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Thread: Anything that we could still use? (non random related)

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    Post Anything that we could still use? (non random related)

    Anything we could still do that's not random related ?
    Last edited by DannyRS; 08-05-2013 at 09:28 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Are you asking in reference to individual portions of the include or in reference to scripts that could be useful?

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    Quote Originally Posted by Kevin View Post
    Are you asking in reference to individual portions of the include or in reference to scripts that could be useful?
    Was thinking more include, but if you have a script suggestion throw away I guess


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Well we do have reflection now so I guess theres some reflection include stuff to do :d

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    Quote Originally Posted by Officer Barbrady View Post
    Well we do have reflection now so I guess theres some reflection include stuff to do :d
    Ooo really? I've been away way too long, does SMART support it or is someone doing it solo?


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Ooo really? I've been away way too long, does SMART support it or is someone doing it solo?
    check out the smart8.2 thread.

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by DannyRS View Post
    Ooo really? I've been away way too long, does SMART support it or is someone doing it solo?
    smart 8.2: http://villavu.com/forum/showthread.php?t=104778
    Reflection for oldschool, opengl for eoc

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    Quote Originally Posted by DannyRS View Post
    Ooo really? I've been away way too long, does SMART support it or is someone doing it solo?
    Why have you been gone?

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    Quote Originally Posted by xtrapsp View Post
    Why have you been gone?
    Was finishing college, then bit of a holiday, now trying to get into challenger in League of Legends ^^ but I'm getting bored of it tbh


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Was finishing college, then bit of a holiday, now trying to get into challenger in League of Legends ^^ but I'm getting bored of it tbh
    You're diamond? Impressive. I don't think I can make it that far yet myself

    As for the APIs, the main things are reflection for 07 or OGL include for EoC.

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    Quote Originally Posted by DannyRS View Post
    Anything we could still do that's not random related ?
    Counting the amount of items in a bank slot currently relies upon converting a tpoint into a Bank Tpoint of Row, Col and then Row Col into bank Index.. Perhaps you could put into one function requiring only X and Y?

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    Quote Originally Posted by Le_don View Post
    Counting the amount of items in a bank slot currently relies upon converting a tpoint into a Bank Tpoint of Row, Col and then Row Col into bank Index.. Perhaps you could put into one function requiring only X and Y?
    Sure, will do

    edit: does
    Code:
    function GetBankIndexItemAmount(const Index: Integer): Integer;
    not work?
    Last edited by DannyRS; 08-09-2013 at 09:43 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Sure, will do

    edit: does
    Code:
    function GetBankIndexItemAmount(const Index: Integer): Integer;
    not work?
    I think to get the Index you need to get the row and column first from x, ywith 'MSTPointToBankPoint' and then from bank point to an index point with 'BankPointToIndexPoint'.

    Either way an x,y for these things would be better.

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