1. ## AshamanAltars

Well hi there. Whipped up a script to get myself turmoil and there was enough demand for a public release, so here it is. Simply put, this will bank at CW or tzhaar and use the gilded altar in your POH to get prayer xp.

Credits:

Big thanks to abu_jwka for the great banner you see above!
Flight for his humanmouse movements!
Testing and help developing ggzz!
Donations to continue script development: vladko78, Ibotskillz, Sin, Hazzah, dangerousgoods and a few others..

Features:

-Teleports to house using Teletab
-Supports altar locations in all direct cardinal directions (N,E,S,W)
-Supports 4 house types (Zenev,BasicWood,BasicStone,Tropical) Most stable is BasicStone and Zenev!
-Supports all 3 burner types (Oak,Mahogany,Marble)
-Supports all bones and ashes
-Uses ring of duelling teleport and banks at CW OR Tzhaar ring to fight caves bank.
-Supports 3 BOB (terrorbird,wartort,yak) or none
-Dismisses BOB a few minutes early to make sure you don't lose the bones it is carrying and summons a new one from bank, drinking summ pots if needed.
-*Should* be able to recover if it messes something up
-Randomization junk
-Can continue past 6 hours
-With wartort and frost bones, I averaged over 800k xp/hr
-Progress Report
-Other junk I can't remember...

Instructions:

-Must have gilded altar in a room adjacent to entrance.
-Buildmode in house OFF
-ZOOM ALL THE WAY ZOOMED OUT (Bar all the way to the right) AND CORRECT SIMBA GRAPHIC SETTINGS
-Turn off "mouseover text" graphics option
-Have your doors set to be closed by default!!
-Start at CW (or Tzhaar) bank
-Have a ton of Teletohousetabs in your inventory, suggest the first or one of the first slots (but doesn't really matter which)
-Make sure the bones you want to use are in the top right slot of your bank
-Have Tzhaar ring equipped if using that telly method.
-Make sure tons of rings of dueling (if using Duel telly) and marrentil are visible in bank, try not to have too much green stuff similar to them in same tab.
-Make sure you have buildmode off, doors set to closed by default in your house, and have the default telly option to be inside your house (not outside portal) Do this at the build menu (Thanks to Austin for the picks!):

-If using a familiar, do NOT have it summoned prior to starting script.
-If using a familiar, have spare pouches and summoning pots visible in bank tab.
-If using a familiar, make sure left click option is set to "take bob"

-Make sure you fill in RingType, AltarDirection, HouseDesign, BurnerType (Note 'Incense' is the oak type), AltarPlace and if using a familiar, PTS or things will go cray cray. Most problems are caused my putting in the wrong info, make SURE you typed them in correctly before posting errors

ALSO NOTE THAT LITERALLY 99% OF "ERRORS" HAVE TO DO WITH USERS PUTTING THE WRONG INFO IN. IF YOU HAVE A PROBLEM, PLEASE POST A PICTURE OF EXACTLY WHERE IT IS MESSING UP AND ALSO WHAT YOU HAVE TYPED EXACTLY INTO THE SCRIPT

Example of my bank, note that the bones are in the top right slot and my pouches, potions, marrentill and rings are visible.

AltarDirection Pic

AltarPlace Pics

Bugs:

-N/A

Progress Reports:

Progress Report:
========AshamanAltars=========
=========Version: 1.01=========
Time Running: 1 Hours, 18 Minutes and 37 Seconds
Bones Used: 1603
Experience Earned: 399168
Experience/Hour: 304837
Bones/H: 1224
===============================

Originally Posted by Beriously
THANKS SO MUCH
========AshamanAltars=========
=========Version: 1.06=========
Time Running: 6 Hours, 24 Minutes and 21 Seconds
Bones Used: 8525
Experience Earned: 2148300
Experience/Hour: 358050
Bones/H: 1337
===============================
========AshamanAltars=========
=========Version: 1.06=========
Time Running: 5 Hours, 32 Minutes and 19 Seconds
Bones Used: 5334
Experience Earned: 1278396
Experience/Hour: 230400
Bones/H: 963
===============================
ty mate
Without summoing
Originally Posted by xcvxcv2
Great script!

