Good, but i think this should be changed/added:
1.)a DTM to the chicken in inv
2.)make constants on some of the colors incase those colors dont work for other ppl
3.)add in how many loads it will do before ending script in the constants
4.)make the bitmaps shorter
5.)add in time running on the progress report
6.)and probably make an antirandoms procedure like ths from my script( i think it all works good):
SCAR Code:
Procedure AntiRandoms;
Begin
FindNormalRandoms;
FindTalk;
FindLamp(Skillforlamp);
UseBoxSolver := True
UseCerterSolver := True
UseSandwichSolver :=True
FindMod;
FindMime;
FindDead;
FindMaze;
DwarfItem;
FindDemon;
Solvepinball;
FindScapeRune;
Stopban;
if (findfight) then
begin
RunAwayDirection(RunDirection);
SleepAndMoveMouse(9500+Random(2500));
RunBack;
end;
if InBlack then
begin
Players[CurrentPlayer].Active := false;
Writeln(Players[CurrentPlayer].Name + ' is stuck in a random event!');
ProgressReport;
NextPlayer(True);
Wait(3000 + random(3000));
end;
if FindDead then
begin
Players[CurrentPlayer].Active := false;
Writeln(Players[CurrentPlayer].Name + ' has died!');
ProgressReport;
NextPlayer(True);
Wait(3000 + random(3000));
end;
end;
end;
and also, how reliable is that radialwalk at getting inside that little house?????