Results 1 to 5 of 5

Thread: Prolem With autofighters Odiee

  1. #1
    Join Date
    Feb 2007
    Posts
    5
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Prolem With autofighters Odiee

    problem is the auto eater does not work
    and this sorta is getting me mad cuz ive died 3 times
    because of it so please someone tell me what to do
    heres the script but u can also look in the open from web
    tab in it. tyvm for help in future!

    The Auto fighter is fine but for the eat will not work.
    I set it to eat at when i have 25 hp left to eat up to 60 but it
    wont work. take a look and tell me whats wrong plz!

    {+++++++++++++++++++++++++++++++++++++++++]
    AutoFighter
    v1.6311
    by: odie5533
    [+++++++++++++++++++++++++++++++++++++++++]
    Instructions:
    1.Setup lines 54-69
    2.Vbright, 32 bit color
    3.Highest angle of view
    4.Scar 1.13
    5.Requires OSi v3.4
    6.To use Eat function, have a piece of
    the kind of food you want to eat in 1st
    invin slot
    7.To use the Bone Burier, have a bones in
    the 2nd invin slot
    [+++++++++++++++++++++++++++++++++++++++++]
    Special Thanks To:
    x piv x, Stupid3ooo, Joolz, and Nick
    Super Special Thanks to: Pups!!!
    [+++++++++++++++++++++++++++++++++++++++++}

    {ChangeLog:
    v1.0 - Initial release
    v1.01 - Updated wait timing
    v1.1 - Added Login Procedure, fixed Progress Report, and MapFlag waiting
    v1.2 - Added Bone Collector, fixed wait times, Progress Report more accurate
    v1.21 - Login faster, fixed fightmode changing, bone burying faster
    v1.22 - Fixed login procedure
    v1.5 - Added anti-randoms, and added eating fucntion
    v1.6 - Fixed anti-randoms, updated various things
    v1.61 - poop
    v1.62 - I dno anymore
    v1.63 - Fixed the anti-randoms
    v1.631 - Fixed talk procedure and added SetFightMode after login
    v1.6311 - Works with current OSi}

    program AutoFighter;
    var ax,ay,report,report2,FightMode:Integer;
    BonesCollected,BonesBuried,Killed,Timeout,Ate,Last Buried,Runs,RandomCount,Lamps:Integer; {Counters}
    BoneColor,BoneInvColor,color1,color2,mcolor,tol,Fo odInvColor:Integer; {Colors}
    TakeBones,TakeBonesY,AttackIt,AttackIt2,TalkW,Talk Y,iLamp:integer; {Bitmaps}
    RWX,RWY,CriticalHP:integer; //Misc
    BoneCollecting,Att,Run,CHP,EatFood,Attacking:boole an;
    STT,LastFight,LFTimeout,TT:LongInt;
    username,password,RunWhere:string;
    {.include OSi.txt}
    {.include BoxBreaker.txt}

    Procedure Setup;
    begin
    //+++++++++++++++Setup+++++++++++++++
    Username:=''; //Set Username
    Password:=''; //Set Password
    color1:=9275528; //Monster Color 1
    color2:=8550520; //Monster Color 2
    tol:=0; //Tolerance to find the monster color. 0 is default
    FightMode:=4; //Set fight mode 1-4 top to bottom
    EatFood:=true; //True to eat food, false to not
    FoodInvColor:=1932007; //Set the color of the food in your invin
    CriticalHP:=65; //Percent of HP left when you should run
    RunWhere:='S'; //Set Which way to run if fight random occurs
    Timeout:=30; //The maximum time (in seconds) a fight should last (will run if lasts longer)
    LFTimeout:=8; //The maximum time (in min) between fights
    BoneCollecting:=false; //Set True to collect bones, Fasle to not
    BoneColor:=13487571; //Set BoneColor on Screen
    Report:=10; //Set how often to print progress report (in minutes)

