Hey guys,
So with reflection scripts being dead, we need colour scripts. Luckily for us, we got *lots* of them from the old days, and many can be updated/improved with new technologies like SPS and the relative colour finding.
A few months ago, I tried updating Wizzup's Multiminer which is a great script in itself. But I got extremely frustrated at times: every time I tried using a few functions from the library, be it autocolor or something as trivial as OCR, there was at least one thing broken. After trying to fix the varrock road colour I grew so frustrated I ragequit, leaving a semi-compiling but non-functional Multiminer, which is sad because it is a great, speedy script (I wasn't too impressed by MSI's speed of object finding, it was extremely accurate but just a bit too slow to be functional at my old laptop. Otherwise MSI is a great job, just not functional to my needs).
Because I'm sure I'm not alone in this case, and because the include needs a refresh anyways, I'd like to survey what's working and what's not, so the devs and all others can start developing effectively on the broken parts, as giving a kind of direction to SRL development which it is currently half-lacking.
In order to make it easy for you, because SRL is mostly lazy when it comes to these things (and I am, too), I made this nice list of functionalities based on different parts of the include.
TL;DR, or, Your Task:
Post if a certain item of the list below functions for you fully, not at all, or there are some errors.
I hope that with this large community of scripters we can fill this list in in notime.
Note to other mods and the SRL Public SVN mods: you are free to edit this list as you see fit!
Legend:
Unknown
Working
Working only sometimes
Broken
This feature was scrapped from SRL. Markus you are too lazy to look at the include
Orange items: please add next to it what exactly is missing, or where it seems to be failing at times.
On the choice of functions: I didn't add the entire include, obviously, but the most important functions to scripters. Not too many people are going to look for the colour of a certain cactus, but ladder colours are useful.
Thanks a lot!
Markus
Zeh List:
Amount.scar
- Counting stack amount in bank/inventory
- Counting item amount in inventory (like how many iron ores)
- Counting coins
- Count total number of items in inventory
Autocolor.scar
- Find Varrock road colour
- Find Falador road colour
- Find Lumbridge road colour
- Find "generic" road colour (draynor)
- Find grey stone colour
- Find brown stone colour
- Find water colour
- Find ladder colour
Bank.scar
- Deposit item at certain bank slot
- Withdraw item from certain inventory spot
- Open bank Fast
- Open Bank Glass
- Open Bank NPC
- Open Bank Quiet
- Find Bank - works sometimes
- Bankscreen
- Pin entering
- Switch tabs
Chat.scar
- Click to continue
- Read chat line
- Find latest black message
- Save chatlog
- Set chat
Flag.scar
- Flag distance
- Is flag present
- Mouseflag etc
- Wait til flag is between certain distance (FFlag?)
Gametab.scar
- Get skill levels
- Get HP/Run/Prayer/Summoning status
- Switch gametabs
- Set audio/gfx settings
- Set fightmode
- Get combat level
- Resting
Inventory.scar
- Drop all
- Move mouse to item
- Click items
- Item exists
- Inventory full/empty
Login.scar
- Loginplayer
- ExitToLobby
- Logout to mainscreen
- Nextplayer
- RSReady
Mapwalk.scar
- Radialwalk
- MakeCompass
- RunAway
- MouseMM
- SetAngle
rc.scar
- Read commands
- Execute commands
- Respond to commands
Symbol.scar
- Find symbol
- Count symbols
Text.scar
- Choose option from context menu
- Click text in NPC dialog box
- Click text on mainscreen
- Read uptext
- Read NPC dialog text
Worldswitcher.scar
- Get current world
- Switch to world with lowest players/ping
- Switch to world X (with X being a number of a world)
- Switch to random world (p2p/f2p)
Newautocolor.scar
- Basically if most relative values are still correct.
Antirandoms
- See the SRL Randoms section.
Thanks for reading this list! Please only post things you confirmed working in the past 2 weeks (MSI users are especially invited to post on the antirandoms because they seem to experience most randoms, and MSI/other script devs might know a lot about the rest). Just a few things per post is fine, we can always fill in the gaps later
/skills/ is ignored for now, it's not used too often.











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