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Thread: [RS3] ClarityBurialArmour

  1. #76
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    C:\Simba\Includes\ogLib\lib\core\core.simba




    Skype: obscuritySRL@outlook.com

  2. #77
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    Was this directed towards me? I'm not sure what you mean by this Obscurity.

  3. #78
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    Quote Originally Posted by Cubz View Post
    Any chance you've had time with this?
    Quote Originally Posted by 5256552 View Post
    Has anyone got the script working on their own?
    Quote Originally Posted by bucko View Post
    Any luck? I need another 10% respect and id rather bot do it manually
    Quote Originally Posted by Grimxxdeath223 View Post
    @Clarity; is there any update on this? I am sure you are busy with other scripts, just curious if there was any word on if this would be up and running again.
    Quote Originally Posted by Lstew51 View Post
    Will this be updated? Id love to use this script.
    Quote Originally Posted by teddybear View Post
    no problem, take your time, we're all looking forward to it
    Quote Originally Posted by Truefaxmachine View Post
    I'm sure this is an incredibly easy fix, but I can't figure out why I keep getting this message: "Error: File "oglib/lib/core/core.simba" not found at line 2
    Compiling failed". I followed the instructions, put the og-lib master file into the includes folder, and still nothing happened. Help?
    Sorry for the delay guys! Vacation has been very distracting

    Script updated to 1.7 today, I posted the new version in the OP. It works fine when testing just now (~30 minutes no issues). If you can't automatically update the script because it doesn't compile in Simba, simply download the new attachment I just edited into the first post.

    Testing this update for half an hour:


    Enjoy your smithing XP!

    Obscurity also passed me a rewrite which has a lot of cool features that I will definitely add and combine in the next update.

    If anyone has any questions, feel free to post here! Make sure you have the latest version of ogLib.
    @Truefaxmachine; is that happening despite you having installed your oglib folder to Simba\Includes\ogLib\ ? Your final folder layout should be something like Simba\Includes\ogLib\lib\core, interfaces, misc.
    Last edited by Clarity; 09-10-2015 at 07:35 AM.

  4. #79
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    Quote Originally Posted by Clarity View Post
    Sorry for the delay guys! Vacation has been very distracting

    Script updated to 1.7 today, I posted the new version in the OP. It works fine when testing just now (~30 minutes no issues). If you can't automatically update the script because it doesn't compile in Simba, simply download the new attachment I just edited into the first post.

    Testing this update for half an hour:


    Enjoy your smithing XP!

    Obscurity also passed me a rewrite which has a lot of cool features that I will definitely add and combine in the next update.

    If anyone has any questions, feel free to post here! Make sure you have the latest version of ogLib.
    @Truefaxmachine; is that happening despite you having installed your oglib folder to Simba\Includes\ogLib\ ? Your final folder layout should be something like Simba\Includes\ogLib\lib\core, interfaces, misc.
    nice exp/hr, what bars do you use?

  5. #80
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    @Clarity, I figured that problem out, thank you for the reply. I changed the file from Simba\Includes\ogLib-master\ogLib\lib\core to what you recommended. But now when I try to run it, I get this message:

    "Error: Duplicate declaration "tCountDown" at line 536
    Compiling failed."

  6. #81
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    Quote Originally Posted by Truefaxmachine View Post
    @Clarity, I figured that problem out, thank you for the reply. I changed the file from Simba\Includes\ogLib-master\ogLib\lib\core to what you recommended. But now when I try to run it, I get this message:

    "Error: Duplicate declaration "tCountDown" at line 536
    Compiling failed."
    Go to Simba/Includes/SRL-6/lib/utilities/time.simba and delete lines 520 through 552:

    Simba Code:
    // -- DELETE THE CODE BELOW --
    (*
    tCountDown
    ~~~~~~~~~~

    .. code-block:: pascal
       
        type
            tCountDown = uInt32;

    Timer type which is usefull for loops, timing and writing progress reports.

    .. note::

        - by Obscurity
    *)

    type
      tCountDown = uInt32;

    function tCountDown.setTime(funcTime: uInt32): uInt32;
    begin
      exit(self := getSystemTime() + funcTime);
    end;

    function tCountDown.timeRemaining(): uInt32;
    begin
      if not self.isFinished() then
        exit(self - getSystemTime());
    end;

    function tCountDown.isFinished(): boolean;
    begin
      exit(getSystemTime() >= self);
    end;

    // -- END OF CONTENT TO DELETE --

    {$f+} //this line stays

    In the next update I'll figure out a way around this. SRL-6 copied these countdown functions from ogLib, which caused a duplicate declaration error.
    Last edited by Clarity; 09-11-2015 at 06:03 AM.

  7. #82
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    Override them in ogLib. Beats deleting them every time SRL updates.




    Skype: obscuritySRL@outlook.com

  8. #83
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    Quote Originally Posted by Obscurity View Post
    Override them in ogLib. Beats deleting them every time SRL updates.
    You'd have to use some ifdefines to do it as I don't think theres any way to override a variable declaration.

  9. #84
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    Testing it too, works fine, but it doesnt seem to follow the orders for extra xp. Could it be a problem at my end?