    end; //End of Setup

    //+++++++++++++++Anti-Randoms+++++++++++++++
    procedure LoginIfNeeded;//A stupid3ooo procedure based of many others
    var counter:integer;
    begin
    if(length(username) > 0)and(length(password) > 0)then
    begin
    if(IsTextAt2(293,251,'Username',0))and(NotLogedIn) then
    Mouse(460,322,10,2,true);
    if(IsTextAt2(309,241,'Welcome to RuneScape',0))and(NotLogedIn)then
    begin
    Mouse(400,280,125,20,true);
    if(IsTextAt2(271,214,'Enter your username',50))then
    begin
    Mouse(400,256,20,5,true);
    SendKeysSilentsmooth(username,50);
    Mouse(400,270,20,5,true);
    SendKeysSilentsmooth(password,50);
    Mouse(300,322,20,5,true);
    repeat
    counter:=counter+1;
    wait(100);
    until(FindColor(x,y,8421504,0,0,515,338))or(counte r=60)
    end;
    end;
    if(FindColor(x,y,8421504,400,0,515,338))then
    begin
    Mouse(x+5,y+1,15,5,true);
    sendarrowsilentwait(0,900+random(200))
    wait(200+random(100));
    SetFightMode(FightMode);
    end;
    end;
    end;

    Procedure Eat;
    var c:integer;
    begin
    Writeln('You have low hp, now running...')
    SetRun(true);
    Mouse(648+RWX,83+RWY,2,2,true);
    wait(2000);
    MapFlag;
    wait(1000+random(500));
    OpenBag;
    if(EatFood)and(FindColorSpiral(x,y,FoodInvColor,56 0,210,730,460))then
    repeat
    OpenBag;
    if(FindColorSpiral(x,y,FoodInvColor,560,210,730,46 0))then
    begin
    Mouse(x,y,3,3,true);
    wait(3000+random(500));
    Ate:=Ate+1;
    end;
    c:=c+1;
    until(GetHp>80)or(c>5)
    OpenBag;
    if(not(FindColorSpiral(x,y,FoodInvColor,560,210,73 0,460)))and(GetHp<80)then
    LogOut('Low HP and unable to eat');
    Status('Walking back to NPCs');
    Mouse(648-RWX,83-RWY,2,2,true);
    wait(2000);
    MapFlag;
    CHP:=false;
    end;

    Procedure RunAway;
    begin
    Status('Running Away...')
    runs:=runs+1;
    GetScreenshot('Ran',runs);
    SetRun(true);
    Mouse(648+RWX,83+RWY,2,2,true);
    wait(2000);
    MapFlag;
    wait(10000+random(3000));
    Status('Running Back...')
    Mouse(648-RWX,83-RWY,2,2,true);
    wait(2000);
    MapFlag;
    Run:=false;
    end;

    procedure FindText;
    var counter,c:integer; Talked2Rand:boolean;
    begin
    if(FindColor(x,y,65535,5,5,514,337))then wait(200)
    if(FindColor(x,y,65535,5,5,514,337))and(LogedIn)th en
    begin
    RandomCount:=RandomCount+1;
    GetScreenShot('YellowtextFound',RandomCount);
    repeat
    counter:=counter+2+random(1);
    if((x+counter) < 515)and((y+18) < 338)then
    MoveMouseSmoothEx(x+counter,y+15+random(3),1,6,15, 20,20);
    wait(5);
    if(IsTextAt2(9,9,'Ta',100))then
    begin
    GetMousePos(x,y);
    Mouse(x,y,0,0,false);
    Wait(200+random(100));
    if(FindBitmap(TalkW,x,y))or(FindBitmap(TalkY,x,y)) then
    begin
    Mouse(x,y,40,5,true);
    MapFlag;
    wait(1000+random(1000));
    while((FindColor(x,y,16711680,5,345,510,465))or //Replaces TalkToRand
    (FindColor(x,y,16777215,5,345,510,465)))and
    (not(GetColor(20,434)=0))and(c<=10)do
    begin
    GetScreenShot('Talked',RandomCount);
    Mouse(x,y,50,2,true);
    wait(2000+random(1000));
    c:=c+1;
    end;
    Talked2Rand:=true;
    end;
    end;
    until(counter>=250)or(Talked2Rand);
    end;
    end;