========AshamanAltars=========
=========Version: 1.06=========
Time Running: 5 Hours, 12 Minutes and 0 Seconds
Bones Used: 5025
Experience Earned: 1208340
Experience/Hour: 230400
Bones/H: 966
===============================

Version History:

-v1.00 Initial Release
-v1.01 Few more failsafes, added support for having altar in different positions within the room
-v1.02 Hopefully fixed some stuff for marble burners
-v1.03 Added support for the Tzhaar ring, there is a new variable RingType that you need to fill in. Either 'Duel' or 'TzHaar' for now. Other various bug fixes
-v1.04 Various bug fixes and tweeks
-v1.05 Fixed some problems with using a yak, improved banking with Tzhaar, increased potential wait times for those with lag, hopefully fixed issues for those that had N or S w/ "Side" altars, other stuff.
-v1.06 Hopefully fixed summoning renew problems, added a banking failsafe to cw bank, added another failsafe to using altar, added a wait failsafe for lag and using familiar, various other junk
-v1.07 More edits to summoning renew (no promises), improved E altar, improved S altar door (didn't extensively test, lemme know how that works), various bug fixes, waits until doors are visible to look for them, improved ROD detection, don't need chats set, couple other tweaks.
-v1.08 Fixed silly errors for duel ring from last upgrade
-v1.09 Trying out another summoning thing, fixes for ring detection, improved debug mode
-v1.10 Fixed depositing marrentil, added srl stats, added auto update, increased overall efficiencies, more improvements to summoning, other bug fixes.
-v1.11 Fixed several bugs caused by updates, added a walking changed to N and S w/ 'side' altars (lemme know if that works, hard to test), fixed stuff with E, added ashes support (i think, need yall to test, just put ashes in that bank slot instead of bones)
-v1.12 Fixed summoning renew issues, you can also now start with a familiar already summoned (was getting frustrated when had to stop the script right after I started it), spruced up the tzhaar banking, added a failsafe if it loops through going from bank to house without doing bones like 5 times it will terminate script (won't waste rings or tabs), improved detection of marble burners, couple other fixes curtesy of spaz, changed proggy around, sped up a few other things
-v1.13 A few tweaks, fixed the checkstuff function.
-v1.14 Minor thing to fix the git
-v1.15 bug fixes, adjustment to loggedin detection
-v1.16 Fixed a silly bug with my login function
-v1.17 Changes to oak burner detection
-v1.19 Bug fixes
-v1.20 Bug fixes
-v1.21 Uptext bug fix
-v1.22 Fix summoning pot issue, and uptext issue with ring of dueling
-v1.23 EOC fix
-v1.24 New pet interface fix, other tweaks
-v1.25 Update for CW change
-v1.26 Updated colors for CW, added more antiban stuff, tweaked logic a bit
-v1.27 Updated more colors for cw, updated logic for bank detection for CW, fixed antiban when using familiar

Donations:
I only put this up at the request of users, please note that ALL Donations go to script development. GP donations are just as good
Last edited by Ashaman88; 07-17-2013 at 04:32 AM.

2. Nice release man was hoping a summ supp one would come out by the time I needed to finish off 99 prayer. Appreciate the work.

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Doesnt even want to do south at all, its set up correctly. Just sits there. If i change the camera angle it will click the door however.

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Line 1256, does that need to be commented out?

5. Originally Posted by NZ John

Doesnt even want to do south at all, its set up correctly. Just sits there. If i change the camera angle it will click the door however.
Ah crap just realized south is not like the north. The south won't work with actually using the bones/burners till I can fix that tonight.

I know it will open the door for 2 of the other house designs, I'll get that fixed for tropical too.

Thanks for the debug info!

Originally Posted by Evlin
Line 1256, does that need to be commented out?
Not sure, don't have the code in front of me right now, what does it say? Edit* Yeah there is no need for it as the srl open bank function will do it for you (makes things slower if your altar is south as well)
Last edited by Ashaman88; 04-24-2012 at 05:35 PM.

6. NZ, will you post a pic of you standing at this spot ?

Or if anyone has gilded burners will you take a pic from that same spot/angle

Think I have a fix for the South altar.

Also just FYI I only thoroughly tested the West spot and a little with the north.
Last edited by Ashaman88; 04-24-2012 at 05:26 PM.

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hey its me again! it was really cool that you released this script today, since the only free java version of the script is currently outdated today and im 91/95 pray haha.
so far it works great, ill try and get you a proggy.

also i currently have guilded alter and burners in the north spot. ill try and help you however i can with pictures if you need.
Last edited by chronic fusiion; 04-24-2012 at 06:55 PM.

8. Jim
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I'll try to do some testing today. I need to get 96-99 Prayer

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ashaman i will run a test once my 80% skolll boots are finished on agility

30k dbones to use so expect some hefty proggys

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2nd run and already skipped lighting the marrentil, this makes it quite expensive
Had to reboot, maybe you could add a failsafe? to see if it lit the burners?
Expect a sweet proggy in a few hours, using with war tortoise ^^
After 5 runs again burners not lit =/
btw I use South

Did not refill inv after storing the BoB...
Last edited by Masterstroke; 04-24-2012 at 08:05 PM.