  10. #85
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    Quote Originally Posted by teddybear View Post
    Testing it too, works fine, but it doesnt seem to follow the orders for extra xp. Could it be a problem at my end?

    Told you, Clarity! It's because his looks for the instructions in a static position. The new burial armour I sent him a while back fixes it - he just has to add his updater, paint, etc.
    Last edited by Obscurity; 09-14-2015 at 03:30 AM.

  11. #86
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    @Turpinator;

    Thought you'd be interested in knowing...

    With the recent SRL compatibility with ogLib, if you override a function in ogLib and don't include SRL, you get the error:
    Code:
    Error: Cannot find parent declaration at line 1393
    So, joking around, I sent this idea to Ross, and apparently it works:
    Simba Code:
    function tBox.equals(funcBox:tBox):boolean;{$IFDEF SRLCompatibility}override;{$ENDIF}
    begin exit(compareMem(@self,@funcBox,sizeOf(tBox)));end;




    Skype: obscuritySRL@outlook.com

  12. #87
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    Quote Originally Posted by Obscurity View Post
    @Turpinator;

    Thought you'd be interested in knowing...

    With the recent SRL compatibility with ogLib, if you override a function in ogLib and don't include SRL, you get the error:
    Code:
    Error: Cannot find parent declaration at line 1393
    So, joking around, I sent this idea to Ross, and apparently it works:
    Simba Code:
    function tBox.equals(funcBox:tBox):boolean;{$IFDEF SRLCompatibility}override;{$ENDIF}
    begin exit(compareMem(@self,@funcBox,sizeOf(tBox)));end;
    Just added this fix and a couple of others.

  13. #88
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    OMG OMG OMG I love your scripts Clarity, I will try this soon! Need that Royale.

  14. #89
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    @Clarity Thanks for the help! finally got it working. Great script.

  15. #90
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    love the script,
    only problem i'm getting is that it won't change the current instructions
    i was manually changing the assignment to the correct one

    here's a picture of my layout


    sorry i'm unable to script and help out and i can only give feedback

    also it says i'm cooking, no idea about that, must be a rs glitch thing,
    LV 99 skills so far

    - Fletching 99/99- Divination 99/99
    Defense 99/99 Range 99/99

  16. #91
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    Quote Originally Posted by wingerfinger View Post
    love the script,
    only problem i'm getting is that it won't change the current instructions
    i was manually changing the assignment to the correct one

    here's a picture of my layout


    sorry i'm unable to script and help out and i can only give feedback

    also it says i'm cooking, no idea about that, must be a rs glitch thing,
    Quote Originally Posted by teddybear View Post
    Testing it too, works fine, but it doesnt seem to follow the orders for extra xp. Could it be a problem at my end?
    Fixed, the script will automatically update to 1.8 when you run it! Credit to @Obscurity; for the regEx code.

  17. #92
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    amazing ty for the update
    but i'm experiencing another obstacle

    the bot wont deposit noted ore

    3b78a14cd8.jpg

    and another thing is that it will stop changing the assignment after a while
    LV 99 skills so far

    - Fletching 99/99- Divination 99/99
    Defense 99/99 Range 99/99

  18. #93
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    tried out the new version, still having the following problems:
    1. it doesnt start up on account of there being an access violation in the core department. it usually works after restarting simba and trying a few more times 1.jpg
    2. it works, but fails halfway through, saying that there was an access violation on line 51 in the script (mouse clicking) and then shuts down (only happened once, forgot to screenshoot)
    3. works fine, but doesnt follow the correct armor smithing rules

    any help would be apreciated

    EDIT: also, the proggy isnt counting my xp and respect

  19. #94
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    2 and 3 - update your ogLib, which will also probably fix instructions.




    Skype: obscuritySRL@outlook.com

  20. #95
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    Sorry, wasnt aware that a new version was out already updated and running at peak efficiency
    will let you know if i experience the same issue as @wingerfinger

    EDIT 1: i am in fact experiencing the same issues, somewhere 15-30min into the script it failed to continue to follow the instructions and is smithing only one thing with no changing it whatsoever

    EDIT 2: also experiencing the out of ores issue, it failed to withdraw more ingots (just opened the smelter interface) and then deduced that there are no ores in the inventoy to deposit and then terminated

  21. #96
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    Clarity - did you use my function to tell the currently selection?




    Skype: obscuritySRL@outlook.com

  22. #97
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    Quote Originally Posted by teddybear View Post
    Sorry, wasnt aware that a new version was out already updated and running at peak efficiency
    will let you know if i experience the same issue as @wingerfinger

    EDIT 1: i am in fact experiencing the same issues, somewhere 15-30min into the script it failed to continue to follow the instructions and is smithing only one thing with no changing it whatsoever

    EDIT 2: also experiencing the out of ores issue, it failed to withdraw more ingots (just opened the smelter interface) and then deduced that there are no ores in the inventoy to deposit and then terminated
    this.

  23. #98
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    I keep getting Error: Unknown declaration "__Graphics" at line 671 I tried commenting out the code related to the paint but it seems to stop after it tries to check for the xp when I got it to actually start. I have the oglib folder and the plugins downloaded in the right place, what else should I try to get it working.

  24. #99
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    @edward1215;
    Delete the two _s.




    Skype: obscuritySRL@outlook.com

  25. #100
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