    Procedure FindLamp;
    begin
    while(FindBitmapSpiralTolerance(iLamp,x,y,550,200, 745,470,100)) do
    begin
    Lamps:=Lamps+1;
    GetScreenshot('Lamp',Lamps);
    Mouse(x,y,10,10,true);
    wait(3000+random(1000));
    Mouse(157,220,12,12,true)
    wait(3000+random(1000));
    Mouse(248,255,10,2,true);
    wait(3000+random(1000));
    Mouse(226,442,10,3,true);
    wait(3000+random(1000));
    end;
    end;

    procedure FindMiscRandoms;
    var ax,ay:integer;
    begin
    if(FindColor(ax,ay,786423,10,350,150,433))then
    begin
    GetScreenshot('Mod',1);
    LogOut('UHOH, A MOD!!!');
    end;
    if(GetColor(30,418)=0)and(GetColor(72,429)=0)then
    begin
    GetScreenshot('Dead',1);
    LogOut('You are dead!');
    end;
    if(FindColor(ax,ay,11503238,10,350,479,433))then
    begin
    GetScreenshot('Mime',1);
    LogOut('Mime Found');
    end;
    end;

    Procedure FindRandoms;
    begin
    LoginIfNeeded;
    FindText;
    FindBox;
    FindMiscRandoms;
    end;

    Procedure ProgressReport;
    var
    RHours,Minutes,Seconds,RMinutes,RSeconds:LongInt;
    Time:String;
    begin
    if(GetSystemTime-report2 > report*60000)then
    begin
    Seconds:=(GetSystemTime-ST) div 1000;
    Minutes:=Seconds div 60;
    RHours:=Minutes div 60;
    Time:=inttostr(Seconds)+' Seconds';
    if Minutes<>0 then
    begin
    RSeconds:=Seconds Mod (Minutes*60);
    Time:=inttostr(Minutes)+' Minutes and '+inttostr(RSeconds)+' Seconds';
    end;
    if RHours<>0 then
    begin
    RMinutes:=Minutes Mod (RHours*60);
    RSeconds:=Seconds Mod (Minutes*60);
    Time:=inttostr(RHours)+' Hours, '+inttostr(RMinutes)+' Minutes and '+inttostr(RSeconds)+' Seconds';
    end;
    begin
    writeln(' ');
    writeln('<=================Progress Report================>');
    writeln('Worked for '+Time);
    writeln('Fought '+inttostr(Killed)+' time[s]');
    if(EatFood)then
    writeln('Ate '+inttostr(ate)+' pieces of food')
    if(bonecollecting)then
    writeln('Collected '+inttostr(BonesCollected)+', and buried '+inttostr(BonesBuried)+' bones');
    writeln('Handled: '+inttostr(RandomCount)+' Randoms, and ran from '+inttostr(runs)+' random events');
    writeln('<======================================== ========>');
    Report2:=GetSystemTime;
    end;
    end;
    end;

    Procedure GetBoneInvColor;
    begin
    Status('Getting boneinvcolor...');
    OpenBag;
    MMouse(620,220,10,10);
    Wait(500+random(200));
    If(IsTextAt2(9,9,'Bury',100))then
    begin
    BoneInvColor := GetColor(625,230);
    Status('BoneInvinColor is '+inttostr(BoneInvColor));
    end else
    begin
    BoneCollecting := false;
    Writeln('');
    Writeln('No bone in second inv slot!');
    Writeln('');
    end;
    end;

    Procedure BoneBurier;
    begin
    OpenBag;
    Wait(200+random(100));
    Status('Burying bones...');
    If(FindColorSpiral(x,y,(BoneInvColor),555,216,740, 465))then
    repeat
    LastBuried:=0;
    Mouse(x,y,10,10,true);
    Wait(1500+random(300));
    BonesBuried:=BonesBuried+1;
    until(not(FindColorSpiral(x,y,(BoneInvColor),555,2 16,740,465)));
    end;

    Procedure BoneCollector;
    begin
    Wait(200+random(100));
    Status('Collecting bones...');
    x:=262;
    y:=174;
    If(FindColorSpiral(x,y,(BoneColor),5,5,515,337))th en
    begin
    Mouse(x,y,5,5,false);
    wait(50+random(25));
    If(FindBitmapIn(TakeBones,x,y,5,5,515,337))then
    begin
    Mouse(x,y,0,0,true);
    Wait(15+random(5));
    BonesCollected:=BonesCollected+1;
    LastBuried:=LastBuried+1;
    MapFlag;
    wait(500+random(100));
    end;
    If(FindBitmapIn(TakeBonesY,x,y,5,5,515,337))then
    begin
    Mouse(x,y,0,0,true);
    Wait(15+random(5));
    BonesCollected:=BonesCollected+1;
    LastBuried:=LastBuried+1;
    MapFlag;
    wait(500+random(100));
    end;
    end;
    end;

