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Thread: [RS3] ClarityBurialArmour

  1. #101
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    After I removed all the underscores it starts gets to here ClarityBurialArmour v1.8 || 1279 || Starting XP was set as: 0 then seems to stop. When I stop the script it says Error: Access violation at line 352 which brings me to __Bmp__Pointers[I]^.__Bmp.Free; in another tab labeled graphics. I will be keeping an eye out for any progress and I will test the new version when it is released and give hopefully helpful feedback .

  2. #102
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    This would have been hell to type on Skype sooo...



    Simba Code:
    (*
      Get:
        Keybind chance:
          eZKeybindChance.val() {string}

        Right click chance:
          eZRightClickChance.val() {string}

        Ingot material:
          eZIngotMaterial.val() {string}

        Ingot tier:
          eZIngotTier.val() {string}

        Attack ancestors:
          eZAttackAncestors.prop('checked') {boolean}

      Set:
        Experience gained:
          eZExperienceGained.text({string})

        Respect earned:
          eZRespectEarned.text({string})

        Time running:
          eZExperienceGained.text({string})
    *)


    program new;
    {$i ezForm.simba}

    var
      eZAttackAncestors,
        eZExperienceGained,
        eZIngotMaterial,
        eZIngotTier,
        eZKeybindChance,
        eZRespectEarned,
        eZRightClickChance,
        eZTimeRunning:tZComponent;


    procedure pFormShowProgress(vCheckbox:tObject);native;
    begin
      eZForm.height(290-int32(vCheckbox.toComponent().prop('checked'))*100);
    end;

    procedure pFormCreate();
    begin
      eZForm.new('',[280,390]);

      eZForm.addImageURL('http://puu.sh/kRJGY/994ced8acf','',[0,0],[280,75],nil);

      eZForm.addGroupbox('Control','b s10','',[10,85],[125,130]);
        eZForm.addLabel('Keybind chance','s8','',[20,110]);
          eZKeybindChance:=eZForm.addCombobox(['100%','75%','50%','25%','15%','10%'],'s8','',[30,130],[95,10],nil).prop('readonly',true);
        eZForm.addLabel('Right click chance','s8','',[20,160]);
          eZRightClickChance:=eZForm.addCombobox(['100%','75%','50%','25%','15%','10%'],'s8','',[30,180],[95,10],nil).prop('readonly',true);

      eZForm.addGroupbox('Ingot','b s10','',[145,85],[125,130]);
        eZForm.addLabel('Ingot material','s8','',[155,110]);
          eZIngotMaterial:=eZForm.addCombobox(['Iron','Steel','Mithril','Adamant','Runite'],'s8','',[165,130],[95,10],nil).prop('readonly',true);
        eZForm.addLabel('Ingot tier','s8','',[155,160]);
          eZIngotTier:=eZForm.addCombobox(['One','Two','Three'],'s8','',[165,180],[95,10],nil).prop('readonly',true);

      eZForm.addGroupbox('Other','b s10','',[10,225],[260,55]);
        eZAttackAncestors:=eZForm.addCheckbox('Attack ancestors','s8','',[20,250],nil);
        eZForm.addCheckbox('Show progress','s8','',[140,250],pFormShowProgress).prop('checked',true);

      eZForm.addGroupbox('Progress','b s10','',[10,290],[260,90]);
        eZForm.addLabel('Experience gained','s8','',[20,315]);
          eZExperienceGained:=eZForm.addLabel('---','c8421504 i s8','',[140,315]);
        eZForm.addLabel('Respect earned','s8','',[20,335]);
          eZRespectEarned:=eZForm.addLabel('---','c8421504 i s8','',[140,335]);
        eZForm.addLabel('Time running','s8','',[20,355]);
          eZTimeRunning:=eZForm.addLabel('---','c8421504 i s8','',[140,355]);

      eZForm.show();
    end;

    begin
      pFormCreate();
      repeat
        wait(1);
      until false;
    end.

    Note:
    Requires C:\Simba\clarityBurialArmour.jpg

    Have fun, @Clarity;.
    Last edited by Obscurity; 10-21-2015 at 03:43 AM.




    Skype: obscuritySRL@outlook.com

  3. #103
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    Quote Originally Posted by Obscurity View Post
    Have fun, @Clarity;.
    Hot stuff! Adding to the update
    By the way all, I realized what was going on with the random stopping, it turns out there's a certain camera angle that prevents depositing armour (which would cause the script to stop). This is all rectified, will post tonight or tomorrow.

  4. #104
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    Im new and dont know much but i cant get it to compile. waiting for 1.8

  5. #105
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    Quote Originally Posted by Clarity View Post
    Hot stuff! Adding to the update
    By the way all, I realized what was going on with the random stopping, it turns out there's a certain camera angle that prevents depositing armour (which would cause the script to stop). This is all rectified, will post tonight or tomorrow.
    ive just done 20 hours by hand, kill me

  6. #106
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    Can't wait for the update!

