Page 5 of 15 FirstFirst ... 34567 ... LastLast
Results 101 to 125 of 359

Thread: [RS3] [SRL-6] iOak [Chops & banks oak logs at Varrock!]

  1. #101
    Join Date
    Jan 2015
    Posts
    35
    Mentioned
    2 Post(s)
    Quoted
    17 Post(s)

    Default

    For me, all stats are shown correctly on the paint, but the gp counter sometimes shows negative values. I'm not criticizing anything btw. Ran it for about 2 days straight, was good and stable. And before anyone tries to accuse me, im not spamming. I have been in SRL for over 6 months, but what I did was mostly register with accounts I actually don't use anymore, and to use basic scripts, like AshamanBonfire. I apologize if anyone thinks I'm spamming, I'm actually trying to contribute to the community.
    Last edited by Atom; 01-30-2015 at 07:39 PM.

  2. #102
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Pompus View Post
    Thank you champ, I've now done that but it just gave me the response:
    "No Plugins update available.
    No SRL update available."

    I hit the 1m mark though
    Attachment 24920
    I'm out of ideas. The script doesn't handle logging in, SRL does. And SRL can log in fine. The "username-and-password-on-the-same-line" bug was prevalent for a while but SRL can now handle that with ease.

    Quote Originally Posted by Battousai View Post
    Hey, can anyone explain why it's showing the paint, but not showing any actual progress or anything
    Squish your chatbox down as far as it can go.

    Quote Originally Posted by Atom View Post
    This is definitely a good script, averages 150k gp/hr and 27k xp/hr. I noticed however, that it sometimes has difficulty differentiating between oak trees and regular trees. It still clicks on oak logs correctly in the end, but is it because regular and oak trees are very similar in colors, or is there another reason? Thanks for reading.
    It's because of the color similarity.
    It'd be easy to include only colors that are unique to oak trees, but those are so few that object finding wouldn't work reliably, and we'd find no trees at all (or so few as makes no difference).

    The colors found are filtered twice, once to exclude dead tree stumps, and once to exclude non-tree objects that share colors of trees. Between these filters, 90% of what is scraped by the script is a tree, be it normal or oak.

    So, finding trees reliably and having the mouse hop around a bit > finding little/nothing at all. That's my reasoning behind that.

    Quote Originally Posted by Atom View Post
    For me, all stats are shown correctly on the paint, but the gp counter sometimes shows negative values. I'm not criticizing anything btw. Ran it for about 2 days straight, was good and stable. And before anyone tries to accuse me, im not spamming. I have been in SRL for over 6 months, but what I did was mostly register with accounts I actually don't use anymore, and to use basic scripts, like AshamanBonfire. I apologize if anyone thinks I'm spamming, I'm actually trying to contribute to the community.
    Negative profit/hr values are a known issue. I'm not quite sure why this happens. It only occurs when SMART reloads. If you're really concerned about profit/hr after 6 hours, divide the total profit by time ran

    As far as spamming - accusing anyone of spamming or yelling at people about shitposting isn't needed anymore. The new anti-spam plugin does an excellent job of normalizing the post count of overzealous posters. I've never once been falsely caught by it - and I have >2,000 posts.

    So if you find your postcount decreasing, you're doing something wrong, and no one should have to tell you what that something is.
    Last edited by KeepBotting; 01-31-2015 at 04:47 PM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  3. #103
    Join Date
    Aug 2014
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    First of all Thanks for this HQ bot OP! Im currently suicide botting Oaks running for about 7 hours, will post my proggy when i wake up!