    Procedure Attack;
    var c:integer;
    begin
    mcolor:=random(2);
    case mcolor of
    0:mcolor:=color1;
    1:mcolor:=color2;
    end;
    x:=25+random(200);
    y:=25+random(200);
    if(FindColorSpiralTolerance(x,y,mcolor,5,5,514,337 ,tol))then
    begin
    status('Attacking...');
    MoveMouseSmooth(x,y);
    GetMousePos(ax,ay);
    if(not FindColor(ax,ay,65280,ax-15,ay-30,ax+10,ay+15))and
    (not(FindColor(ax,ay,65280,240,125,270,180)))then
    begin
    Mouse(ax,ay,1,1,false);
    wait(150+random(50));
    if(FindBitmapIn(AttackIt,x,y,10,12,516,342))or
    (FindBitmapIn(AttackIt2,x,y,10,12,516,342))then
    begin
    Attacking:=true;
    wait(50+random(25));
    Mouse(x,y,5,3,true);
    for c:=0 to 3 do
    if(not (FindColorSpiral(ax,ay,65280,240,125,270,180)))the n
    begin
    MapFlag;
    wait(300+random(100));
    FindRandoms;
    end;
    end else
    MMouse(5,5,60,60);
    end;
    end;
    end;

    Procedure WaitWhileAttacking;
    var c:integer;
    begin
    if(FindColorSpiral(ax,ay,65280,240,125,270,180))th en
    begin
    if(Attacking)then
    begin
    Killed:=Killed+1;
    Attacking:=false;
    end;
    STT:=GetSystemTime;
    repeat
    TT:=(GetSystemTime-STT)/1000;
    status('Fighting monster for '+inttostr(TT)+' second(s)')
    wait(300);
    if(TT>Timeout)then
    Run:=true;
    if(c>3)then
    begin
    FindRandoms;
    if(GetHp<CriticalHP)then
    CHP:=true;
    c:=0;
    end;
    c:=c+1;
    until(not (FindColorSpiral(ax,ay,65280,240,125,270,180)))or( Run)or(CHP)
    if(Run)then
    begin
    Status('Fight lasted too long')
    RunAway;
    end;
    if(CHP)then
    Eat;
    LastFight:=GetSystemTime;
    If(BoneCollecting)then
    BoneCollector;
    end;
    end;