  7. #107
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    Quote Originally Posted by wingerfinger View Post
    amazing ty for the update
    but i'm experiencing another obstacle

    the bot wont deposit noted ore

    Attachment 26706

    and another thing is that it will stop changing the assignment after a while
    Quote Originally Posted by teddybear View Post
    Sorry, wasnt aware that a new version was out already updated and running at peak efficiency
    will let you know if i experience the same issue as @wingerfinger

    EDIT 1: i am in fact experiencing the same issues, somewhere 15-30min into the script it failed to continue to follow the instructions and is smithing only one thing with no changing it whatsoever

    EDIT 2: also experiencing the out of ores issue, it failed to withdraw more ingots (just opened the smelter interface) and then deduced that there are no ores in the inventoy to deposit and then terminated
    Quote Originally Posted by Bulls View Post
    this.
    Quote Originally Posted by edward1215 View Post
    I keep getting Error: Unknown declaration "__Graphics" at line 671 I tried commenting out the code related to the paint but it seems to stop after it tries to check for the xp when I got it to actually start. I have the oglib folder and the plugins downloaded in the right place, what else should I try to get it working.
    Quote Originally Posted by maedosan View Post
    Im new and dont know much but i cant get it to compile. waiting for 1.8
    Quote Originally Posted by bucko View Post
    ive just done 20 hours by hand, kill me
    Quote Originally Posted by SmallP3n0r View Post
    Can't wait for the update!
    Uploaded Update 2.1, which should resolve everything mentioned above.
    IMPORTANT - A lot has changed! Read the setup instructions in the OP - you must have downloaded ezForm.simba and ProSocks.dll and put them in their proper places.

    • Ensure you have the latest versions of the ogLib include and GLX plugin. Refer to the OpenGL Tutorial if you need help with this.
    • Download @Obscurity's ezForm.simba and place it it your Simba\Includes\ folder.
    • Download @Brandon's ProSocks.dll plugin and place it inside your Simba\Plugins\ folder.
    • Download the script via this post's attachment.
    • Start Simba with administrator privileges if paint downloading issues occur.
    • Make sure you somewhat follow the picture above for interface layout. Do NOT use SRL-6 settings. You can move things around if you wish (inventory can be somewhere else, minimap on the bottom instead, et cetera).
    • Ensure you have runes and a magic weapon (or arrows and ranged weapon) equipped and ready for ancestor slaying.
    • Ensure you have coal as well as your chosen ingot material inside your inventory.
    • Start the script while standing near the anvils, with a full inventory of the ingot you wish to use for the script duration.

  8. #108
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    our hero clarity
    LV 99 skills so far

    - Fletching 99/99- Divination 99/99
    Defense 99/99 Range 99/99

  9. #109
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  10. #110
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    Superb effort Clarity <3

  11. #111
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    Does this script support making of the ignots themselves, or only the burial armour when you have made the ignots? Thanks

    EDIT: ANSWERED.

  12. #112
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    Having issues with Ezform. It's saying "Unknown declaration "init" at line 1664.

  13. #113
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    Quote Originally Posted by carinyc View Post
    Having issues with Ezform. It's saying "Unknown declaration "init" at line 1664.
    you have to download the prosocks.dll file from the ezForm Thread.

  14. #114
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    I also am having trouble with the ProSocks file. I placed it in the Simba/Includes folder and I still get

    Error: Unknown declaration "init" at line 1664
    Compiling failed.

  15. #115
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    Quote Originally Posted by Akantor View Post
    I also am having trouble with the ProSocks file. I placed it in the Simba/Includes folder and I still get

    Error: Unknown declaration "init" at line 1664
    Compiling failed.
    Update ProSocks.




    Skype: obscuritySRL@outlook.com

  16. #116
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    Quote Originally Posted by Obscurity View Post
    Update ProSocks.
    Edit : nevermind
    Last edited by Ollie99; 12-26-2015 at 09:20 PM.

  17. #117
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    Getting an error with EzForm "Error: Unknown declaration "init" at line 2055" Not sure if I did something wrong or if its bugged

  18. #118
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    did you download ProSocks?

  19. #119
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    Quote Originally Posted by TealThunder View Post
    Getting an error with EzForm "Error: Unknown declaration "init" at line 2055" Not sure if I did something wrong or if its bugged
    Update ProSocks.




    Skype: obscuritySRL@outlook.com

  20. #120
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    Works like a charm. Thank you!

  21. #121
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    Works flawless except that It doesn't refill the ores into the smelter.
    Everything is achievable!

  22. #122
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  23. #123
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    Quote Originally Posted by Clarity View Post
    I'll take a look today Thanks for mentioning!
    If it helps, the code goes forward to clicking deposit-ore(debug say so) but it fails as the withdraw ingot screen is still open.
    Everything is achievable!

  24. #124
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    Not sure if it's just me but I've followed the instructions on the main page, everything is updated, ProSocks is in the correct location, as is ezForm, and ogLib. Using iron ingot i, and when I start the script it just idles indefinitely.

  25. #125
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    Hi Clarity,

    Any chance you could please update colours? Many thanks!

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