  4. #104
    Join Date
    Aug 2014
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    And i need to find out how to make multiple bots run with this script

  5. #105
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Tobben00 View Post
    First of all Thanks for this HQ bot OP! Im currently suicide botting Oaks running for about 7 hours, will post my proggy when i wake up!
    Cool. Looking forward to it.
    Quote Originally Posted by Tobben00 View Post
    And i need to find out how to make multiple bots run with this script
    Just open a new instance of Simba (or a new tab in your current instance), and load the script. Change the player info, press run, and you'll be good to go.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  6. #106
    Join Date
    Jan 2015
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Code:
    [DEBUG]     : Our location is currently: trees, took 1981 ms.
    [DEBUG]     : Detecting trees
    [DEBUG]     : Preliminary TPA length: 4443
    [DEBUG]     : Preliminary ATPA length: 11
    [DEBUG]     : Filtering dead trees
    [DEBUG]     : The search box array contains 11 TPAs
    [DEBUG]     : Bounds for TPA #0: {X1 = 288, Y1 = 197, X2 = 293, Y2 = 209}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #1: {X1 = 571, Y1 = 324, X2 = 575, Y2 = 331}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #2: {X1 = 4, Y1 = 63, X2 = 4, Y2 = 63}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #3: {X1 = 505, Y1 = 9, X2 = 529, Y2 = 14}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #4: {X1 = 279, Y1 = 58, X2 = 575, Y2 = 383}.
    [DEBUG]     : Exclusion TPA length: 36
    [DEBUG]     : Tree is dead
    [DEBUG]     : Bounds for TPA #5: {X1 = 33, Y1 = 305, X2 = 54, Y2 = 309}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #6: {X1 = 171, Y1 = 0, X2 = 234, Y2 = 10}.
    [DEBUG]     : Exclusion TPA length: 7
    [DEBUG]     : Tree is dead
    [DEBUG]     : Bounds for TPA #7: {X1 = 83, Y1 = 276, X2 = 93, Y2 = 276}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #8: {X1 = 247, Y1 = 242, X2 = 280, Y2 = 266}.
    [DEBUG]     : Tree is live
    [DEBUG]     : Bounds for TPA #9: {X1 = 273, Y1 = 137, X2 = 300, Y2 = 151}.
    [DEBUG]     : Tree is live
    [DEBUG]     : Bounds for TPA #10: {X1 = 76, Y1 = 238, X2 = 76, Y2 = 238}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Filtered ATPA length: 2
    For some reason this is continuing to loop through and it's not cutting any logs. I've gone through the steps in setting up the graphics for RS3. Is there anything else I can try?

    Thanks.

  7. #107
    Join Date
    Jan 2015
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    hi im getting this error


    up SRL in 1 Minute and 10 Seconds
    -- setupSRL(): True
    [DEBUG] : Logging in...
    [DEBUG] : Setting camera.
    [DEBUG] : Setting run.
    [DEBUG] : Setting gametab.
    [DEBUG] : Colors have been initalized.
    [DEBUG] : DTMs have been initalized.
    [DEBUG] : Map has been initalized.
    [DEBUG] : Paths have been initalized.
    [DEBUG] : Grabbed the price of Oak logs (263) in 2137 ms.

    [WARNING] : *** Terminating script ***

    [DEBUG] : Freeing BMPs
    [DEBUG] : Freeing DTMs

    [WARNING] : *** Terminated script ***

    Successfully executed.
    The following DTMs were not freed: [1]

  8. #108
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Akatsuki_ View Post
    Code:
    [DEBUG]     : Our location is currently: trees, took 1981 ms.
    [DEBUG]     : Detecting trees
    [DEBUG]     : Preliminary TPA length: 4443
    [DEBUG]     : Preliminary ATPA length: 11
    [DEBUG]     : Filtering dead trees
    [DEBUG]     : The search box array contains 11 TPAs
    [DEBUG]     : Bounds for TPA #0: {X1 = 288, Y1 = 197, X2 = 293, Y2 = 209}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #1: {X1 = 571, Y1 = 324, X2 = 575, Y2 = 331}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #2: {X1 = 4, Y1 = 63, X2 = 4, Y2 = 63}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #3: {X1 = 505, Y1 = 9, X2 = 529, Y2 = 14}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #4: {X1 = 279, Y1 = 58, X2 = 575, Y2 = 383}.
    [DEBUG]     : Exclusion TPA length: 36
    [DEBUG]     : Tree is dead
    [DEBUG]     : Bounds for TPA #5: {X1 = 33, Y1 = 305, X2 = 54, Y2 = 309}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #6: {X1 = 171, Y1 = 0, X2 = 234, Y2 = 10}.
    [DEBUG]     : Exclusion TPA length: 7
    [DEBUG]     : Tree is dead
    [DEBUG]     : Bounds for TPA #7: {X1 = 83, Y1 = 276, X2 = 93, Y2 = 276}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Bounds for TPA #8: {X1 = 247, Y1 = 242, X2 = 280, Y2 = 266}.
    [DEBUG]     : Tree is live
    [DEBUG]     : Bounds for TPA #9: {X1 = 273, Y1 = 137, X2 = 300, Y2 = 151}.
    [DEBUG]     : Tree is live
    [DEBUG]     : Bounds for TPA #10: {X1 = 76, Y1 = 238, X2 = 76, Y2 = 238}.
    [DEBUG]     : Tree has been dual-filtered
    [DEBUG]     : Filtered ATPA length: 2
    For some reason this is continuing to loop through and it's not cutting any logs. I've gone through the steps in setting up the graphics for RS3. Is there anything else I can try?