11. Originally Posted by Masterstroke
2nd run and already skipped lighting the marrentil, this makes it quite expensive
Had to reboot, maybe you could add a failsafe? to see if it lit the burners?
Expect a sweet proggy in a few hours, using with war tortoise ^^
After 5 runs again burners not lit =/
btw I use South

Did not refill inv after storing the BoB...
haha dang it, gonna have to add another variable. Just realized altars could be in 2 different locations in a room.

-Will add that first failsafe for sure.
-When it went to refill inventory did it try to withdrawal them again or no? Haven't experienced that bug.

Will be doing a lot more work. Thanks for the debugging!

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Originally Posted by ashaman88
haha dang it, gonna have to add another variable. Just realized altars could be in 2 different locations in a room.

-Will add that first failsafe for sure.
-When it went to refill inventory did it try to withdrawal them again or no? Haven't experienced that bug.
I did not see that
I'll run some tests tomorrow as well, would be great if you could update it

13. Originally Posted by Masterstroke
I did not see that
I'll run some tests tomorrow as well, would be great if you could update it
Shoot me a pm w/ your msn or skype name so you can do some testing for me

-Read the OP again for directions. Added a variable "AltarPlace" to let me know which wall your altar is at "top" of the room or the "side" . See OP pics for better explanation.

-Added a couple of failsafes as requested

Keep the bug reports coming!

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I will test it soon, busy on linux at the moment and I cant manage to get simba working right on here.

16. Originally Posted by NZ John
I will test it soon, busy on linux at the moment and I cant manage to get simba working right on here.
gotcha, so your setup would be tropical, south, and side and whatever pts you use!

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Just sits there and then teles away after a while.

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Ran for 2 hours and did 3k bones overnight was awesome, woke up and first 3 trips it didnt light burners Sorry i dont have any proggies or anything to post dunno where to find em haha

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Burners are an **s to detect, Gl with this mine is still kinda buggy, basically needs colour changes done.

20. Jim
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I occasionally get this a few mins into each run.
===============================
COULDNT FIND RING, TERMINATING
Successfully executed.

21. Originally Posted by NZ John

Just sits there and then teles away after a while.
Turn line 62 to = true and let me know if a pop up comes up that covers the burners. Guess I will have to spend the mill to test out the fancy burners

Originally Posted by Poweraids
Ran for 2 hours and did 3k bones overnight was awesome, woke up and first 3 trips it didnt light burners Sorry i dont have any proggies or anything to post dunno where to find em haha
If you are using the marble burners that may be why. Added a failsafe for that in 1.01

Originally Posted by Evlin
Burners are an **s to detect, Gl with this mine is still kinda buggy, basically needs colour changes done.
Just the marble ones I guess, I used the mahogany and oak ones for tons of runs without failing to detect, didn't test much with marble ones though

Originally Posted by Liimujx
I occasionally get this a few mins into each run.
===============================
COULDNT FIND RING, TERMINATING
Successfully executed.

Hmm never had that error for me. It does that because it doesn't see a ring of dueling equipped... was the ring equipped?

Thanks for the debugging guys!

22. Jim
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I think i know the error now: the bot misclicks the bottom burner in this setup and it spam clicks the spot where the burner used to be and then it teles to castle wars and house teles to try again. Normally this fixes the issue, but when the ring is on (1) and it fails 2 times in a row, it will have no ring because it doesn't rebank.

23. Originally Posted by Liimujx
I think i know the error now: the bot misclicks the bottom burner in this setup and it spam clicks the spot where the burner used to be and then it teles to castle wars and house teles to try again. Normally this fixes the issue, but when the ring is on (1) and it fails 2 times in a row, it will have no ring because it doesn't rebank.

Ahh you are right. Well let me fix up the marble burners first so you shouldn't have that problem then make a failsafe for it. Also do you have altarposition set to top?

24. Jim
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Originally Posted by ashaman88
Ahh you are right. Well let me fix up the marble burners first so you shouldn't have that problem then make a failsafe for it. Also do you have altarposition set to top?
All of my settings should be right. I was just watching the bot again and this time it lit both lighters, but it couldn't use the bones on the altar. I think the only issue is that its not perfect with marble altars.

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Ok i think ive got it It will light the first burner fine for me now, but to get the second, the camera needs to be tilted down.