    Procedure LoadBmps;
    begin
    TakeBones := BitmapFromString(70, 1,
    'FFFFFFFFFFFF0000005D54475D54475D5447FFFFFFFFFFFFF FFFFF' +
    'FFFFFF5D54475D54475D5447FFFFFFFFFFFF000000FFFFFFF FFFFF' +
    '5D54475D54475D5447FFFFFFFFFFFFFFFFFFFFFFFF5D54475 D5447' +
    '5D54475D54475D54475D54475D5447FF9040FF9040FF9040F F9040' +
    'FF90400000000000005D54475D5447FF9040FF9040FF9040F F9040' +
    '5D54475D54475D5447FF9040FF9040FF9040FF9040FF90405 D5447' +
    '5D54475D54475D5447FF9040FF9040FF9040FF90405D54475 D5447' +
    '5D54475D5447FF9040FF9040FF9040FF9040FF9040');
    TakeBonesY := BitmapFromString(70, 1,
    'FFFF00FFFF000000005D54475D54475D5447FFFF00FFFF00F FFF00' +
    'FFFF005D54475D54475D5447FFFF00FFFF00000000FFFF00F FFF00' +
    '5D54475D54475D5447FFFF00FFFF00FFFF00FFFF005D54475 D5447' +
    '5D54475D54475D54475D54475D5447FF9040FF9040FF9040F F9040' +
    'FF90400000000000005D54475D5447FF9040FF9040FF9040F F9040' +
    '5D54475D54475D5447FF9040FF9040FF9040FF9040FF90405 D5447' +
    '5D54475D54475D5447FF9040FF9040FF9040FF90405D54475 D5447' +
    '5D54475D5447FF9040FF9040FF9040FF9040FF9040');
    AttackIt := BitmapFromString(10, 6,
    'FFFFFF5D54475D54475D5447FFFFFFFFFFFF5D54475D54475 D5447' +
    '5D5447FFFFFFFFFFFF5D54475D5447FFFFFFFFFFFF0000005 D5447' +
    '5D54475D5447FFFFFFFFFFFF0000005D5447FFFFFFFFFFFF0 00000' +
    '5D54475D54475D5447FFFFFFFFFFFF0000005D5447FFFFFFF FFFFF' +
    'FFFFFFFFFFFF5D54475D5447FFFFFFFFFFFF0000005D5447F FFFFF' +
    'FFFFFF0000000000000000005D5447FFFFFFFFFFFF0000005 D5447' +
    'FFFFFFFFFFFF0000005D54475D54475D5447');
    AttackIt2 := BitmapFromString(21, 7,
    '5D5447FFFF00FFFF000000005D54475D54475D54475D54475 D5447' +
    '5D54475D54475D54475D54475D54475D54475D54475D54475 D5447' +
    '5D54475D54475D54475D5447FFFF00FFFF00FFFF00FFFF005 D5447' +
    '5D54475D5447FFFF00FFFF00FFFF00FFFF005D54475D54475 D5447' +
    '5D5447FFFF00FFFF00FFFF00FFFF005D54475D5447FFFF00F FFF00' +
    '0000000000000000005D5447FFFF00FFFF00000000000000F FFF00' +
    'FFFF005D54475D5447FFFF00FFFF000000000000000000000 00000' +
    '5D5447FFFF00FFFF000000005D54475D54475D54475D5447F FFF00' +
    'FFFF00FFFF00FFFF00FFFF000000005D5447FFFF00FFFF000 00000' +
    '5D54475D54475D54475D5447FFFF00FFFF000000005D54475 D5447' +
    '5D5447FFFF00FFFF00000000000000FFFF00FFFF000000005 D5447' +
    'FFFF00FFFF000000005D54475D54475D54475D5447FFFF00F FFF00' +
    '0000005D54475D54475D5447FFFF00FFFF000000005D5447F FFF00' +
    'FFFF000000005D5447FFFF00FFFF000000005D54475D54475 D5447' +
    '5D54475D5447FFFF00FFFF00FFFF005D54475D54475D5447F FFF00' +
    'FFFF00FFFF00FFFF00FFFF000000005D54475D5447FFFF00F FFF00' +
    'FFFF00FFFF005D5447');
    TalkW := BitmapFromString(17, 10,
    'FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000000 00000' +
    '000000000000000000000000000000000000FFFFFFFFFFFF0 00000' +
    '000000FFFFFFFFFFFF0000000000000000000000000000000 00000' +
    '000000000000000000000000000000FFFFFFFFFFFF0000000 00000' +
    'FFFFFFFFFFFF0000000000000000000000000000000000000 00000' +
    '000000000000000000000000FFFFFFFFFFFF000000000000F FFFFF' +
    'FFFFFF0000000000000000000000000000000000000000000 00000' +
    '000000000000000000FFFFFFFFFFFF000000000000FFFFFFF FFFFF' +
    '000000000000000000000000FFFFFFFFFFFFFFFFFFFFFFFF0 00000' +
    '000000000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF0 00000' +
    '000000000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF0 00000' +
    '000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF0000000 00000' +
    '000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 00000' +
    'FFFFFFFFFFFF000000000000FFFFFFFFFFFF0000000000000 00000' +
    'FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000000000F FFFFF' +
    'FFFFFF000000000000FFFFFFFFFFFF000000000000000000F FFFFF' +
    'FFFFFF000000000000FFFFFFFFFFFF000000000000FFFFFFF FFFFF' +
    '000000000000FFFFFFFFFFFF000000000000000000000000F FFFFF' +
    'FFFFFFFFFFFFFFFFFFFFFFFF000000000000FFFFFFFFFFFF' );
    TalkY := BitmapFromString(17, 10,
    'FFFF00FFFF00FFFF00FFFF00FFFF00FFFF000000000000000 00000' +
    '000000000000000000000000000000000000FFFF00FFFF000 00000' +
    '000000FFFF00FFFF000000000000000000000000000000000 00000' +
    '000000000000000000000000000000FFFF00FFFF000000000 00000' +
    'FFFF00FFFF000000000000000000000000000000000000000 00000' +
    '000000000000000000000000FFFF00FFFF00000000000000F FFF00' +
    'FFFF000000000000000000000000000000000000000000000 00000' +
    '000000000000000000FFFF00FFFF00000000000000FFFF00F FFF00' +
    '000000000000000000000000FFFF00FFFF00FFFF00FFFF000 00000' +
    '000000000000FFFF00FFFF00000000000000FFFF00FFFF000 00000' +
    '000000000000FFFF00FFFF00000000000000FFFF00FFFF000 00000' +
    '000000FFFF00FFFF00000000000000FFFF00FFFF000000000 00000' +
    '000000000000FFFF00FFFF00FFFF00FFFF00FFFF000000000 00000' +
    'FFFF00FFFF00000000000000FFFF00FFFF000000000000000 00000' +
    'FFFF00FFFF00000000000000FFFF00FFFF00000000000000F FFF00' +
    'FFFF00000000000000FFFF00FFFF00000000000000000000F FFF00' +
    'FFFF00000000000000FFFF00FFFF00000000000000FFFF00F FFF00' +
    '000000000000FFFF00FFFF00000000000000000000000000F FFF00' +
    'FFFF00FFFF00FFFF00FFFF00000000000000FFFF00FFFF00' );
    //Lamp pic by Chriz
    iLamp := BitmapFromString(17, 6,
    '000001000001000001000001BAB815B2B015AEAD15ABAA159 C9A12' +
    '9291128C8A1275740E000001000001000001000001000001D 0CE18' +
    'CBC918C8C618C5C418C5C418C0BE18BAB815B5B315ABAA15A 3A112' +
    '99971292911284820E79780E6968095C5A09A6A415CECC18C 5C418' +
    'C2C118C0BE18BDBB18BAB815B8B615B5B315B2B015A8A715A 3A112' +
    '9C9A129594128E8D1281800E999712AEAD15CECC18CBC918C 0BE18' +
    'BDBB18BAB815B5B315B2B015AEAD15A8A715A3A1129F9E129 99712' +
    '88860E84820E8C8A129291129C9A12000001CBC918CBC918B AB815' +
    'B8B615B5B315B2B015AEAD15A8A715A3A1129C9A129594128 1800E' +
    '79780E84820E000001000001000001CBC918CBC918C0BE18B 8B615' +
    'B2B015AEAD15ABAA15A6A4159F9E129997128C8A1279780E7 5740E' +
    '000001000001C2C118');
    end;

