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Thread: can't find hatchet since yesterday

  1. #1
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    Default can't find hatchet since yesterday

    Progress Report:
    Setting up MSI took 327 ms.
    SRL Compiled in 0 msec
    SMART Initialized.
    Loaded: Server 152, Members: False, Signed: True, Super Detail: False.
    [0:00:04]: ***** -- MSI_SetupPlayer
    [0:00:05]: ***** ------ Scanning for randoms...
    [0:00:05]: [Reflection] Randoms var set!
    [0:00:06]: ***** ---- MSI_SetPlayerLoc
    [0:00:06]: ***** ------ MSI_AtLocation
    [0:00:06]: ***** -------- Checking Point: (3093, 3244)
    [0:00:06]: ***** ---------- MSI_PointOnMM(3093, 3244): False
    [0:00:06]: ***** -------- Player not at Draynor Village bank
    [0:00:06]: ***** ------ MSI_AtLocation: False
    [0:00:06]: ***** ------ MSI_AtLocation
    [0:00:06]: ***** -------- Checking Point: (3087, 3234)
    [0:00:06]: ***** ---------- MSI_PointOnMM(3087, 3234): False
    [0:00:06]: ***** -------- Player not at Draynor Village willows
    [0:00:06]: ***** ------ MSI_AtLocation: False
    [0:00:06]: ***** ---- MSI_SetPlayerLoc: Done
    [0:00:06]: ***** ---- MSI_SetSkillLevels
    [0:00:06]: ***** ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
    [0:00:06]: ***** ---------- Bobzilla_GetData: Getting skill levels
    [0:00:06]: ***** ---------- Player Found in XML, Updating
    [0:00:06]: ***** ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
    [0:00:06]: ***** ------ Woodcutting level hasn't changed
    [0:00:06]: ***** ---- MSI_SetSkillLevels: Finished
    [0:00:06]: ***** ---- MSI_SetupWC/Mining
    [0:00:06]: ***** ------ Best tool for Woodcutting is Iron Hatchet
    [0:00:06]: ***** ------ MSI_FindTool
    [0:00:06]: ***** -------- Searching Inventory tab
    [0:00:06]: ***** -------- Failed to find DTM of Iron Hatchet
    [0:00:06]: ***** ------ MSI_FindTool: False
    [0:00:06]: ***** ------ MSI_FindTool
    [0:00:06]: ***** -------- Searching Inventory tab
    [0:00:06]: ***** -------- Failed to find DTM of Bronze Hatchet
    [0:00:06]: ***** ------ MSI_FindTool: False
    [0:00:06]: ***** ------ Best tool for Woodcutting is Iron Hatchet
    [0:00:07]: ***** ------ MSI_FindTool
    [0:00:07]: ***** -------- Searching Equipment tab
    [0:00:07]: ***** -------- Failed to find DTM of Iron Hatchet
    [0:00:07]: ***** ------ MSI_FindTool: False
    [0:00:07]: ***** ------ MSI_FindTool
    [0:00:07]: ***** -------- Searching Equipment tab
    [0:00:07]: ***** -------- Failed to find DTM of Bronze Hatchet
    [0:00:07]: ***** ------ MSI_FindTool: False
    [0:00:07]: ***** ---- MSI_SetupWC/Mining: False
    [0:00:07]: ***** -- MSI_SetupPlayer: False
    [0:00:09]: Thank-you for using MSI Phoenix scripts!
    [0:00:09]: Successfully executed.


    can't find dragon hatchet


    apparently it's the same for pick axes too...
    Last edited by grats; 07-28-2011 at 05:10 PM.
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    Yea this has happened the last few updates. Something with the hooks. It usually gets fixed soonish.

    EDIT: http://villavu.com/forum/showthread.php?t=65639

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    Quote Originally Posted by doublex8 View Post
    Yea this has happened the last few updates. Something with the hooks. It usually gets fixed soonish.

    EDIT: http://villavu.com/forum/showthread.php?t=65639
    wait, so there were more updates? finding the hatchet / axe has nothing to do with reflection in MSI I was told
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    Quote Originally Posted by grats View Post
    wait, so there were more updates? finding the hatchet / axe has nothing to do with reflection in MSI I was told
    It checks for your level using reflection and then based on your level gets the hatchet to use
    "Logic never changes, just the syntax" - Kyle Undefined?

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    EDIT: yago beat me to it

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    Quote Originally Posted by Yago View Post
    It checks for your level using reflection and then based on your level gets the hatchet to use
    ahh I see, makes sense why it says iron :P

    the hooks really aren't fixed even after 4 updated versions after the update?
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    lol they did a mini update which messed up the hooks again
    "Logic never changes, just the syntax" - Kyle Undefined?

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    Quote Originally Posted by grats View Post
    ahh I see, makes sense why it says iron :P

    the hooks really aren't fixed even after 4 updated versions after the update?
    Already four versions out in the last hour?

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    Quote Originally Posted by doublex8 View Post
    Already four versions out in the last hour?
    oh so it did recently update? that's what I asked.. I wasn't sure if jagex really did spit out 4 updates in the past few days.. hopefully this doesn't continue


    Quote Originally Posted by Yago View Post
    lol they did a mini update which messed up the hooks again

    yea it's really annoying.. at least two of the updates were within 15 minutes from each other
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    Quote Originally Posted by grats View Post
    oh so it did recently update? that's what I asked.. I wasn't sure if jagex really did spit out 4 updates in the past few days.. hopefully this doesn't continue





    yea it's really annoying.. at least two of the updates were within 15 minutes from each other
    Yea it's starting to get pretty annoying

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    This is about the 1000th time someone has reported the exact same thing after an update. I'll do something about it, because it's getting extremely annoying (no offense to anyone intended).

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    Quote Originally Posted by Coh3n View Post
    This is about the 1000th time someone has reported the exact same thing after an update. I'll do something about it, because it's getting extremely annoying (no offense to anyone intended).
    We should just add a conditional that if the Reflection method returns '0' or whatever it returns when the hooks are broken then we use the normal color method of getting the stats.

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    Quote Originally Posted by Coh3n View Post
    This is about the 1000th time someone has reported the exact same thing after an update. I'll do something about it, because it's getting extremely annoying (no offense to anyone intended).
    my bad, not used to 20 updates a week lol
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    Quote Originally Posted by grats View Post
    my bad, not used to 20 updates a week lol
    Like I said, no offense intended. Not your fault. ^.^

    What I did was replace the ReflectionBroken boolean with an MSI_HookBroken boolean array and on startup it checks the hooks that MSI uses to see if their broken. This way, if the walking hooks work, but the skill level ones don't, the script will still run.

    This has been done, and will be included in an update later tonight.

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    Quote Originally Posted by Coh3n View Post
    Like I said, no offense intended. Not your fault. ^.^

    What I did was replace the ReflectionBroken boolean with an MSI_HookBroken boolean array and on startup it checks the hooks that MSI uses to see if their broken. This way, if the walking hooks work, but the skill level ones don't, the script will still run.

    This has been done, and will be included in an update later tonight.
    sounds awesome
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