: I lost it while I was copying other things but I can remember now.

    Forester: Kill The 3 Tailed Pheasant.
    Forester: Killed Pheasant.
    Forester: Can't find the Forester.
    Solver failed, etc.

    Player Location: In the random.
    Misc. : The character was standing on the forester when I loggedin, it got the raw bird so I spoke to the forester but it wasn't the right one so I was teleported to nowhere

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    ***** STR: 'Certer' RANDOM SOLVED SUCCESSFULLY! *****
    ***** STR: 'Quiz' RANDOM SOLVED SUCCESSFULLY! *****

    Forester failed for me to. It didn't pick up the meat...
    Pillory- didn't do anything at all. It used to work before for me but it didn't today
    Last edited by tico2; 07-26-2009 at 01:03 PM.
    ~T2

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    Ok so I had a few hours to fix some stuff today and this is what I've done:
    • Made the Forester detection less specific. This means it should pick up the Forester everytime but it might also switch to the music tab a bit during normal game play. It shouldn't ever pick up a false-positive though.
    • Fixed some bugs in the Forester solver itself. Should work a lot better now.
    • Disabled the Leo solver cos its thoroughly broken now. When I get a bit more time I'll dig up Iroki's solvers and add them.


    Thats it for now although at least some work is being put into the anti-randoms now.

    I need a couple accounts in Prison Pete to test the detection so someone has a couple please let me know. I also believe Rasta Magician needs accounts in the Molly random.

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    Nice list!

    I may still be interested in Leo or Molly... Tell me if I can help.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

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    Quote Originally Posted by Wizzup? View Post
    Nice list!

    I may still be interested in Leo or Molly... Tell me if I can help.
    Take either, might want to take Molly since you are already familiar with it.
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

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    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
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    Quote Originally Posted by Nava2 View Post
    Take either, might want to take Molly since you are already familiar with it.
    In IRC RM stated he was working on molly... right?
    ~Hermen

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    I call dibs on Molly! She be mine!

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Quote Originally Posted by Wizzup? View Post
    Nice list!

    I may still be interested in Leo or Molly... Tell me if I can help.
    Iroki has a working solver for Leo as well. The plugin just needs to be compiled and the SCAR side added.

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    Sandwich lady didn't click on the portal
    ~T2

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    Quote Originally Posted by tico2 View Post
    Sandwich lady didn't click on the portal
    please remember to post the debug text.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    SRL Revision (pub / dev) : Dev
    Random that failed: Forester

    Debug Box:
    Code:
    ***** STR: FOUND RANDOM: 'Freaky Forester' *****
    Forester: Kill The 3 Tailed Pheasant.
    Forester: Killed Pheasant.
    Forester: Leaving Forester.
    Forester: Failed to exit the forester
    ***** STR: 'Freaky Forester' RANDOM SOLVING FAILED! *****
    Player Location: Beside portal.

    Misc. : It didn't pick up the pheasant meat and give it to the forester. When I logged in I had to kill the pheasant again and give the forester the meat, then exit portal.
    Last edited by Coh3n; 08-01-2009 at 12:31 AM.

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    SRL Revision (pub / dev) : dev
    Random that failed: Sandwich Lady
    Debug Box:
    SCAR Code:
    ***** STR: FOUND RANDOM: 'Sandwich Lady' *****
    Sandwich Lady: Target: pie
    ***** STR: 'Sandwich Lady' RANDOM SOLVING FAILED! *****

    Player Location: sitting by portal
    Misc. : It just missed the portal

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    SRL Revision (pub / dev): Dev
    Random that failed: Leo
    Debug Box:
    SCAR Code:
    Found leo random!
    ** Warning in InvBox: Incorrect index: 0**
    ** Warning in InvBox: Incorrect index: 0**
    ** Warning in InvBox: Incorrect index: 0**

    Player Location: Talking to Leo (first ClickToContinue screen).
    Misc.: Identified the random successfully, but stood there for almost an hour (inifinite loop) before I came and manually solved it. The InvBox error kept repeating more then showed above.



    SRL Revision (pub / dev): Dev
    Random that failed: Pillory
    Debug Box: Unavailable.

    Player Location: Still inside the pillory random.
    Misc.: The random was solved successfully, but it did not walk through the exit. Instead the player was logged out (unsure if this was on my side, or on behalf of SRL).

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    Quote Originally Posted by vilon View Post
    SRL Revision (pub / dev): Dev
    Random that failed: Leo
    Debug Box:
    SCAR Code:
    Found leo random!
    ** Warning in InvBox: Incorrect index: 0**
    ** Warning in InvBox: Incorrect index: 0**
    ** Warning in InvBox: Incorrect index: 0**

    Player Location: Talking to Leo (first ClickToContinue screen).
    Misc.: Identified the random successfully, but stood there for almost an hour (inifinite loop) before I came and manually solved it. The InvBox error kept repeating more then showed above.



    SRL Revision (pub / dev): Dev
    Random that failed: Pillory
    Debug Box: Unavailable.

    Player Location: Still inside the pillory random.
    Misc.: The random was solved successfully, but it did not walk through the exit. Instead the player was logged out (unsure if this was on my side, or on behalf of SRL).
    i think that is the reflection solver...(the leo one)

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    Quote Originally Posted by mormonman View Post
    i think that is the reflection solver...(the leo one)
    Could be the case, since I figured SRL wouldn't do anything since it's leo solver is disabled. You're probably right.

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