    Thanks.
    Be sure you're on Direct-X, or OpenGL. Also be sure you have mouseovertext turned on.

    Quote Originally Posted by harman209 View Post
    hi im getting this error


    up SRL in 1 Minute and 10 Seconds
    -- setupSRL(): True
    [DEBUG] : Logging in...
    [DEBUG] : Setting camera.
    [DEBUG] : Setting run.
    [DEBUG] : Setting gametab.
    [DEBUG] : Colors have been initalized.
    [DEBUG] : DTMs have been initalized.
    [DEBUG] : Map has been initalized.
    [DEBUG] : Paths have been initalized.
    [DEBUG] : Grabbed the price of Oak logs (263) in 2137 ms.

    [WARNING] : *** Terminating script ***

    [DEBUG] : Freeing BMPs
    [DEBUG] : Freeing DTMs

    [WARNING] : *** Terminated script ***

    Successfully executed.
    The following DTMs were not freed: [1]
    See this thread: https://villavu.com/forum/showthread.php?t=47714
    Last edited by KeepBotting; 01-31-2015 at 08:59 PM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  9. #109
    Join Date
    Jan 2008
    Location
    10° north of Hell
    Posts
    2,035
    Mentioned
    65 Post(s)
    Quoted
    164 Post(s)

    Default

    Quote Originally Posted by KeepBotting View Post
    ...
    Who told you I wrote that?
    Last edited by Dgby714; 01-31-2015 at 05:16 PM.

    Dg's Small Procedures | IRC Quotes
    Thank Wishlah for my nice new avatar!
    Quote Originally Posted by IRC
    [22:12:05] <Dgby714> Im agnostic
    [22:12:36] <Blumblebee> :O ...you can read minds

  10. #110
    Join Date
    Mar 2013
    Posts
    1,010
    Mentioned
    35 Post(s)
    Quoted
    620 Post(s)

    Default

    Quote Originally Posted by Dgby714 View Post
    Who told you I wrote that?
    @Olly; posted about it awhile ago to annoy you or something.
    #slack4admin2016
    <slacky> I will build a wall
    <slacky> I will ban reflection and OGL hooking until we know what the hell is going on

  11. #111
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Dgby714 View Post
    Who told you I wrote that?
    Err ... it may have been a joke, or something. Apologies if I'm incorrect. I think Wizzup? or Olly mentioned it somewhere.

    If it's an issue for whatever reason I'll remove it from my post
    Last edited by KeepBotting; 01-31-2015 at 04:41 PM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  12. #112
    Join Date
    Jan 2008
    Location
    10° north of Hell
    Posts
    2,035
    Mentioned
    65 Post(s)
    Quoted
    164 Post(s)

    Default

    Quote Originally Posted by KeepBotting View Post
    Err ... it may have been a joke, or something. Apologies if I'm incorrect. I think Wizzup? or Olly mentioned it somewhere.

    If it's an issue for whatever reason I'll remove it from my post
    Please do, I had nothing to do with the anti-spam plugin.