    begin
    clearreport;
    Setup;
    SetupOSi;
    Report2:=ST;
    LoadBmps;
    LoginIfNeeded;
    SetFightMode(FightMode);
    OpenBag;
    ChatFixer;
    if(BoneCollecting)then
    GetBoneInvColor;
    LFTimeout:=LFTimeout*60000;
    LastFight:=GetSystemTime;
    case RunWhere of
    'N':begin RWX:=-1; RWY:=-48; end;
    'S':begin RWX:=1; RWY:=48; end;
    'E':begin RWX:=-58; RWY:=-1; end;
    'W':begin RWX:=58; RWY:=1; end;
    end;
    repeat
    FindRandoms;
    wait(300+random(150));
    Att:=False;
    Attack;
    WaitWhileAttacking;
    If(BoneCollecting)and(LastBuried>4)then
    BoneBurier;
    ProgressReport;
    until(GetSystemTime-LastFight>LFTimeout);
    LogOut('Loop Ended');
    end.

  2. #2
    Join Date
    Dec 2006
    Location
    Ky
    Posts
    390
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Lol Don't use this! This uses a very old include this script was made in the early days of RS2 so its not going to work trying looking in the Free Scripts forum.
    SUMMER BREAK be back when I want to

  3. #3
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    425
    Mentioned
    0 Post(s)
    Quoted
    34 Post(s)

    Default

    Actually it still works, but doesn't eat. Kinda funny really lol

  4. #4
    Join Date
    Dec 2006
    Location
    Ky
    Posts
    390
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Deni_mulic View Post
    Actually it still works, but doesn't eat. Kinda funny really lol
    It will also get you insta banned
    SUMMER BREAK be back when I want to

  5. #5
    Join Date
    Jan 2007
    Posts
    834
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    put

    procedure RealEatIfNeeded(foodcolor, eathp: Integer; foodlogout: Boolean);
    By: realrune
    Description:
    - foodcolor is color of food to eat.
    - it will only eat if hp is lower then eathp.
    - foodlogout, if this is true script will disable char's without food

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •