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Thread: DannyRS PestControl

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    Post DannyRS PestControl

    Current Status: BETA V1.0 Released! Needs Tester's

    About

    You guy's kept asking, I finally got around to it,

    Plays PC, bear with me as I iron out the bugs, pest colors

    This script is working for me mostly, so if you have problems, turn Debug to true in the settings and post whats going wrong for you and i'll try to help fix.

    If you spot any bugs please post em and I'll work on a fix ASAP, Thanks, screenshot and or detailed description appreciated,


    Feature's

    • Anti-Ban

    • Fail Safe's (Should Recover From a Miss-Click)

    • Basic Progress Report

    • De Bugging Mode's



    Credits And Thanks

    • @Ashaman88 - Read through alot of his work to learn, hopefully working map grabbing, and various other small snippets

    • @Flight - Mouse scripting and being Awesome

    • @P1nky - Pest Control Method



    Please follow setup before starting.


    SetUp

    Required Graphics Setup Pic :

    Found Here

    Supported By Default EoC Abilities:

    Simba Code:
    .
        'slice'
        'punish'
        'fury'
        'sever'
        'cleave'
        'dismember'
        'backhand'
        'kick'
        'smash'
        'decimate'
        'havok'
        'piercing shot'
        'fragmentation shot'
        'ricochet'
        'wrack'
        'dragon breath'
        'impact'
        'combust'
        'surge'
        'chain'


    • 1. Graphic's setup as Simba recommends, RS zoomed out to max, max brightness

    • 2. Make sure you have Auto Retaliate ON

    • 3. Start script near your chosen level of boat

    • 4. Highly Recommend using S.M.A.R.T v8.0+ (MIGHT Not Compile On 7.2)

    • 5. Recommend using World 53 as PC requires a decent amount of people



    Known Bugs
    Code:
    • - Occasional Miss-Clicks

    Proggies!

    Quote Originally Posted by Rincewind View Post


    Things to Do
    • More Anti-Ban (can never have enough )

    • Bring The Standard of Coding Up Maybe



    Versions
    Code:
    V1.0 - Initial BETA Release
    V1.1 - New Pest colors and experimental point progress report
    Attached Files Attached Files
    Last edited by DannyRS; 02-22-2013 at 11:15 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Wow, congrats on such a big release! How long would you say this project took you to accomplish?

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    Quote Originally Posted by nivek1989 View Post
    Wow, congrats on such a big release! How long would you say this project took you to accomplish?
    Quite basic atm, a few hours, maybe like 3-5, everything copied mostly from AutoZealer


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Quite basic atm, a few hours, maybe like 3-5, everything copied mostly from AutoZealer
    Ah well, nonetheless, it's still an impressive project (in the end). Is the void set still a viable set to use post-EOC? If so, I'll try testing this out for you later.

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    Yeah void/elite void is still great to use. If this is anything like your zealer then OMG.

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    Quote Originally Posted by nivek1989 View Post
    Ah well, nonetheless, it's still an impressive project (in the end). Is the void set still a viable set to use post-EOC? If so, I'll try testing this out for you later.
    No idea , don't play since EOC,

    Quote Originally Posted by stayon View Post
    Yeah void/elite void is still great to use. If this is anything like your zealer then OMG.
    Same combat as AZ


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Points/Hour on Veteran boat?
    Just seeing if I'm getting a good average on my PC'er :P

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    Quote Originally Posted by Sin View Post
    Points/Hour on Veteran boat?
    Just seeing if I'm getting a good average on my PC'er :P
    Can't get on vet, so no idea


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Definitely will run this when I'm able to "babysit". So I can report back with any(if any) issues. Id just gungho it but iirc the max points you can hold is 500? Won't be able to reset if so today

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    Are the pests different colors in all level of boats? need screenshots of vet if they are


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    testing now!

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    Quote Originally Posted by Rincewind View Post
    testing now!
    Colors are a tad off, tweaking now can't get in vet boat tho


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Colors are a tad off, tweaking now can't get in vet boat tho
    It got into the vet boat for me. It seems to use abilities and quick prayer correctly.

    e: it just finished a game Only complaint is there are so many people by the void captain, it might not win some games because it won't reach the damage required since it only attacks yellow shifters as of now

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    Nice release!!!!

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by Rincewind View Post
    It got into the vet boat for me. It seems to use abilities and quick prayer correctly.

    e: it just finished a game Only complaint is there are so many people by the void captain, it might not win some games because it won't reach the damage required since it only attacks yellow shifters as of now
    Exactly why I originally abandoned this, java bots ruin it :/

    V1.1 is working in Mid and Low now I think


    Quote Originally Posted by Sjoekeloe View Post
    Nice release!!!!
    Probably guna regret it so many problems guna come up
    Last edited by DannyRS; 02-19-2013 at 08:40 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Is it not a good idea for it to attack the portals instead of protecting the void captain?

    Also, I got 30 commendations in an hour, using the veteran boat.

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    Quote Originally Posted by Rincewind View Post
    Is it not a good idea for it to attack the portals instead of protecting the void captain?

    Also, I got 30 commendations in an hour, using the veteran boat.
    Portals will take days to code tho, no time atm


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Portals will take days to code tho, no time atm
    Oh okay, I understand. There seems to be a lot less people on intermediate by the void captain, so I'm going to try that out.

    e: getting 45 coms per hour (hypothetically) at intermediate. better than veterans
    e: Must've done some bad math. I'm getting 33 commendations per hour. But hey, better than nothing

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    Quote Originally Posted by Rincewind View Post
    Oh okay, I understand. There seems to be a lot less people on intermediate by the void captain, so I'm going to try that out.

    e: getting 45 coms per hour (hypothetically) at intermediate. better than veterans
    e: Must've done some bad math. I'm getting 33 commendations per hour. But hey, better than nothing
    Good news! Will only take a few days of running to get void. Can't be arsed to do it legit

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    Quote Originally Posted by stayon View Post
    Good news! Will only take a few days of running to get void. Can't be arsed to do it legit
    the numbers are mixed up at this point. Sometimes the bot wins a few games in a row, and then sometimes it loses quite a few when a lot of people come in.

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    Quote Originally Posted by Rincewind View Post
    the numbers are mixed up at this point. Sometimes the bot wins a few games in a row, and then sometimes it loses quite a few when a lot of people come in.
    Re-uploaded 1.1 with diff colors, the people problem isn't something I can really solve , I'll add other fight methods sometime


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Re-uploaded 1.1 with diff colors, the people problem isn't something I can really solve , I'll add other fight methods sometime
    Thanks! I'll try it out. And yep, I understand about the people problem. Intermediate is better imo because there are less people on it.

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    Quote Originally Posted by Rincewind View Post
    Thanks! I'll try it out. And yep, I understand about the people problem. Intermediate is better imo because there are less people on it.
    Yea its probably better, higher levels like to afk at the knight / bot more than the lowers

    Ah well beats doing it legit I guess!


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by Rincewind View Post
    the numbers are mixed up at this point. Sometimes the bot wins a few games in a row, and then sometimes it loses quite a few when a lot of people come in.
    Figure results may very a bit. But as Danny said, sure beats grinding it legit ! Thanks for input though, I'll definitely try it on the intermediate boat tomorrow.

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    Let's get this man a cup. Awesome job on this Danny; you're doing great.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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