    Dg's Small Procedures | IRC Quotes
    Thank Wishlah for my nice new avatar!
    Quote Originally Posted by IRC
    [22:12:05] <Dgby714> Im agnostic
    [22:12:36] <Blumblebee> :O ...you can read minds

  13. #113
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Dgby714 View Post
    Please do, I had nothing to do with the anti-spam plugin.
    Done. It's still in your quote of me though.

    Sorry about that
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  14. #114
    Join Date
    Aug 2014
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    I know this has nothing to do with OP but how would i transfer items from free player characters?

  15. #115
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Tobben00 View Post
    I know this has nothing to do with OP but how would i transfer items from free player characters?
    Redeem a bond on them to make them a member. That'll remove the trade limit forever.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  16. #116
    Join Date
    Aug 2014
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    Quote Originally Posted by KeepBotting View Post
    Redeem a bond on them to make them a member. That'll remove the trade limit forever.
    I found a bug recently while botting on multiply accounts, can you please do a hotfix for me?
    you can find it in the "drawing" file on line 399 = "bmp := loadBitmap(path);"

    Thanks for the fast reply!

  17. #117
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Tobben00 View Post
    I found a bug recently while botting on multiply accounts, can you please do a hotfix for me?
    you can find it in the "drawing" file on line 399 = "bmp := loadBitmap(path);"

    Thanks for the fast reply!
    That's not an error thrown by the script, but rather by the include. The verbatim debug output would help me pinpoint the error, so please provide that
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  18. #118
    Join Date
    Aug 2014
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    Quote Originally Posted by KeepBotting View Post
    That's not an error thrown by the script, but rather by the include. The verbatim debug output would help me pinpoint the error, so please provide that
    I dont know where i can find the error log? so i can provide my error

  19. #119
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Tobben00 View Post
    I dont know where i can find the error log? so i can provide my error
    C:\Simba\Includes\srl-6\logs
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  20. #120
    Join Date
    Aug 2014
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    Quote Originally Posted by KeepBotting View Post
    C:\Simba\Includes\srl-6\logs
    Here is the log, sorry that i didnt find any text upload site that could allow that huge text limit!
    https://cryptobin.org/s5p8e713 and the password is rs3

    Thanks!

  21. #121
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Tobben00 View Post
    Here is the log, sorry that i didnt find any text upload site that could allow that huge text limit!
    https://cryptobin.org/s5p8e713 and the password is rs3

    Thanks!
    Seeing as that does not contain the part of the log where the error actually occurs, it tells me nothing
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  22. #122
    Join Date
    Aug 2014
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    Quote Originally Posted by KeepBotting View Post
    Seeing as that does not contain the part of the log where the error actually occurs, it tells me nothing
    Hard for me to post this error when i do not know anything about coding at all. four clients have been run fine for me about a hour. Seems like its just some times this error occurs

  23. #123
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Tobben00 View Post
    Hard for me to post this error when i do not know anything about coding at all. four clients have been run fine for me about a hour. Seems like its just some times this error occurs
    You don't need to know anything about coding to post an error, it's literally copying and pasting the last few lines of output
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  24. #124
    Join Date
    Aug 2014
    Posts
    12
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    Hello! I really love your script and i do have to say that it is the best Wc bot out on the forum! Could you please do a stability test as it is a year since you last updated it? By that you may find out why clients log of when you bot more than one user at a time with your script.

    -Tobben00

  25. #125
    Join Date
    Dec 2011
    Location
    East Coast, USA
    Posts
    4,231
    Mentioned
    112 Post(s)
    Quoted
    1869 Post(s)

    Default

    Quote Originally Posted by Tobben00 View Post
    Hello! I really love your script and i do have to say that it is the best Wc bot out on the forum! Could you please do a stability test as it is a year since you last updated it? By that you may find out why clients log of when you bot more than one user at a time with your script.

    -Tobben00
    Thanks for the feedback.
    It hasn't been a year - I typed 2014 instead of 2015. Thanks for catching that, it's fixed now.

    I have no idea why clients log off when running multiple. I'll check it out - in the meantime, it'd be nice if you could provide a little bit more detail than "they log off."
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

Page 5 of 15 FirstFirst ... 34567 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •