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Thread: [PUB][R2]Smarter Burier

  1. #1
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    Default [PUB][R2]Smarter Burier

    This is a lag friendly burier built in R2 on a comparison with minibury it has

    1. An are bones in inventory check
    2. It scrolls the bank
    3. Speed Changer
    4. Any bones at all
    5. Breaking
    6. Any bank that R2 supports


    it doesn't yet have srl stats but i think it works well

    My Proggie using big bones
    Code:
    ~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
    Bones Buried : 2016
    EXP : 30240
    EXP Per Bone : 15
    Time running : 42 Minutes and 31 Seconds
    ~!~!~!~By fartmanner~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
    Credits

    Coh3n - His tut and his anti ban system
    Marpis - Inspiration
    I luffs yeww - Breaking
    Last edited by fartmanner; 08-31-2011 at 03:29 AM.

  2. #2
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    2 you misspelled bank.

    and i will test this out after there is a proggy system, and when breaks are added if they arent already in it

  3. #3
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    Proggie system implemented

  4. #4
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    is there breaks?

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    No because i have no idea how to track time in simba

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    MarkTime(T);
    Then
    TimeFromMark(T)

    Thats i think the simplest way to do it by time, otherwise you could do it by amount buried that is VERY simple as you can justt use your progress report variables.
    The truth finally came out...


  7. #7
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    Just in case you don't get it..

    MarkTime(T); (T is an integer variable that you must make, it can be whatever, as long as it's an integer, obviously) will store the current time (GetSystemTime) in ms to the variable you give it. TimeFromMark(T); simply does GetSystemTime - T to get how many ms it has been since the last time you checked the time. It doesn't start a timer or anything, but it will give you what you need.

    Hopefully that didn't confuse you.. For breaks you can do something like..

    pascal Code:
    var
      T: Integer;

    MarkTime(T);
    while (TimeFromMark(T) <= 6 * 1000 * 60) do // This will wait for six minutes.
      Wait(Random(50000)); // Just because you don't want to wait EXACTLY six minutes ;)

    The 6 * 1000 * 60 is just simple math. I want six minutes, so I start with 6, there are 1000 ms in a second, so * 6 to get six seconds, and there are 60 seconds in a minute, which gets me 6 minutes.

  8. #8
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    Just added break + credits to i luffs yeww

  9. #9
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    as soon as 10k big bones buy on ge, ill test it out

  10. #10
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    I just finished burying 10k big bones

  11. #11
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    it keeps failing to get bones from the bank. i can only get 300 done at most

  12. #12
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    Eventhough I'm very inactive these days, I'm very happy to see my simple scripts inspire new coders
    The script looks good, keep up the good work and you'll go a long way.

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