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Thread: Change "Gift Box" Selection

  1. #1
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    Default Change "Gift Box" Selection

    I've searched, and couldn't find the answer:

    How can I change the settings so that when a random has been completed, costume points can be chosen rather than coins. I'm currently using the MSI power chopper and although it selects coins, it drops them anyway.

    Cheers

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    There is a value called 'BoxRewards' in the SRL players array in which you can set the UpTexts (I believe?) of the items you wish to pick.
    Ce ne sont que des gueux


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    Simba Code:
    procedure DeclarePlayers;
    begin
      with Players[0] do
      begin
        //Other stuff such as name, nick, etc.
        BoxRewards := ['ostum', 'mote', 'XP', 'apphir', 'oins'];
      end;
    end;

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    This should eventually be changed so the user can choose whatever reward they want when setting up the player. This will definitely be added in the next MSI form, but for now, replace this line in RunMe.simba with just the 'ostume' option.
    Simba Code:
    Players[i].BoxRewards := ['mote', 'ostume', 'oins', 'unes', 'ems'];

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    Thanks guys, decided to change it to costume and XP. Another question though, how can I get it to select WC rather than mining on the XP lamp (assuming there isn't an option to get a costume point)?

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    Quote Originally Posted by MadClabXIII View Post
    Thanks guys, decided to change it to costume and XP. Another question though, how can I get it to select WC rather than mining on the XP lamp (assuming there isn't an option to get a costume point)?
    This will also be in the new MSI form, but I think you do:
    Simba Code:
    LampSkill := 'Woodcutting';
    And I'm pretty sure it isn't player-specific. So just call that somewhere in MSI's mainloop and it should work.

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