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Thread: [SRL-6] Ashaman2IOSalamander

  1. #2101
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    Quote Originally Posted by k1ller6 View Post
    Nice script brah 10/10
    So I take it it's working in RS3?

  2. #2102
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    Quote Originally Posted by jamesaz1994 View Post
    So I take it it's working in RS3?
    No it's not - not until include is updated

  3. #2103
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    Any word on when this script will be up and running on RS3 again?

  4. #2104
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    Quote Originally Posted by svannim View Post
    Any word on when this script will be up and running on RS3 again?
    Read the above post

  5. #2105
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    Re-opened for business - green salamanders only. Note still planning to do some major updates and I still need to add Red Salamanders to it (won't take that much work).


    There will probs be some bugs at first - just report it up to me . Oh and post progress reports!

    Edit: Example

    Progress Report:
    ========AshamanSalamander v7.0=========
    Time Running: 2 Hours, 22 Minutes and 2 Seconds
    Catching: Green Salamanders
    Salamanders Caught: 850
    Experience Earned: 129200
    Experience/Hour: 54326
    Salamanders/H: 357
    =======================================
    Last edited by Ashaman88; 11-26-2013 at 12:35 PM.

  6. #2106
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    @Ashaman88

    Nice script, ran it to find some bugs for you and found that the script doesn't seem to know that the two most western traps are caught when in the following position.


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    Quote Originally Posted by slayr288 View Post
    @Ashaman88

    Nice script, ran it to find some bugs for you and found that the script doesn't seem to know that the two most western traps are caught when in the following position.

    Hmm what is that heart dealio? Can you turn that off? If you can will you do that and let me know if that affects anything.

    Edit: Not sure working fine for me (I don't have that popup thing though). The only thing is a few false positives on the dropped rope. Took me awhile to perfect that in safe mode I suspect it will take me a bit to do the same OGL
    Last edited by Ashaman88; 11-27-2013 at 02:37 AM.

  8. #2108
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    -7.1 Added red sallys back

    Let me know if yall come across anything. Only thing I really need to add back is summoning and making sure failsafe shut downs are working ok.

    Current red sally prog:
    ========AshamanSalamander v7.0=========
    Time Running: 16 Minutes and 57 Seconds
    Catching: Red Salamanders
    Salamanders Caught: 80
    Experience Earned: 21760
    Experience/Hour: 76151
    Salamanders/H: 280
    =======================================

  9. #2109
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    Nice work Ashaman!

    Forum account issues? Please send me a PM

  10. #2110
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    Quote Originally Posted by Justin View Post
    Nice work Ashaman!
    Thanks man


    Example prog
    ========AshamanSalamander v7.1=========
    Time Running: 6 Hours, 39 Minutes and 33 Seconds
    Catching: Red Salamanders
    Salamanders Caught: 1657
    Experience Earned: 450704
    Experience/Hour: 67465
    Salamanders/H: 248
    =======================================

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  12. #2112
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    Checking for script updates...
    7.2
    7.2
    You have the latest version of the script!
    Successfully executed.

    This is what I get when I start the script
    Doesn't happen with other scripts.

  13. #2113
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    Quote Originally Posted by Nubzor View Post
    Checking for script updates...
    7.2
    7.2
    You have the latest version of the script!
    Successfully executed.

    This is what I get when I start the script
    Doesn't happen with other scripts.
    Then you setup the declare players incorrectly - have you used the player manager before? (You know this is for RS3 right - just making sure)

  14. #2114
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    @Ashaman88

    Ah yes, I fixed the green spot by removing the health icon and xp pop-ups.

    Now for the red salamanders, after a little bit of time, the script found a far-off dead tree and right clicked it, then froze there.

  15. #2115
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    Ahh I forgot player manager, thanks for reminding me.

    EDIT: What is this about: You can use 2 trap spots with my script at your level

    I have 91 hunter o.O

  16. #2116
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    Quote Originally Posted by slayr288 View Post
    @Ashaman88

    Ah yes, I fixed the green spot by removing the health icon and xp pop-ups.

    Now for the red salamanders, after a little bit of time, the script found a far-off dead tree and right clicked it, then froze there.
    How long did you wait? There are some built in antiban where it will do stuff like that sometimes (although it might be a bug in your case). Anything like that, wait 15 seconds and if still nothing happens let me know

    Quote Originally Posted by Nubzor View Post
    Ahh I forgot player manager, thanks for reminding me.

    EDIT: What is this about: You can use 2 trap spots with my script at your level

    I have 91 hunter o.O
    That sounds like an error with the include.. did it open up the stats tab fine?

  17. #2117
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    Quote Originally Posted by Ashaman88 View Post



    That sounds like an error with the include.. did it open up the stats tab fine?
    It did open stats fine

  18. #2118
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    Quote Originally Posted by Nubzor View Post
    It did open stats fine
    Try restarting it again and let me know what it says, may have just been a fluke

  19. #2119
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    Quote Originally Posted by Ashaman88 View Post
    Try restarting it again and let me know what it says, may have just been a fluke
    Didn't work. After it opens stats tab that message, that it can only use 2 traps, appears.

  20. #2120
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    Quote Originally Posted by Nubzor View Post
    Didn't work. After it opens stats tab that message, that it can only use 2 traps, appears.
    Would you mind posting a picture of your rs layout? with stats tab open (blurr out the stats and username stuff). SRL6 should be grabbing the level automatically (at least it does for me fine).

    If you don't want to do that you can just replace this line (around line 2705)
    CurrentLevel:= TabStats.GetSkillLevel(Skill_Hunter);

    with

    CurrentLevel:= 90;

    As long as it's greater than 40 it will use 3 traps.

  21. #2121
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    Here you go
    EDIT: Currentlevel: 90 works fine now so I'll keep using that

    Attached Images Attached Images

  22. #2122
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    Quote Originally Posted by Nubzor View Post
    Here you go
    EDIT: Currentlevel: 90 works fine now so I'll keep using that

    Yeah setup looks fine hmm, do you have any srl updates by any chance? I may have you do a little more debug on that include function just so everyone can benefit

  23. #2123
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    I have the newest SRL updates and I reinstalled simba just today to try ur script

  24. #2124
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    Quote Originally Posted by Nubzor View Post
    I have the newest SRL updates and I reinstalled simba just today to try ur script
    Nice well how is it running for ya? I lose about 1 trap every two hours right now

  25. #2125
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    @Ashaman88

    My last reply was most likely an anti-ban feature because it hasn't happened again.

    But like you said, traps are being lost gradually over time, I haven't been able to see what happens when they are lost though.
    Also, sometimes the script completely ignores the southern most trap, and when this happens I can't recover it unless I restart the script.

    Other than that, it seems to be working great . Here's my current bug-free proggy not including lost traps. (Started with 6)
    Stay Blessed

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